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adaptations for lra computation in GMMXXMultiplier

Still WIP!
tempestpy_adaptions
Stefan Pranger 4 years ago
parent
commit
ee22a4ae65
  1. 23
      src/storm/modelchecker/helper/infinitehorizon/internal/LraViHelper.cpp
  2. 3
      src/storm/solver/GmmxxMultiplier.cpp

23
src/storm/modelchecker/helper/infinitehorizon/internal/LraViHelper.cpp

@ -185,6 +185,12 @@ namespace storm {
// Check if we are done
auto convergenceCheckResult = checkConvergence(relative, precision);
result = convergenceCheckResult.currentValue;
if(gameNondetTs() && iter > 1) {
xOld() = xOldTemp;
xNew() = xNewTemp;
}
if (convergenceCheckResult.isPrecisionAchieved) {
break;
}
@ -192,13 +198,11 @@ namespace storm {
break;
}
if(gameNondetTs() && iter > 1) {
xOld() = xOldTemp;
xNew() = xNewTemp;
}
// If there will be a next iteration, we have to prepare it.
prepareNextIteration(env);
if(!gameNondetTs()) {
prepareNextIteration(env);
}
}
if (maxIter.is_initialized() && iter == maxIter.get()) {
@ -211,17 +215,18 @@ namespace storm {
if (choices) {
// We will be doing one more iteration step and track scheduler choices this time.
prepareNextIteration(env);
if(!gameNondetTs()) {
prepareNextIteration(env);
}
performIterationStep(env, dir, choices);
}
std::cout << "result (" << iter << " steps):" << std::endl;
for(int i = 0; i < xNew().size() ; i++ ) {
std::cout << std::setprecision(4) << i << "\t: " << xNew().at(i) << "\t" << xNew().at(i) * _uniformizationRate << "\t" << std::setprecision(16) << xOld().at(i) *_uniformizationRate << std::endl;
//if(i == 50) {std::cout << "only showing top 50 lines"; break; }
storm::utility::vector::applyPointwise<ValueType, ValueType>(xNew(), xNew(), [&iter] (ValueType const& x_i) -> ValueType { return x_i / (double)iter; });
for(int i = 0; i < xNew().size() ; i++ ) {
std::cout << std::setprecision(4) << i << "\t: " << xNew().at(i) << "\t" << xNew().at(i) * _uniformizationRate << "\t" << std::setprecision(16) << xOld().at(i) *_uniformizationRate << std::endl;
//if(i == 50) {std::cout << "only showing top 50 lines"; break; }
}
if(gameNondetTs()) result = xOld().at(0) * _uniformizationRate; // TODO is "init" always going to be .at(0) ?
return result;
}

3
src/storm/solver/GmmxxMultiplier.cpp

@ -228,6 +228,7 @@ namespace storm {
}
//std::cout << newValue << ", ";
//STORM_LOG_DEBUG(std::setprecision(3) << vect_sp(gmm::linalg_traits<MatrixType>::row(itr), x) << " + " << *add_it << "; ");
if(this->isOverridden(currentRowGroup) ? compare(currentValue, newValue) : compare(newValue, currentValue)) {
currentValue = newValue;
if (choices) {
selectedChoice = currentRow - *row_group_it;
@ -250,7 +251,7 @@ namespace storm {
// Finally write value to target vector.
*target_it = currentValue;
if(choices) {
if(this->isOverridden(currentRowGroup) ? !compare(currentValue, oldSelectedChoiceValue) : compare(currentValue, oldSelectedChoiceValue) ) {
if(this->isOverridden(currentRowGroup) ? compare(oldSelectedChoiceValue, currentValue) : compare(currentValue, oldSelectedChoiceValue) ) {
*choice_it = selectedChoice;
}
}

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