From f4615614c1d0c1c76352819015022a20325c7db8 Mon Sep 17 00:00:00 2001 From: lukpo Date: Wed, 4 Aug 2021 15:38:48 +0200 Subject: [PATCH] use GameViHelper instead of BoundedGloballyGameViHelper --- .../modelchecker/rpatl/helper/SparseSmgRpatlHelper.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/storm/modelchecker/rpatl/helper/SparseSmgRpatlHelper.cpp b/src/storm/modelchecker/rpatl/helper/SparseSmgRpatlHelper.cpp index d4e06bbde..40e1c47e9 100644 --- a/src/storm/modelchecker/rpatl/helper/SparseSmgRpatlHelper.cpp +++ b/src/storm/modelchecker/rpatl/helper/SparseSmgRpatlHelper.cpp @@ -132,16 +132,16 @@ namespace storm { clippedStatesOfCoalition.complement(); // Use the bounded globally game vi helper. - storm::modelchecker::helper::internal::BoundedGloballyGameViHelper viHelper(transitionMatrix, clippedStatesOfCoalition); + storm::modelchecker::helper::internal::GameViHelper viHelper(transitionMatrix, clippedStatesOfCoalition); if(!relevantStates.empty() && upperBound > 0) { // Reduce the matrix to relevant states. storm::storage::SparseMatrix submatrix = transitionMatrix.getSubmatrix(true, relevantStates, relevantStates, false); // Update the BoundedGloballyViHelper. - storm::modelchecker::helper::internal::BoundedGloballyGameViHelper viHelper(submatrix, clippedStatesOfCoalition); + storm::modelchecker::helper::internal::GameViHelper viHelper(submatrix, clippedStatesOfCoalition); if (produceScheduler) { viHelper.setProduceScheduler(true); } - viHelper.performValueIteration(env, x, goal.direction(), upperBound, constrainedChoiceValues); + viHelper.performValueIterationUpperBound(env, x, goal.direction(), upperBound, constrainedChoiceValues); } viHelper.fillResultVector(x, relevantStates);