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factored out helper classes into their own files in preparation of refiner interface
tempestpy_adaptions
factored out helper classes into their own files in preparation of refiner interface
tempestpy_adaptions
dehnert
8 years ago
7 changed files with 114 additions and 33 deletions
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18src/storm/abstraction/MenuGameRefiner.h
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12src/storm/abstraction/QualitativeResult.h
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22src/storm/abstraction/QualitativeResultMinMax.h
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25src/storm/abstraction/QuantitativeResult.h
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21src/storm/abstraction/QuantitativeResultMinMax.h
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25src/storm/modelchecker/abstraction/GameBasedMdpModelChecker.cpp
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20src/storm/modelchecker/abstraction/GameBasedMdpModelChecker.h
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#pragma once |
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#include "storm/utility/graph.h" |
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namespace storm { |
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namespace abstraction { |
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template <storm::dd::DdType Type> |
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using QualitativeResult = storm::utility::graph::GameProb01Result<Type>; |
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} |
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} |
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#pragma once |
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#include "storm/storage/dd/DdType.h" |
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#include "storm/utility/graph.h" |
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namespace storm { |
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namespace abstraction { |
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template<storm::dd::DdType Type> |
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struct QualitativeResultMinMax { |
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public: |
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QualitativeResultMinMax() = default; |
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storm::utility::graph::GameProb01Result<Type> prob0Min; |
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storm::utility::graph::GameProb01Result<Type> prob1Min; |
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storm::utility::graph::GameProb01Result<Type> prob0Max; |
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storm::utility::graph::GameProb01Result<Type> prob1Max; |
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}; |
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} |
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} |
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#pragma once |
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#include "storm/storage/dd/DdType.h" |
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#include "storm/storage/dd/Add.h" |
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#include "storm/storage/dd/Bdd.h" |
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namespace storm { |
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namespace abstraction { |
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template<storm::dd::DdType Type, typename ValueType> |
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struct QuantitativeResult { |
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QuantitativeResult() = default; |
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QuantitativeResult(ValueType initialStateValue, storm::dd::Add<Type, ValueType> const& values, storm::dd::Bdd<Type> const& player1Strategy, storm::dd::Bdd<Type> const& player2Strategy) : initialStateValue(initialStateValue), values(values), player1Strategy(player1Strategy), player2Strategy(player2Strategy) { |
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// Intentionally left empty. |
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} |
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ValueType initialStateValue; |
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storm::dd::Add<Type, ValueType> values; |
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storm::dd::Bdd<Type> player1Strategy; |
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storm::dd::Bdd<Type> player2Strategy; |
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}; |
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} |
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} |
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#pragma once |
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#include "storm/abstraction/QuantitativeResult.h" |
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namespace storm { |
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namespace abstraction { |
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template<storm::dd::DdType Type, typename ValueType> |
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struct QuantitativeResultMinMax { |
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QuantitativeResultMinMax() = default; |
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QuantitativeResultMinMax(QuantitativeResult<Type, ValueType> const& min, QuantitativeResult<Type, ValueType> const& max) : min(min), max(max) { |
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// Intentionally left empty. |
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} |
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QuantitativeResult<Type, ValueType> min; |
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QuantitativeResult<Type, ValueType> max; |
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}; |
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} |
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} |
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