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@ -25,9 +25,10 @@ namespace storm { |
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DetTsNoIs, /// deterministic choice at timed states, no instant states (as in DTMCs and CTMCs) |
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DetTsNoIs, /// deterministic choice at timed states, no instant states (as in DTMCs and CTMCs) |
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DetTsNondetIs, /// deterministic choice at timed states, nondeterministic choice at instant states (as in Markov Automata) |
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DetTsNondetIs, /// deterministic choice at timed states, nondeterministic choice at instant states (as in Markov Automata) |
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DetTsDetIs, /// deterministic choice at timed states, deterministic choice at instant states (as in Markov Automata without any nondeterminisim) |
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DetTsDetIs, /// deterministic choice at timed states, deterministic choice at instant states (as in Markov Automata without any nondeterminisim) |
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NondetTsNoIs /// nondeterministic choice at timed states, no instant states (as in MDPs) |
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NondetTsNoIs, /// nondeterministic choice at timed states, no instant states (as in MDPs) |
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GameNondetTsNoIs // nondeterministic choices of different players at timed states, no instant states (as in SMGs) |
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}; |
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}; |
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/*! |
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/*! |
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* Helper class that performs iterations of the value iteration method. |
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* Helper class that performs iterations of the value iteration method. |
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* The purpose of the template parameters ComponentType and TransitionsType are used to make this work for various model types. |
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* The purpose of the template parameters ComponentType and TransitionsType are used to make this work for various model types. |
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