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removed partial results for formula parsing, added fragment checks for rpatl

tempestpy_adaptions
Lukas Posch 3 years ago
committed by Stefan Pranger
parent
commit
d86dbcd4e3
  1. 94
      src/test/storm/parser/GameFormulaParserTest.cpp

94
src/test/storm/parser/GameFormulaParserTest.cpp

@ -12,10 +12,8 @@ TEST(GameFormulaParserTest, OnePlayerCoalitionTest) {
std::shared_ptr<storm::logic::Formula const> formula(nullptr); std::shared_ptr<storm::logic::Formula const> formula(nullptr);
ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input)); ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input));
auto const& gameFormula = formula->asGameFormula();
auto const& playerCoalition = gameFormula.getCoalition();
//ASSERT_NO_THROW(auto const& players = playerCoalition.getPlayers());
EXPECT_TRUE(formula->isGameFormula());
auto const& playerCoalition = formula->asGameFormula().getCoalition();
std::ostringstream stream; std::ostringstream stream;
stream << playerCoalition; stream << playerCoalition;
std::string playerCoalitionString = stream.str(); std::string playerCoalitionString = stream.str();
@ -32,8 +30,8 @@ TEST(GameFormulaParserTest, PlayersCoalitionTest) {
std::shared_ptr<storm::logic::Formula const> formula(nullptr); std::shared_ptr<storm::logic::Formula const> formula(nullptr);
ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input)); ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input));
auto const& gameFormula = formula->asGameFormula();
auto const& playerCoalition = gameFormula.getCoalition();
EXPECT_TRUE(formula->isGameFormula());
auto const& playerCoalition = formula->asGameFormula().getCoalition();
EXPECT_EQ(5ul, playerCoalition.getPlayers().size()); EXPECT_EQ(5ul, playerCoalition.getPlayers().size());
std::ostringstream stream; std::ostringstream stream;
@ -50,12 +48,11 @@ TEST(GameFormulaParserTest, ProbabilityOperatorTest) {
std::shared_ptr<storm::logic::Formula const> formula(nullptr); std::shared_ptr<storm::logic::Formula const> formula(nullptr);
ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input)); ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input));
auto const& gameFormula = formula->asGameFormula();
auto const& probFormula = gameFormula.getSubformula();
EXPECT_TRUE(probFormula.isProbabilityOperatorFormula());
EXPECT_FALSE(probFormula.asProbabilityOperatorFormula().hasBound());
EXPECT_TRUE(probFormula.asProbabilityOperatorFormula().hasOptimalityType());
EXPECT_TRUE(formula->isGameFormula());
EXPECT_TRUE(formula->asGameFormula().getSubformula().isInFragment(storm::logic::rpatl()));
EXPECT_TRUE(formula->asGameFormula().getSubformula().isProbabilityOperatorFormula());
EXPECT_FALSE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().hasBound());
EXPECT_TRUE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().hasOptimalityType());
} }
TEST(GameFormulaParserTest, NextOperatorTest) { TEST(GameFormulaParserTest, NextOperatorTest) {
@ -68,29 +65,23 @@ TEST(GameFormulaParserTest, NextOperatorTest) {
std::shared_ptr<storm::logic::Formula const> formula(nullptr); std::shared_ptr<storm::logic::Formula const> formula(nullptr);
ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input)); ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input));
EXPECT_TRUE(formula->isGameFormula()); EXPECT_TRUE(formula->isGameFormula());
auto const& gameFormula1 = formula->asGameFormula();
auto const& probFormula1 = gameFormula1.getSubformula();
EXPECT_TRUE(probFormula1.isProbabilityOperatorFormula());
auto const& rawFormula1 = probFormula1.asProbabilityOperatorFormula().getSubformula();
EXPECT_TRUE(rawFormula1.isNextFormula());
