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				@ -72,7 +72,9 @@ namespace storm { | 
			
		
		
	
		
			
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				        template<typename ValueType> | 
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				        template<typename ValueType> | 
			
		
		
	
		
			
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				        bool StandardGameSolver<ValueType>::solveGame(Environment const& env, OptimizationDirection player1Dir, OptimizationDirection player2Dir, std::vector<ValueType>& x, std::vector<ValueType> const& b, std::vector<uint64_t>* player1Choices, std::vector<uint64_t>* player2Choices) const { | 
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				        bool StandardGameSolver<ValueType>::solveGame(Environment const& env, OptimizationDirection player1Dir, OptimizationDirection player2Dir, std::vector<ValueType>& x, std::vector<ValueType> const& b, std::vector<uint64_t>* player1Choices, std::vector<uint64_t>* player2Choices) const { | 
			
		
		
	
		
			
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				            switch (getMethod(env, std::is_same<ValueType, storm::RationalNumber>::value)) { | 
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				            auto method = getMethod(env, std::is_same<ValueType, storm::RationalNumber>::value); | 
			
		
		
	
		
			
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				            STORM_LOG_INFO("Solving stochastic two player game over " << x.size() << " states using " << toString(method) << "."); | 
			
		
		
	
		
			
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				            switch (method) { | 
			
		
		
	
		
			
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				                case GameMethod::ValueIteration: | 
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				                case GameMethod::ValueIteration: | 
			
		
		
	
		
			
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				                    return solveGameValueIteration(env, player1Dir, player2Dir, x, b, player1Choices, player2Choices); | 
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				                    return solveGameValueIteration(env, player1Dir, player2Dir, x, b, player1Choices, player2Choices); | 
			
		
		
	
		
			
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				                case GameMethod::PolicyIteration: | 
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				                case GameMethod::PolicyIteration: | 
			
		
		
	
	
		
			
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