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WIP computeBoundedUntilProbabilities in SparseSmgRpatlHelper

tempestpy_adaptions
Lukas Posch 3 years ago
committed by Stefan Pranger
parent
commit
c2d2c38c28
  1. 187
      src/storm/modelchecker/rpatl/helper/SparseSmgRpatlHelper.cpp
  2. 2
      src/storm/modelchecker/rpatl/helper/SparseSmgRpatlHelper.h

187
src/storm/modelchecker/rpatl/helper/SparseSmgRpatlHelper.cpp

@ -1,3 +1,4 @@
#include <utility/graph.h>
#include "SparseSmgRpatlHelper.h" #include "SparseSmgRpatlHelper.h"
#include "storm/environment/Environment.h" #include "storm/environment/Environment.h"
@ -5,9 +6,8 @@
#include "storm/environment/solver/MinMaxSolverEnvironment.h" #include "storm/environment/solver/MinMaxSolverEnvironment.h"
#include "storm/solver/MinMaxLinearEquationSolver.h" #include "storm/solver/MinMaxLinearEquationSolver.h"
#include "storm/utility/vector.h" #include "storm/utility/vector.h"
#include "storm/utility/graph.h"
#include "storm/modelchecker/rpatl/helper/internal/GameViHelper.h" #include "storm/modelchecker/rpatl/helper/internal/GameViHelper.h"
#include "storm/modelchecker/rpatl/helper/internal/BoundedGloballyGameViHelper.h"
namespace storm { namespace storm {
namespace modelchecker { namespace modelchecker {
@ -19,44 +19,56 @@ namespace storm {
auto solverEnv = env; auto solverEnv = env;
solverEnv.solver().minMax().setMethod(storm::solver::MinMaxMethod::ValueIteration, false); solverEnv.solver().minMax().setMethod(storm::solver::MinMaxMethod::ValueIteration, false);
// Initialize the solution vector.
std::vector<ValueType> x = std::vector<ValueType>(transitionMatrix.getRowGroupCount() - psiStates.getNumberOfSetBits(), storm::utility::zero<ValueType>());
// Relevant states are those states which are phiStates and not PsiStates. // Relevant states are those states which are phiStates and not PsiStates.
storm::storage::BitVector relevantStates = phiStates & ~psiStates; storm::storage::BitVector relevantStates = phiStates & ~psiStates;
// TODO: check if relevantStates should be used for the size of x
// Initialize the x vector and solution vector result.
//std::vector<ValueType> x = std::vector<ValueType>(transitionMatrix.getRowGroupCount() - psiStates.getNumberOfSetBits(), storm::utility::zero<ValueType>());
std::vector<ValueType> x = std::vector<ValueType>(relevantStates.getNumberOfSetBits(), storm::utility::zero<ValueType>());
std::vector<ValueType> result = std::vector<ValueType>(transitionMatrix.getRowGroupCount(), storm::utility::zero<ValueType>());
std::vector<ValueType> b = transitionMatrix.getConstrainedRowGroupSumVector(relevantStates, psiStates); std::vector<ValueType> b = transitionMatrix.getConstrainedRowGroupSumVector(relevantStates, psiStates);
std::vector<ValueType> constrainedChoiceValues = std::vector<ValueType>(b.size(), storm::utility::zero<ValueType>()); std::vector<ValueType> constrainedChoiceValues = std::vector<ValueType>(b.size(), storm::utility::zero<ValueType>());
std::unique_ptr<storm::storage::Scheduler<ValueType>> scheduler;
STORM_LOG_DEBUG("statesOfCoalition: " << statesOfCoalition);
storm::storage::BitVector clippedStatesOfCoalition(relevantStates.getNumberOfSetBits()); storm::storage::BitVector clippedStatesOfCoalition(relevantStates.getNumberOfSetBits());
clippedStatesOfCoalition.setClippedStatesOfCoalition(relevantStates, statesOfCoalition); clippedStatesOfCoalition.setClippedStatesOfCoalition(relevantStates, statesOfCoalition);
clippedStatesOfCoalition.complement();
storm::modelchecker::helper::internal::GameViHelper<ValueType> viHelper(transitionMatrix, clippedStatesOfCoalition);
STORM_LOG_DEBUG("clippedStatesOfCoalition" << clippedStatesOfCoalition);
//clippedStatesOfCoalition.complement();
//STORM_LOG_DEBUG("clippedStatesOfCoalition" << clippedStatesOfCoalition);
if(!relevantStates.empty()) { if(!relevantStates.empty()) {
// Reduce the matrix to relevant states. // Reduce the matrix to relevant states.