EXPECT_TRUE(formula->asGameFormula().getSubformula().isInFragment(storm::logic::rpatl()));
EXPECT_TRUE(formula->asGameFormula().getSubformula().isProbabilityOperatorFormula());
EXPECT_TRUE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().isNextFormula());
input = "<<p1, p2, p3>> Pmin=? [X !x ]"; input = "<<p1, p2, p3>> Pmin=? [X !x ]";
ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input)); ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input));
EXPECT_TRUE(formula->isGameFormula()); EXPECT_TRUE(formula->isGameFormula());
auto const& gameFormula2 = formula->asGameFormula();
auto const& probFormula2 = gameFormula2.getSubformula();
EXPECT_TRUE(probFormula2.isProbabilityOperatorFormula());
auto const& rawFormula2 = probFormula2.asProbabilityOperatorFormula().getSubformula();
EXPECT_TRUE(rawFormula2.isNextFormula());
EXPECT_TRUE(formula->asGameFormula().getSubformula().isInFragment(storm::logic::rpatl()));
EXPECT_TRUE(formula->asGameFormula().getSubformula().isProbabilityOperatorFormula());
EXPECT_TRUE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().isNextFormula());
input = "<<player1, player2, 3,4,5>> Pmax=? [ X a>5 ]"; input = "<<player1, player2, 3,4,5>> Pmax=? [ X a>5 ]";
ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input)); ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input));
EXPECT_TRUE(formula->isGameFormula()); EXPECT_TRUE(formula->isGameFormula());
auto const& gameFormula3 = formula->asGameFormula();
auto const& probFormula3 = gameFormula3.getSubformula();
EXPECT_TRUE(probFormula3.isProbabilityOperatorFormula());
auto const& rawFormula3 = probFormula3.asProbabilityOperatorFormula().getSubformula();
EXPECT_TRUE(rawFormula3.isNextFormula());
EXPECT_TRUE(formula->asGameFormula().getSubformula().isInFragment(storm::logic::rpatl()));
EXPECT_TRUE(formula->asGameFormula().getSubformula().isProbabilityOperatorFormula());
EXPECT_TRUE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().isNextFormula());
} }
TEST(GameFormulaParserTest, UntilOperatorTest) { TEST(GameFormulaParserTest, UntilOperatorTest) {
@ -100,39 +91,33 @@ TEST(GameFormulaParserTest, UntilOperatorTest) {
std::shared_ptr<storm::logic::Formula const> formula(nullptr); std::shared_ptr<storm::logic::Formula const> formula(nullptr);
ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input)); ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input));
EXPECT_TRUE(formula->isGameFormula()); EXPECT_TRUE(formula->isGameFormula());
auto const& gameFormula1 = formula->asGameFormula();
auto const& probFormula1 = gameFormula1.getSubformula();
EXPECT_TRUE(probFormula1.isProbabilityOperatorFormula());
auto const& rawFormula1 = probFormula1.asProbabilityOperatorFormula().getSubformula();
EXPECT_TRUE(rawFormula1.isUntilFormula());
EXPECT_FALSE(rawFormula1.isBoundedUntilFormula());
EXPECT_TRUE(formula->asGameFormula().getSubformula().isInFragment(storm::logic::rpatl()));
EXPECT_TRUE(formula->asGameFormula().getSubformula().isProbabilityOperatorFormula());
EXPECT_TRUE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().isUntilFormula());
EXPECT_FALSE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().isBoundedUntilFormula());
input = "<<p>> Pmax=? [ \"a\" U <= 4 \"b\" ]"; input = "<<p>> Pmax=? [ \"a\" U <= 4 \"b\" ]";
ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input)); ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input));
EXPECT_TRUE(formula->isGameFormula()); EXPECT_TRUE(formula->isGameFormula());
auto const& gameFormula2 = formula->asGameFormula();
auto const& probFormula2 = gameFormula2.getSubformula();
EXPECT_TRUE(probFormula2.isProbabilityOperatorFormula());
auto const& rawFormula2 = probFormula2.asProbabilityOperatorFormula().getSubformula();
EXPECT_TRUE(rawFormula2.isBoundedUntilFormula());
