@ -641,10 +641,6 @@ namespace storm { 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					                qualitativeRefinement  =  refiner . refine ( game ,  transitionMatrixBdd ,  qualitativeResult ) ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					                auto  qualitativeRefinementEnd  =  std : : chrono : : high_resolution_clock : : now ( ) ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					                STORM_LOG_INFO ( " Qualitative refinement completed in  "  < <  std : : chrono : : duration_cast < std : : chrono : : milliseconds > ( qualitativeRefinementEnd  -  qualitativeRefinementStart ) . count ( )  < <  " ms. " ) ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					            }  else  if  ( initialMaybeStates  = =  initialStates  & &  checkTask . isQualitativeSet ( ) )  {  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					                // If all initial states are 'maybe' states and the property we needed to check is a qualitative one,
  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					                // we can return the result here.
  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					                return  std : : make_unique < ExplicitQuantitativeCheckResult < ValueType > > ( storm : : storage : : sparse : : state_type ( 0 ) ,  ValueType ( 0.5 ) ) ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					            }  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					             
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					            // (4) if we arrived at this point and no refinement was made, we need to compute the quantitative solution.