storm::storage::SparseMatrix<ValueType> submatrix = transitionMatrix.getSubmatrix(true, relevantStates, relevantStates, false); storm::storage::SparseMatrix<ValueType> submatrix = transitionMatrix.getSubmatrix(true, relevantStates, relevantStates, false);
// Update the GameViHelper.
viHelper = storm::modelchecker::helper::internal::GameViHelper<ValueType>(submatrix, clippedStatesOfCoalition);
// Create GameViHelper for computations.
storm::modelchecker::helper::internal::GameViHelper<ValueType> viHelper(submatrix, clippedStatesOfCoalition);
if (produceScheduler) { if (produceScheduler) {
viHelper.setProduceScheduler(true); viHelper.setProduceScheduler(true);
} }
// Perform value iteration.
viHelper.performValueIteration(env, x, b, goal.direction()); viHelper.performValueIteration(env, x, b, goal.direction());
if(goal.isShieldingTask()) { if(goal.isShieldingTask()) {
viHelper.getChoiceValues(env, x, constrainedChoiceValues); viHelper.getChoiceValues(env, x, constrainedChoiceValues);
} }
}
// Fill up the result x with 0s and 1s for not relevant states.
viHelper.fillResultVector(x, relevantStates, psiStates);
// Fill up the constrainedChoice Values to full size. // Fill up the constrainedChoice Values to full size.
viHelper.fillChoiceValuesVector(constrainedChoiceValues, relevantStates, transitionMatrix.getRowGroupIndices()); viHelper.fillChoiceValuesVector(constrainedChoiceValues, relevantStates, transitionMatrix.getRowGroupIndices());
std::unique_ptr<storm::storage::Scheduler<ValueType>> scheduler;
if (produceScheduler) { if (produceScheduler) {
scheduler = std::make_unique<storm::storage::Scheduler<ValueType>>(expandScheduler(viHelper.extractScheduler(), psiStates, ~phiStates)); scheduler = std::make_unique<storm::storage::Scheduler<ValueType>>(expandScheduler(viHelper.extractScheduler(), psiStates, ~phiStates));
} }
return SMGSparseModelCheckingHelperReturnType<ValueType>(std::move(x), std::move(relevantStates), std::move(scheduler), std::move(constrainedChoiceValues));
}
// Fill up the result vector with the values of x for the relevant states, with 1s for psi states (0 is default)
storm::utility::vector::setVectorValues(result, relevantStates, x);
storm::utility::vector::setVectorValues(result, psiStates, storm::utility::one<ValueType>());
STORM_LOG_DEBUG(result);
return SMGSparseModelCheckingHelperReturnType<ValueType>(std::move(result), std::move(relevantStates), std::move(scheduler), std::move(constrainedChoiceValues));
} }
template<typename ValueType> template<typename ValueType>
@ -85,6 +97,8 @@ namespace storm {
// The psiStates are flipped, then the true U part is calculated, at the end the result is flipped again. // The psiStates are flipped, then the true U part is calculated, at the end the result is flipped again.
