|
|
@ -199,7 +199,7 @@ namespace storm { |
|
|
|
storm::dd::Bdd<Type> maybeMax = !(prob01.max.first.states || prob01.max.second.states) && game.getReachableStates(); |
|
|
|
|
|
|
|
// 4. if the initial states are not maybe states, then we can refine at this point.
|
|
|
|
storm::dd::Bdd<Type> initialMaybeStates = game.getInitialStates() && (maybeMin || maybeMax); |
|
|
|
storm::dd::Bdd<Type> initialMaybeStates = (game.getInitialStates() && maybeMin) || (game.getInitialStates() && maybeMax); |
|
|
|
if (initialMaybeStates.isZero()) { |
|
|
|
// In this case, we know the result for the initial states for both player 2 minimizing and maximizing.
|
|
|
|
STORM_LOG_TRACE("No initial state is a 'maybe' state. Refining abstraction based on qualitative check."); |
|
|
@ -221,7 +221,8 @@ namespace storm { |
|
|
|
refineAfterQualitativeCheck(abstractor, game, prob01, transitionMatrixBdd); |
|
|
|
} else { |
|
|
|
|
|
|
|
// Do not numerically solve the game if there is a qualitative bound around.
|
|
|
|
// If we can already answer the question, do not solve the game numerically.
|
|
|
|
|
|
|
|
|
|
|
|
STORM_LOG_ASSERT(false, "Quantiative refinement not yet there. :)"); |
|
|
|
} |
|
|
|