EXPECT_TRUE(rawFormula2.asBoundedUntilFormula().getTimeBoundReference().isTimeBound());
EXPECT_FALSE(rawFormula2.asBoundedUntilFormula().hasLowerBound());
EXPECT_TRUE(rawFormula2.asBoundedUntilFormula().hasUpperBound());
EXPECT_EQ(4, rawFormula2.asBoundedUntilFormula().getUpperBound().evaluateAsInt());
EXPECT_TRUE(formula->asGameFormula().getSubformula().isInFragment(storm::logic::rpatl()));
EXPECT_TRUE(formula->asGameFormula().getSubformula().isProbabilityOperatorFormula());
EXPECT_TRUE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().isBoundedUntilFormula());
EXPECT_TRUE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().asBoundedUntilFormula().getTimeBoundReference().isTimeBound());
EXPECT_FALSE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().asBoundedUntilFormula().hasLowerBound());
EXPECT_TRUE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().asBoundedUntilFormula().hasUpperBound());
EXPECT_EQ(4, formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().asBoundedUntilFormula().getUpperBound().evaluateAsInt());
input = "<<p1, p2>> Pmin=? [ \"a\" & \"b\" U [5,9] \"c\" ] "; input = "<<p1, p2>> Pmin=? [ \"a\" & \"b\" U [5,9] \"c\" ] ";
ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input)); ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input));
EXPECT_TRUE(formula->isGameFormula()); EXPECT_TRUE(formula->isGameFormula());
auto const& gameFormula3 = formula->asGameFormula();
auto const& probFormula3 = gameFormula3.getSubformula();
EXPECT_TRUE(probFormula3.isProbabilityOperatorFormula());
auto const& rawFormula3 = probFormula3.asProbabilityOperatorFormula().getSubformula();
EXPECT_TRUE(rawFormula3.isBoundedUntilFormula());
EXPECT_TRUE(rawFormula3.asBoundedUntilFormula().getTimeBoundReference().isTimeBound());
EXPECT_TRUE(rawFormula3.asBoundedUntilFormula().hasLowerBound());
EXPECT_EQ(5, rawFormula3.asBoundedUntilFormula().getLowerBound().evaluateAsInt());
EXPECT_TRUE(rawFormula3.asBoundedUntilFormula().hasUpperBound());
EXPECT_EQ(9, rawFormula3.asBoundedUntilFormula().getUpperBound().evaluateAsInt());
EXPECT_TRUE(formula->asGameFormula().getSubformula().isInFragment(storm::logic::rpatl()));
EXPECT_TRUE(formula->asGameFormula().getSubformula().isProbabilityOperatorFormula());
EXPECT_TRUE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().isBoundedUntilFormula());
EXPECT_TRUE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().asBoundedUntilFormula().getTimeBoundReference().isTimeBound());
EXPECT_TRUE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().asBoundedUntilFormula().hasLowerBound());
EXPECT_EQ(5, formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().asBoundedUntilFormula().getLowerBound().evaluateAsInt());
EXPECT_TRUE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().asBoundedUntilFormula().hasUpperBound());
EXPECT_EQ(9, formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().asBoundedUntilFormula().getUpperBound().evaluateAsInt());
} }
TEST(GameFormulaParserTest, RewardOperatorTest) { TEST(GameFormulaParserTest, RewardOperatorTest) {
@ -145,6 +130,7 @@ TEST(GameFormulaParserTest, RewardOperatorTest) {
EXPECT_TRUE(formula->asGameFormula().getSubformula().isRewardOperatorFormula()); EXPECT_TRUE(formula->asGameFormula().getSubformula().isRewardOperatorFormula());
EXPECT_TRUE(formula->asGameFormula().getSubformula().asRewardOperatorFormula().hasBound()); EXPECT_TRUE(formula->asGameFormula().getSubformula().asRewardOperatorFormula().hasBound());
EXPECT_TRUE(formula->asGameFormula().getSubformula().asRewardOperatorFormula().hasOptimalityType()); EXPECT_TRUE(formula->asGameFormula().getSubformula().asRewardOperatorFormula().hasOptimalityType());