storm::storage::BitVector notPsiStates = ~psiStates; storm::storage::BitVector notPsiStates = ~psiStates;
statesOfCoalition.complement(); statesOfCoalition.complement();
STORM_LOG_DEBUG(statesOfCoalition);
auto result = computeUntilProbabilities(env, std::move(goal), transitionMatrix, backwardTransitions, storm::storage::BitVector(transitionMatrix.getRowGroupCount(), true), notPsiStates, qualitative, statesOfCoalition, produceScheduler, hint); auto result = computeUntilProbabilities(env, std::move(goal), transitionMatrix, backwardTransitions, storm::storage::BitVector(transitionMatrix.getRowGroupCount(), true), notPsiStates, qualitative, statesOfCoalition, produceScheduler, hint);
for (auto& element : result.values) { for (auto& element : result.values) {
element = storm::utility::one<ValueType>() - element; element = storm::utility::one<ValueType>() - element;
@ -92,27 +106,31 @@ namespace storm {
for (auto& element : result.choiceValues) { for (auto& element : result.choiceValues) {
element = storm::utility::one<ValueType>() - element; element = storm::utility::one<ValueType>() - element;
} }
STORM_LOG_DEBUG(result.values);
return result; return result;
} }
template<typename ValueType> template<typename ValueType>
SMGSparseModelCheckingHelperReturnType<ValueType> SparseSmgRpatlHelper<ValueType>::computeNextProbabilities(Environment const& env, storm::solver::SolveGoal<ValueType>&& goal, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& psiStates, bool qualitative, storm::storage::BitVector statesOfCoalition, bool produceScheduler, ModelCheckerHint const& hint) { SMGSparseModelCheckingHelperReturnType<ValueType> SparseSmgRpatlHelper<ValueType>::computeNextProbabilities(Environment const& env, storm::solver::SolveGoal<ValueType>&& goal, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& psiStates, bool qualitative, storm::storage::BitVector statesOfCoalition, bool produceScheduler, ModelCheckerHint const& hint) {
// Create vector x for result, bitvector allStates with a true for each state and a vector b for the probability for each state to get to a psi state, choiceValues is to store choices for shielding.
std::vector<ValueType> x = std::vector<ValueType>(transitionMatrix.getRowGroupCount(), storm::utility::zero<ValueType>());
// Create vector result, bitvector allStates with a true for each state and a vector b for the probability for each state to get to a psi state, choiceValues is to store choices for shielding.
std::vector<ValueType> result = std::vector<ValueType>(transitionMatrix.getRowGroupCount(), storm::utility::zero<ValueType>());
storm::storage::BitVector allStates = storm::storage::BitVector(transitionMatrix.getRowGroupCount(), true); storm::storage::BitVector allStates = storm::storage::BitVector(transitionMatrix.getRowGroupCount(), true);
std::vector<ValueType> b = transitionMatrix.getConstrainedRowGroupSumVector(allStates, psiStates); std::vector<ValueType> b = transitionMatrix.getConstrainedRowGroupSumVector(allStates, psiStates);
std::vector<ValueType> choiceValues = std::vector<ValueType>(transitionMatrix.getRowCount(), storm::utility::zero<ValueType>()); std::vector<ValueType> choiceValues = std::vector<ValueType>(transitionMatrix.getRowCount(), storm::utility::zero<ValueType>());
statesOfCoalition.complement(); statesOfCoalition.complement();
STORM_LOG_DEBUG(statesOfCoalition);
if (produceScheduler) { if (produceScheduler) {
STORM_LOG_WARN("Next formula does not expect that produceScheduler is set to true."); STORM_LOG_WARN("Next formula does not expect that produceScheduler is set to true.");
} }
// Create a multiplier for reduction. // Create a multiplier for reduction.
