@ -390,6 +390,9 @@ namespace storm {
// Iterate over all automata.
// Iterate over all automata.
uint64_t automatonIndex = 0 ;
uint64_t automatonIndex = 0 ;
std : : cout < < " getting silent choices of state " < < std : : endl ;
std : : cout < < unpackStateIntoValuation ( state , this - > variableInformation , * this - > expressionManager ) . toString ( true ) < < std : : endl ;
for ( auto const & automaton : model . getAutomata ( ) ) {
for ( auto const & automaton : model . getAutomata ( ) ) {
uint64_t location = locations [ automatonIndex ] ;
uint64_t location = locations [ automatonIndex ] ;
@ -402,8 +405,10 @@ namespace storm {
// Skip the command, if it is not enabled.
// Skip the command, if it is not enabled.
if ( ! this - > evaluator - > asBool ( edge . getGuard ( ) ) ) {
if ( ! this - > evaluator - > asBool ( edge . getGuard ( ) ) ) {
std : : cout < < " guard " < < edge . getGuard ( ) < < " evaluates to false " < < std : : endl ;
continue ;
continue ;
}
}
std : : cout < < " guard " < < edge . getGuard ( ) < < " evaluates to true " < < std : : endl ;
// Determine the exit rate if it's a Markovian edge.
// Determine the exit rate if it's a Markovian edge.
boost : : optional < ValueType > exitRate = boost : : none ;
boost : : optional < ValueType > exitRate = boost : : none ;
@ -422,6 +427,7 @@ namespace storm {
if ( probability ! = storm : : utility : : zero < ValueType > ( ) ) {
if ( probability ! = storm : : utility : : zero < ValueType > ( ) ) {
// Obtain target state index and add it to the list of known states. If it has not yet been
// Obtain target state index and add it to the list of known states. If it has not yet been
// seen, we also add it to the set of states that have yet to be explored.
// seen, we also add it to the set of states that have yet to be explored.
std : : cout < < " got new state " < < unpackStateIntoValuation ( applyUpdate ( state , destination , this - > variableInformation . locationVariables [ automatonIndex ] ) , this - > variableInformation , * this - > expressionManager ) . toString ( true ) < < std : : endl ;
StateType stateIndex = stateToIdCallback ( applyUpdate ( state , destination , this - > variableInformation . locationVariables [ automatonIndex ] ) ) ;
StateType stateIndex = stateToIdCallback ( applyUpdate ( state , destination , this - > variableInformation . locationVariables [ automatonIndex ] ) ) ;
// Update the choice by adding the probability/target state to it.
// Update the choice by adding the probability/target state to it.
@ -453,6 +459,9 @@ namespace storm {
std : : vector < Choice < ValueType > > JaniNextStateGenerator < ValueType , StateType > : : getNonsilentActionChoices ( std : : vector < uint64_t > const & locations , CompressedState const & state , StateToIdCallback stateToIdCallback ) {
std : : vector < Choice < ValueType > > JaniNextStateGenerator < ValueType , StateType > : : getNonsilentActionChoices ( std : : vector < uint64_t > const & locations , CompressedState const & state , StateToIdCallback stateToIdCallback ) {
std : : vector < Choice < ValueType > > result ;
std : : vector < Choice < ValueType > > result ;
std : : cout < < " getting nonsilent choices of state " < < std : : endl ;
std : : cout < < unpackStateIntoValuation ( state , this - > variableInformation , * this - > expressionManager ) . toString ( true ) < < std : : endl ;
for ( uint64_t actionIndex : model . getNonsilentActionIndices ( ) ) {
for ( uint64_t actionIndex : model . getNonsilentActionIndices ( ) ) {
std : : vector < std : : vector < storm : : jani : : Edge const * > > enabledEdges = getEnabledEdges ( locations , actionIndex ) ;
std : : vector < std : : vector < storm : : jani : : Edge const * > > enabledEdges = getEnabledEdges ( locations , actionIndex ) ;
@ -530,9 +539,14 @@ namespace storm {
// Add the probabilities/rates to the newly created choice.
// Add the probabilities/rates to the newly created choice.
ValueType probabilitySum = storm : : utility : : zero < ValueType > ( ) ;
ValueType probabilitySum = storm : : utility : : zero < ValueType > ( ) ;
for ( auto const & stateProbabilityPair : * newTargetStates ) {
for ( auto const & stateProbabilityPair : * newTargetStates ) {
std : : cout < < " got new state (sync) " < < std : : endl ;
std : : cout < < unpackStateIntoValuation ( stateProbabilityPair . first , this - > variableInformation , * this - > expressionManager ) . toString ( true ) < < std : : endl ;
StateType actualIndex = stateToIdCallback ( stateProbabilityPair . first ) ;
StateType actualIndex = stateToIdCallback ( stateProbabilityPair . first ) ;
choice . addProbability ( actualIndex , stateProbabilityPair . second ) ;
choice . addProbability ( actualIndex , stateProbabilityPair . second ) ;
probabilitySum + = stateProbabilityPair . second ;
if ( this - > options . isExplorationChecksSet ( ) ) {
probabilitySum + = stateProbabilityPair . second ;
}
}
}
if ( this - > options . isExplorationChecksSet ( ) ) {
if ( this - > options . isExplorationChecksSet ( ) ) {