@ -21,8 +21,8 @@ namespace storm {
abstractor . get ( ) . refine ( predicates ) ;
}
template < storm : : dd : : DdType Type >
storm : : dd : : Bdd < Type > pickPivotState ( storm : : dd : : Bdd < Type > const & initialStates , storm : : dd : : Bdd < Type > const & transitions , std : : set < storm : : expressions : : Variable > const & rowVariables , std : : set < storm : : expressions : : Variable > const & columnVariables , storm : : dd : : Bdd < Type > const & pivotStates ) {
template < storm : : dd : : DdType Type , typename ValueType >
storm : : dd : : Bdd < Type > pickPivotState ( storm : : dd : : Bdd < Type > const & initialStates , storm : : dd : : Bdd < Type > const & transitions , std : : set < storm : : expressions : : Variable > const & rowVariables , std : : set < storm : : expressions : : Variable > const & columnVariables , storm : : dd : : Bdd < Type > const & pivotStates , boost : : optional < QuantitativeResultMinMax < Type , ValueType > > const & quantitativeResult = boost : : none ) {
// Perform a BFS and pick the first pivot state we encounter.
storm : : dd : : Bdd < Type > pivotState ;
@ -40,9 +40,17 @@ namespace storm {
frontierPivotStates = frontier & & pivotStates ;
if ( ! frontierPivotStates . isZero ( ) ) {
STORM_LOG_TRACE ( " Picked pivot state from " < < frontierPivotStates . getNonZeroCount ( ) < < " candidates on level " < < level < < " , " < < pivotStates . getNonZeroCount ( ) < < " candidates in total. " ) ;
pivotState = frontierPivotStates . existsAbstractRepresentative ( rowVariables ) ;
foundPivotState = true ;
if ( quantitativeResult ) {
storm : : dd : : Add < Type , ValueType > frontierPivotStatesAdd = frontierPivotStates . template toAdd < ValueType > ( ) ;
storm : : dd : : Add < Type , ValueType > diff = frontierPivotStatesAdd * quantitativeResult . get ( ) . max . values - frontierPivotStatesAdd * quantitativeResult . get ( ) . min . values ;
pivotState = diff . maxAbstractRepresentative ( rowVariables ) ;
STORM_LOG_TRACE ( " Picked pivot state with difference " < < diff . getMax ( ) < < " from " < < frontierPivotStates . getNonZeroCount ( ) < < " candidates on level " < < level < < " , " < < pivotStates . getNonZeroCount ( ) < < " candidates in total. " ) ;
foundPivotState = true ;
} else {
pivotState = frontierPivotStates . existsAbstractRepresentative ( rowVariables ) ;
STORM_LOG_TRACE ( " Picked pivot state from " < < frontierPivotStates . getNonZeroCount ( ) < < " candidates on level " < < level < < " , " < < pivotStates . getNonZeroCount ( ) < < " candidates in total. " ) ;
foundPivotState = true ;
}
}
+ + level ;
}
@ -59,32 +67,6 @@ namespace storm {
storm : : dd : : Add < Type , ValueType > player1ChoiceAsAdd = player1Choice . template toAdd < ValueType > ( ) ;
auto pl1It = player1ChoiceAsAdd . begin ( ) ;
uint_fast64_t player1Index = abstractionInformation . decodePlayer1Choice ( ( * pl1It ) . first , abstractionInformation . getPlayer1VariableCount ( ) ) ;
# ifdef LOCAL_DEBUG
std : : cout < < " command index " < < commandIndex < < std : : endl ;
std : : cout < < program . get ( ) < < std : : endl ;
for ( auto stateValue : pivotState . template toAdd < ValueType > ( ) ) {
std : : stringstream stateName ;
stateName < < " \t pl1_ " ;
for ( auto const & var : currentGame - > getRowVariables ( ) ) {
std : : cout < < " var " < < var . getName ( ) < < std : : endl ;
if ( stateValue . first . getBooleanValue ( var ) ) {
stateName < < " 1 " ;
} else {
stateName < < " 0 " ;
}
}
std : : cout < < " pivot is " < < stateName . str ( ) < < std : : endl ;
}
# endif
// storm::abstraction::prism::AbstractCommand<Type, ValueType>& abstractCommand = modules.front().getCommands()[commandIndex];
// storm::prism::Command const& concreteCommand = abstractCommand.getConcreteCommand();
# ifdef LOCAL_DEBUG
player1Choice . template toAdd < ValueType > ( ) . exportToDot ( " pl1choice_ref.dot " ) ;
std : : cout < < concreteCommand < < std : : endl ;
( currentGame - > getTransitionMatrix ( ) * player1Choice . template toAdd < ValueType > ( ) ) . exportToDot ( " cuttrans.dot " ) ;
# endif
// Check whether there are bottom states in the game and whether one of the choices actually picks the
// bottom state as the successor.