EXPECT_FALSE(formula->asGameFormula().getSubformula().isInFragment(storm::logic::rpatl()));
input = "<<p1, p2>> R=? [I=10]"; input = "<<p1, p2>> R=? [I=10]";
ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input)); ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input));
@ -153,6 +139,7 @@ TEST(GameFormulaParserTest, RewardOperatorTest) {
EXPECT_FALSE(formula->asGameFormula().getSubformula().asRewardOperatorFormula().hasBound()); EXPECT_FALSE(formula->asGameFormula().getSubformula().asRewardOperatorFormula().hasBound());
EXPECT_FALSE(formula->asGameFormula().getSubformula().asRewardOperatorFormula().hasOptimalityType()); EXPECT_FALSE(formula->asGameFormula().getSubformula().asRewardOperatorFormula().hasOptimalityType());
EXPECT_TRUE(formula->asGameFormula().getSubformula().asRewardOperatorFormula().getSubformula().isInstantaneousRewardFormula()); EXPECT_TRUE(formula->asGameFormula().getSubformula().asRewardOperatorFormula().getSubformula().isInstantaneousRewardFormula());
EXPECT_FALSE(formula->asGameFormula().getSubformula().isInFragment(storm::logic::rpatl()));
} }
TEST(GameFormulaParserTest, ConditionalProbabilityTest) { TEST(GameFormulaParserTest, ConditionalProbabilityTest) {
@ -165,6 +152,7 @@ TEST(GameFormulaParserTest, ConditionalProbabilityTest) {
EXPECT_TRUE(formula->asGameFormula().getSubformula().isProbabilityOperatorFormula()); EXPECT_TRUE(formula->asGameFormula().getSubformula().isProbabilityOperatorFormula());
storm::logic::ProbabilityOperatorFormula const& probFormula = formula->asGameFormula().getSubformula().asProbabilityOperatorFormula(); storm::logic::ProbabilityOperatorFormula const& probFormula = formula->asGameFormula().getSubformula().asProbabilityOperatorFormula();
EXPECT_TRUE(probFormula.getSubformula().isConditionalProbabilityFormula()); EXPECT_TRUE(probFormula.getSubformula().isConditionalProbabilityFormula());
EXPECT_FALSE(formula->asGameFormula().getSubformula().isInFragment(storm::logic::rpatl()));
} }
TEST(GameFormulaParserTest, NestedPathFormulaTest) { TEST(GameFormulaParserTest, NestedPathFormulaTest) {
@ -177,6 +165,7 @@ TEST(GameFormulaParserTest, NestedPathFormulaTest) {
EXPECT_TRUE(formula->asGameFormula().getSubformula().isProbabilityOperatorFormula()); EXPECT_TRUE(formula->asGameFormula().getSubformula().isProbabilityOperatorFormula());
ASSERT_TRUE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().isEventuallyFormula()); ASSERT_TRUE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().isEventuallyFormula());
ASSERT_TRUE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().asEventuallyFormula().getSubformula().isNextFormula()); ASSERT_TRUE(formula->asGameFormula().getSubformula().asProbabilityOperatorFormula().getSubformula().asEventuallyFormula().getSubformula().isNextFormula());
EXPECT_FALSE(formula->asGameFormula().getSubformula().isInFragment(storm::logic::rpatl()));
} }
TEST(GameFormulaParserTest, CommentTest) { TEST(GameFormulaParserTest, CommentTest) {
@ -222,6 +211,7 @@ TEST(GameFormulaParserTest, MultiObjectiveFormulaTest) {
ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input)); ASSERT_NO_THROW(formula = formulaParser.parseSingleFormulaFromString(input));
ASSERT_TRUE(formula->isMultiObjectiveFormula()); ASSERT_TRUE(formula->isMultiObjectiveFormula());
storm::logic::MultiObjectiveFormula mof = formula->asMultiObjectiveFormula(); storm::logic::MultiObjectiveFormula mof = formula->asMultiObjectiveFormula();
EXPECT_FALSE(formula->isInFragment(storm::logic::rpatl()));
ASSERT_EQ(3ull, mof.getNumberOfSubformulas()); ASSERT_EQ(3ull, mof.getNumberOfSubformulas());
ASSERT_TRUE(mof.getSubformula(0).isGameFormula()); ASSERT_TRUE(mof.getSubformula(0).isGameFormula());

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