auto multiplier = storm::solver::MultiplierFactory<ValueType>().create(env, transitionMatrix); auto multiplier = storm::solver::MultiplierFactory<ValueType>().create(env, transitionMatrix);
multiplier->reduce(env, goal.direction(), b, transitionMatrix.getRowGroupIndices(), x, &statesOfCoalition);
multiplier->reduce(env, goal.direction(), b, transitionMatrix.getRowGroupIndices(), result, &statesOfCoalition);
if (goal.isShieldingTask()) { if (goal.isShieldingTask()) {
choiceValues = b; choiceValues = b;
} }
return SMGSparseModelCheckingHelperReturnType<ValueType>(std::move(x), std::move(allStates), nullptr, std::move(choiceValues));
STORM_LOG_DEBUG(result);
return SMGSparseModelCheckingHelperReturnType<ValueType>(std::move(result), std::move(allStates), nullptr, std::move(choiceValues));
} }
template<typename ValueType> template<typename ValueType>
@ -123,35 +141,148 @@ namespace storm {
// Relevant states are safe states - the psiStates. // Relevant states are safe states - the psiStates.
storm::storage::BitVector relevantStates = psiStates; storm::storage::BitVector relevantStates = psiStates;
// Initialize the solution vector.
// Initializations.
std::vector<ValueType> x = std::vector<ValueType>(relevantStates.getNumberOfSetBits(), storm::utility::one<ValueType>()); std::vector<ValueType> x = std::vector<ValueType>(relevantStates.getNumberOfSetBits(), storm::utility::one<ValueType>());
std::vector<ValueType> b = std::vector<ValueType>(transitionMatrix.getConstrainedRowGroupSumVector(relevantStates, psiStates).size(), storm::utility::zero<ValueType>());
std::vector<ValueType> result = std::vector<ValueType>(transitionMatrix.getRowGroupCount(), storm::utility::zero<ValueType>());
std::vector<ValueType> constrainedChoiceValues = std::vector<ValueType>(transitionMatrix.getConstrainedRowGroupSumVector(relevantStates, psiStates).size(), storm::utility::zero<ValueType>()); std::vector<ValueType> constrainedChoiceValues = std::vector<ValueType>(transitionMatrix.getConstrainedRowGroupSumVector(relevantStates, psiStates).size(), storm::utility::zero<ValueType>());
std::unique_ptr<storm::storage::Scheduler<ValueType>> scheduler;
storm::storage::BitVector clippedStatesOfCoalition(relevantStates.getNumberOfSetBits()); storm::storage::BitVector clippedStatesOfCoalition(relevantStates.getNumberOfSetBits());
clippedStatesOfCoalition.setClippedStatesOfCoalition(relevantStates, statesOfCoalition); clippedStatesOfCoalition.setClippedStatesOfCoalition(relevantStates, statesOfCoalition);
clippedStatesOfCoalition.complement();
//clippedStatesOfCoalition.complement();
STORM_LOG_DEBUG(clippedStatesOfCoalition);
// Use the bounded globally game vi helper.
storm::modelchecker::helper::internal::GameViHelper<ValueType> viHelper(transitionMatrix, clippedStatesOfCoalition);
if(!relevantStates.empty() && upperBound > 0) { if(!relevantStates.empty() && upperBound > 0) {
// Reduce the matrix to relevant states. // Reduce the matrix to relevant states.
storm::storage::SparseMatrix<ValueType> submatrix = transitionMatrix.getSubmatrix(true, relevantStates, relevantStates, false); storm::storage::SparseMatrix<ValueType> submatrix = transitionMatrix.getSubmatrix(true, relevantStates, relevantStates, false);
// Update the BoundedGloballyViHelper.
// Create GameViHelper for computations.