@ -100,33 +82,11 @@ namespace storm {
} else {
STORM_LOG_TRACE ( " No bottom state successor. Deriving a new predicate using weakest precondition. " ) ;
# ifdef LOCAL_DEBUG
lowerChoice . template toAdd < ValueType > ( ) . exportToDot ( " lowerchoice_ref.dot " ) ;
upperChoice . template toAdd < ValueType > ( ) . exportToDot ( " upperchoice_ref.dot " ) ;
# endif
// Decode both choices to explicit mappings.
# ifdef LOCAL_DEBUG
std : : cout < < " lower " < < std : : endl ;
# endif
std : : map < uint_fast64_t , storm : : storage : : BitVector > lowerChoiceUpdateToSuccessorMapping = abstractionInformation . decodeChoiceToUpdateSuccessorMapping ( lowerChoice ) ;
# ifdef LOCAL_DEBUG
std : : cout < < " upper " < < std : : endl ;
# endif
std : : map < uint_fast64_t , storm : : storage : : BitVector > upperChoiceUpdateToSuccessorMapping = abstractionInformation . decodeChoiceToUpdateSuccessorMapping ( upperChoice ) ;
STORM_LOG_ASSERT ( lowerChoiceUpdateToSuccessorMapping . size ( ) = = upperChoiceUpdateToSuccessorMapping . size ( ) , " Mismatching sizes after decode ( " < < lowerChoiceUpdateToSuccessorMapping . size ( ) < < " vs. " < < upperChoiceUpdateToSuccessorMapping . size ( ) < < " ). " ) ;
# ifdef LOCAL_DEBUG
std : : cout < < " lower " < < std : : endl ;
for ( auto const & entry : lowerChoiceUpdateToSuccessorMapping ) {
std : : cout < < entry . first < < " -> " < < entry . second < < std : : endl ;
}
std : : cout < < " upper " < < std : : endl ;
for ( auto const & entry : upperChoiceUpdateToSuccessorMapping ) {
std : : cout < < entry . first < < " -> " < < entry . second < < std : : endl ;
}
# endif
// Now go through the mappings and find points of deviation. Currently, we take the first deviation.
storm : : expressions : : Expression newPredicate ;
auto lowerIt = lowerChoiceUpdateToSuccessorMapping . begin ( ) ;
@ -135,16 +95,11 @@ namespace storm {
for ( ; lowerIt ! = lowerIte ; + + lowerIt , + + upperIt ) {
STORM_LOG_ASSERT ( lowerIt - > first = = upperIt - > first , " Update indices mismatch. " ) ;
uint_fast64_t updateIndex = lowerIt - > first ;
# ifdef LOCAL_DEBUG
std : : cout < < " update idx " < < updateIndex < < std : : endl ;
# endif
bool deviates = lowerIt - > second ! = upperIt - > second ;
if ( deviates ) {
for ( uint_fast64_t predicateIndex = 0 ; predicateIndex < lowerIt - > second . size ( ) ; + + predicateIndex ) {
if ( lowerIt - > second . get ( predicateIndex ) ! = upperIt - > second . get ( predicateIndex ) ) {
// Now we know the point of the deviation (command, update, predicate).
std : : cout < < " ref " < < std : : endl ;
std : : cout < < abstractionInformation . getPredicateByIndex ( predicateIndex ) < < std : : endl ;
newPredicate = abstractionInformation . getPredicateByIndex ( predicateIndex ) . substitute ( abstractor . get ( ) . getVariableUpdates ( player1Index , updateIndex ) ) . simplify ( ) ;
break ;
}
@ -208,7 +163,7 @@ namespace storm {
STORM_LOG_ASSERT ( ! pivotStates . isZero ( ) , " Unable to proceed without pivot state candidates. " ) ;
// Now that we have the pivot state candidates, we need to pick one.
storm : : dd : : Bdd < Type > pivotState = pickPivotState < Type > ( game . getInitialStates ( ) , reachableTransitions , game . getRowVariables ( ) , game . getColumnVariables ( ) , pivotStates ) ;
storm : : dd : : Bdd < Type > pivotState = pickPivotState < Type , ValueType > ( game . getInitialStates ( ) , reachableTransitions , game . getRowVariables ( ) , game . getColumnVariables ( ) , pivotStates ) ;
// Compute the lower and the upper choice for the pivot state.
std : : set < storm : : expressions : : Variable > variablesToAbstract = game . getNondeterminismVariables ( ) ;
@ -283,7 +238,7 @@ namespace storm {
STORM_LOG_ASSERT ( ! pivotStates . isZero ( ) , " Unable to refine without pivot state candidates. " ) ;
// Now that we have the pivot state candidates, we need to pick one.
storm : : dd : : Bdd < Type > pivotState = pickPivotState < Type > ( game . getInitialStates ( ) , reachableTransitions , game . getRowVariables ( ) , game . getColumnVariables ( ) , pivotStates ) ;
storm : : dd : : Bdd < Type > pivotState = pickPivotState < Type , ValueType > ( game . getInitialStates ( ) , reachableTransitions , game . getRowVariables ( ) , game . getColumnVariables ( ) , pivotStates , quantitativeResult ) ;
// Compute the lower and the upper choice for the pivot state.
std : : set < storm : : expressions : : Variable > variablesToAbstract = game . getNondeterminismVariables ( ) ;
@ -315,8 +270,8 @@ namespace storm {
STORM_LOG_ASSERT ( false , " Did not find choices from which to derive predicates. " ) ;
}
}
return true ;
}
template < storm : : dd : : DdType Type , typename ValueType >
bool MenuGameRefiner < Type , ValueType > : : performRefinement ( std : : vector < storm : : expressions : : Expression > const & predicates ) const {
@ -331,6 +286,8 @@ namespace storm {
// Check which of the atoms are redundant in the sense that they are equivalent to a predicate we already have.
for ( auto const & atom : atoms ) {
// Check whether the newly found atom is equivalent to an atom we already have in the predicate
// set or in the set that is to be added.
bool addAtom = true ;
for ( auto const & oldPredicate : abstractionInformation . getPredicates ( ) ) {
if ( equivalenceChecker . areEquivalent ( atom , oldPredicate ) ) {
@ -338,6 +295,12 @@ namespace storm {
break ;
}
}
for ( auto const & addedAtom : cleanedAtoms ) {
if ( equivalenceChecker . areEquivalent ( addedAtom , atom ) ) {
addAtom = false ;
break ;
}
}
if ( addAtom ) {
cleanedAtoms . push_back ( atom ) ;
@ -347,8 +310,11 @@ namespace storm {
abstractor . get ( ) . refine ( cleanedAtoms ) ;
} else {
// If no splitting of the predicates is required, just forward the refinement request to the abstractor.
abstractor . get ( ) . refine ( predicates ) ;
}
return true ;
}
template class MenuGameRefiner < storm : : dd : : DdType : : CUDD , double > ;