storm::modelchecker::helper::internal::GameViHelper<ValueType> viHelper(submatrix, clippedStatesOfCoalition); storm::modelchecker::helper::internal::GameViHelper<ValueType> viHelper(submatrix, clippedStatesOfCoalition);
if (produceScheduler) { if (produceScheduler) {
viHelper.setProduceScheduler(true); viHelper.setProduceScheduler(true);
} }
viHelper.performValueIterationUpperBound(env, x, goal.direction(), upperBound, constrainedChoiceValues);
}
viHelper.fillResultVector(x, relevantStates);
viHelper.performValueIterationUpperBound(env, x, b, goal.direction(), upperBound, constrainedChoiceValues);
viHelper.fillChoiceValuesVector(constrainedChoiceValues, relevantStates, transitionMatrix.getRowGroupIndices()); viHelper.fillChoiceValuesVector(constrainedChoiceValues, relevantStates, transitionMatrix.getRowGroupIndices());
std::unique_ptr<storm::storage::Scheduler<ValueType>> scheduler;
if (produceScheduler) { if (produceScheduler) {
scheduler = std::make_unique<storm::storage::Scheduler<ValueType>>(expandScheduler(viHelper.extractScheduler(), relevantStates, ~relevantStates)); scheduler = std::make_unique<storm::storage::Scheduler<ValueType>>(expandScheduler(viHelper.extractScheduler(), relevantStates, ~relevantStates));
} }
}
// Fill up the result vector with the values of x for the relevant states (0 is default)
storm::utility::vector::setVectorValues(result, relevantStates, x);
STORM_LOG_DEBUG(result);
return SMGSparseModelCheckingHelperReturnType<ValueType>(std::move(result), std::move(relevantStates), std::move(scheduler), std::move(constrainedChoiceValues));
}
template<typename ValueType>
SMGSparseModelCheckingHelperReturnType<ValueType> SparseSmgRpatlHelper<ValueType>::computeBoundedUntilProbabilities(Environment const& env, storm::solver::SolveGoal<ValueType>&& goal, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool qualitative, storm::storage::BitVector statesOfCoalition, bool produceScheduler, ModelCheckerHint const& hint,uint64_t lowerBound, uint64_t upperBound) {
STORM_LOG_DEBUG("lowerBound = " << lowerBound);
STORM_LOG_DEBUG("upperBound = " << upperBound);
auto solverEnv = env;
solverEnv.solver().minMax().setMethod(storm::solver::MinMaxMethod::ValueIteration, false);
// relevantStates are default all set
// if the upper bound is 0 a psiState cannot be passed between 0 and the lower bound - we can reduce the relevant states and fill the psi states in the result with 1s.
//storm::storage::BitVector relevantStates(transitionMatrix.getRowGroupCount(), true);
storm::storage::BitVector relevantStates = phiStates & ~psiStates;
storm::storage::BitVector makeZeroColumns;
/* if (goal.minimize()) {
relevantStates = storm::utility::graph::performProbGreater0A(transitionMatrix, transitionMatrix.getRowGroupIndices(), backwardTransitions, phiStates, psiStates, true, upperBound);
} else {
relevantStates = storm::utility::graph::performProbGreater0E(backwardTransitions, phiStates, psiStates, true, upperBound);
}*/
/* if(lowerBound == 0) {
STORM_LOG_DEBUG("LOWER BOUND = 0, relevant states are the not-psiStates");
relevantStates = phiStates & ~psiStates;
}*/ /*else {
STORM_LOG_DEBUG("LOWER BOUND !=0, relevant states are all states, makeZeroColumns = psiStates");
makeZeroColumns = psiStates;
}*/
STORM_LOG_DEBUG("relevantStates = " << relevantStates);
// Initializations.
std::vector<ValueType> x = std::vector<ValueType>(relevantStates.getNumberOfSetBits(), storm::utility::zero<ValueType>());
std::vector<ValueType> b = transitionMatrix.getConstrainedRowGroupSumVector(relevantStates, psiStates);
std::vector<ValueType> result = std::vector<ValueType>(transitionMatrix.getRowGroupCount(), storm::utility::zero<ValueType>());
std::vector<ValueType> constrainedChoiceValues = std::vector<ValueType>(transitionMatrix.getConstrainedRowGroupSumVector(relevantStates, psiStates).size(), storm::utility::zero<ValueType>());
std::unique_ptr<storm::storage::Scheduler<ValueType>> scheduler;
storm::storage::BitVector clippedStatesOfCoalition(relevantStates.getNumberOfSetBits());
clippedStatesOfCoalition.setClippedStatesOfCoalition(relevantStates, statesOfCoalition);
//clippedStatesOfCoalition.complement();
STORM_LOG_DEBUG(clippedStatesOfCoalition);
if(!relevantStates.empty() && upperBound > 0) {
// Reduce the matrix to relevant states. - relevant states are all states
storm::storage::SparseMatrix<ValueType> submatrix = transitionMatrix.getSubmatrix(true, relevantStates, relevantStates, false, makeZeroColumns);
// Create GameViHelper for computations.
storm::modelchecker::helper::internal::GameViHelper<ValueType> viHelper(submatrix, clippedStatesOfCoalition);
if (produceScheduler) {
viHelper.setProduceScheduler(true);
}
if(lowerBound == 0) {
STORM_LOG_DEBUG("LOWER BOUND = 0 ...");
STORM_LOG_DEBUG("Just peform Value Iteration with an UPPER BOUND.");
viHelper.performValueIterationUpperBound(env, x, b, goal.direction(), upperBound, constrainedChoiceValues);
} else {
STORM_LOG_DEBUG("LOWER BOUND != 0 ...");
// TODO: change the computation: first the diff, then till the lowerBound
STORM_LOG_DEBUG("first multiplication ...");
viHelper.performValueIterationUpperBound(env, x, b, goal.direction(), upperBound - lowerBound + 1, constrainedChoiceValues);
STORM_LOG_DEBUG("x = " << x);
STORM_LOG_DEBUG("b = " << b);
STORM_LOG_DEBUG("constrainedChoiceValues = " << constrainedChoiceValues);
STORM_LOG_DEBUG("Reduction for ~phiStates ...");
/* for(uint rowGroupIndex = 0; rowGroupIndex < submatrix.getRowGroupCount(); rowGroupIndex++) {
for(uint rowIndex = 0; rowIndex < submatrix.getRowGroupSize(rowGroupIndex); rowIndex++) {
if(!phiStates.get(rowGroupIndex)) {
constrainedChoiceValues.at(rowGroupIndex) = storm::utility::zero<ValueType>();
}
}
}*/
STORM_LOG_DEBUG("constrainedChoiceValues = " << constrainedChoiceValues);
//storm::storage::BitVector newRelevantStates(x.size(), false);
//storm::utility::vector::setNonzeroIndices(x, newRelevantStates);
//storm::utility::vector::setVectorValues(x, ~phiStates, storm::utility::zero<ValueType>());
STORM_LOG_DEBUG("reset x ...");
x = std::vector<ValueType>(x.size(), storm::utility::zero<ValueType>());
STORM_LOG_DEBUG("x = " << x);
STORM_LOG_DEBUG("second multiplication ...");
viHelper.performValueIterationUpperBound(env, x, constrainedChoiceValues, goal.direction(), lowerBound, constrainedChoiceValues);
STORM_LOG_DEBUG("x = " << x);
STORM_LOG_DEBUG("b = " << b);
STORM_LOG_DEBUG("constrainedChoiceValues = " << constrainedChoiceValues);
/*
viHelper.performValueIterationUpperBound(env, x, b, goal.direction(), upperBound - lowerBound + 1, constrainedChoiceValues);
submatrix = transitionMatrix.getSubmatrix(true, relevantStates, relevantStates, false);
viHelper.updateTransitionMatrix(submatrix);
b = std::vector<ValueType>(b.size(), storm::utility::zero<ValueType>());
viHelper.performValueIterationUpperBound(env, x, b, goal.direction(), lowerBound - 1, constrainedChoiceValues);
*/
return SMGSparseModelCheckingHelperReturnType<ValueType>(std::move(x), std::move(relevantStates), std::move(scheduler), std::move(constrainedChoiceValues));
}
viHelper.fillChoiceValuesVector(constrainedChoiceValues, relevantStates, transitionMatrix.getRowGroupIndices());
if (produceScheduler) {
scheduler = std::make_unique<storm::storage::Scheduler<ValueType>>(expandScheduler(viHelper.extractScheduler(), relevantStates, ~relevantStates));
}
storm::utility::vector::setVectorValues(result, relevantStates, x);
}
if(lowerBound == 0) {
storm::utility::vector::setVectorValues(result, psiStates, storm::utility::one<ValueType>());
}
STORM_LOG_DEBUG(result);
return SMGSparseModelCheckingHelperReturnType<ValueType>(std::move(result), std::move(relevantStates), std::move(scheduler), std::move(constrainedChoiceValues));
} }
template class SparseSmgRpatlHelper<double>; template class SparseSmgRpatlHelper<double>;

2
src/storm/modelchecker/rpatl/helper/SparseSmgRpatlHelper.h

@ -38,10 +38,10 @@ namespace storm {
static SMGSparseModelCheckingHelperReturnType<ValueType> computeGloballyProbabilities(Environment const& env, storm::solver::SolveGoal<ValueType>&& goal, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& psiStates, bool qualitative, storm::storage::BitVector statesOfCoalition, bool produceScheduler, ModelCheckerHint const& hint = ModelCheckerHint()); static SMGSparseModelCheckingHelperReturnType<ValueType> computeGloballyProbabilities(Environment const& env, storm::solver::SolveGoal<ValueType>&& goal, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& psiStates, bool qualitative, storm::storage::BitVector statesOfCoalition, bool produceScheduler, ModelCheckerHint const& hint = ModelCheckerHint());
static SMGSparseModelCheckingHelperReturnType<ValueType> computeNextProbabilities(Environment const& env, storm::solver::SolveGoal<ValueType>&& goal, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& psiStates, bool qualitative, storm::storage::BitVector statesOfCoalition, bool produceScheduler, ModelCheckerHint const& hint); static SMGSparseModelCheckingHelperReturnType<ValueType> computeNextProbabilities(Environment const& env, storm::solver::SolveGoal<ValueType>&& goal, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& psiStates, bool qualitative, storm::storage::BitVector statesOfCoalition, bool produceScheduler, ModelCheckerHint const& hint);
static SMGSparseModelCheckingHelperReturnType<ValueType> computeBoundedGloballyProbabilities(Environment const& env, storm::solver::SolveGoal<ValueType>&& goal, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& psiStates, bool qualitative, storm::storage::BitVector statesOfCoalition, bool produceScheduler, ModelCheckerHint const& hint, uint64_t lowerBound, uint64_t upperBound); static SMGSparseModelCheckingHelperReturnType<ValueType> computeBoundedGloballyProbabilities(Environment const& env, storm::solver::SolveGoal<ValueType>&& goal, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& psiStates, bool qualitative, storm::storage::BitVector statesOfCoalition, bool produceScheduler, ModelCheckerHint const& hint, uint64_t lowerBound, uint64_t upperBound);
static SMGSparseModelCheckingHelperReturnType<ValueType> computeBoundedUntilProbabilities(Environment const& env, storm::solver::SolveGoal<ValueType>&& goal, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool qualitative, storm::storage::BitVector statesOfCoalition, bool produceScheduler, ModelCheckerHint const& hint, uint64_t lowerBound, uint64_t upperBound);
private: private:
static storm::storage::Scheduler<ValueType> expandScheduler(storm::storage::Scheduler<ValueType> scheduler, storm::storage::BitVector psiStates, storm::storage::BitVector notPhiStates); static storm::storage::Scheduler<ValueType> expandScheduler(storm::storage::Scheduler<ValueType> scheduler, storm::storage::BitVector psiStates, storm::storage::BitVector notPhiStates);
static void expandChoiceValues(std::vector<uint_fast64_t> const& rowGroupIndices, storm::storage::BitVector const& relevantStates, std::vector<ValueType> const& constrainedChoiceValues, std::vector<ValueType>& choiceValues); static void expandChoiceValues(std::vector<uint_fast64_t> const& rowGroupIndices, storm::storage::BitVector const& relevantStates, std::vector<ValueType> const& constrainedChoiceValues, std::vector<ValueType>& choiceValues);
}; };
} }
} }

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