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fixed another bug

Former-commit-id: 2f0eb64b6f
tempestpy_adaptions
dehnert 9 years ago
parent
commit
a9142a752d
  1. 2
      CMakeLists.txt
  2. 49
      src/builder/DdPrismModelBuilder.cpp
  3. 2
      src/builder/DdPrismModelBuilder.h
  4. 31
      src/builder/ExplicitPrismModelBuilder.cpp
  5. 13
      src/utility/prism.h

2
CMakeLists.txt

@ -148,7 +148,7 @@ else(CLANG)
# As CLANG is not set as a variable, we need to set it in case we have not matched another compiler.
set (CLANG ON)
# Set standard flags for clang
set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -funroll-loops -O4")
set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -funroll-loops -O3")
if(UNIX AND NOT APPLE AND NOT USE_LIBCXX)
set(CLANG_STDLIB libstdc++)
message(STATUS "StoRM - Linking against libstdc++")

49
src/builder/DdPrismModelBuilder.cpp

@ -248,13 +248,13 @@ namespace storm {
template <storm::dd::DdType Type>
struct DdPrismModelBuilder<Type>::SystemResult {
SystemResult(storm::dd::Add<Type> const& allTransitionsDd, DdPrismModelBuilder<Type>::ModuleDecisionDiagram const& globalModule, boost::optional<storm::dd::Add<Type>> const& stateActionDd) : allTransitionsDd(allTransitionsDd), globalModule(globalModule), stateActionDd(stateActionDd) {
SystemResult(storm::dd::Add<Type> const& allTransitionsDd, DdPrismModelBuilder<Type>::ModuleDecisionDiagram const& globalModule, storm::dd::Add<Type> const& stateActionDd) : allTransitionsDd(allTransitionsDd), globalModule(globalModule), stateActionDd(stateActionDd) {
// Intentionally left empty.
}
storm::dd::Add<Type> allTransitionsDd;
typename DdPrismModelBuilder<Type>::ModuleDecisionDiagram globalModule;
boost::optional<storm::dd::Add<Type>> stateActionDd;
storm::dd::Add<Type> stateActionDd;
};
template <storm::dd::DdType Type>
@ -719,16 +719,12 @@ namespace storm {
storm::dd::Add<Type> result = createSystemFromModule(generationInfo, system);
// For MDPs and DTMCs, we need a DD that maps states to the legal choices and states to the number of
// available choices, respectively. As it happens, the construction is the same in both cases.
boost::optional<storm::dd::Add<Type>> stateActionDd;
if (generationInfo.program.getModelType() == storm::prism::Program::ModelType::DTMC || generationInfo.program.getModelType() == storm::prism::Program::ModelType::MDP) {
stateActionDd = result.sumAbstract(generationInfo.columnMetaVariables);
}
// Create an auxiliary DD that is used later during the construction of reward models.
storm::dd::Add<Type> stateActionDd = result.sumAbstract(generationInfo.columnMetaVariables);
// For DTMCs, we normalize each row to 1 (to account for non-determinism).
if (generationInfo.program.getModelType() == storm::prism::Program::ModelType::DTMC) {
result = result / stateActionDd.get();
result = result / stateActionDd;
} else if (generationInfo.program.getModelType() == storm::prism::Program::ModelType::MDP) {
// For MDPs, we need to throw away the nondeterminism variables from the generation information that
// were never used.
@ -742,7 +738,7 @@ namespace storm {
}
template <storm::dd::DdType Type>
storm::models::symbolic::StandardRewardModel<Type, double> DdPrismModelBuilder<Type>::createRewardModelDecisionDiagrams(GenerationInformation& generationInfo, storm::prism::RewardModel const& rewardModel, ModuleDecisionDiagram const& globalModule, storm::dd::Add<Type> const& transitionMatrix, storm::dd::Add<Type> const& reachableStatesAdd, boost::optional<storm::dd::Add<Type>> const& stateActionDd) {
storm::models::symbolic::StandardRewardModel<Type, double> DdPrismModelBuilder<Type>::createRewardModelDecisionDiagrams(GenerationInformation& generationInfo, storm::prism::RewardModel const& rewardModel, ModuleDecisionDiagram const& globalModule, storm::dd::Add<Type> const& transitionMatrix, storm::dd::Add<Type> const& reachableStatesAdd, storm::dd::Add<Type> const& stateActionDd) {
// Start by creating the state reward vector.
boost::optional<storm::dd::Add<Type>> stateRewards;
@ -775,26 +771,21 @@ namespace storm {
storm::dd::Add<Type> rewards = generationInfo.rowExpressionAdapter->translateExpression(stateActionReward.getRewardValueExpression());
storm::dd::Add<Type> synchronization = generationInfo.manager->getAddOne();
if (stateActionReward.isLabeled()) {
if (generationInfo.program.getModelType() == storm::prism::Program::ModelType::MDP) {
synchronization = getSynchronizationDecisionDiagram(generationInfo, stateActionReward.getActionIndex());
}
states *= globalModule.synchronizingActionToDecisionDiagramMap.at(stateActionReward.getActionIndex()).guardDd * reachableStatesAdd;
} else {
if (generationInfo.program.getModelType() == storm::prism::Program::ModelType::MDP) {
synchronization = getSynchronizationDecisionDiagram(generationInfo);
}
states *= globalModule.independentAction.guardDd * reachableStatesAdd;
}
ActionDecisionDiagram const& actionDd = stateActionReward.isLabeled() ? globalModule.synchronizingActionToDecisionDiagramMap.at(stateActionReward.getActionIndex()) : globalModule.independentAction;
states *= actionDd.guardDd * reachableStatesAdd;
storm::dd::Add<Type> stateActionRewardDd = synchronization * states * rewards;
// If we are building the state-action rewards for an MDP, we need to make sure that the encoding
// of the nondeterminism is present in the reward vector, so we ne need to multiply it with the
// legal state-actions.
if (generationInfo.program.getModelType() == storm::prism::Program::ModelType::MDP) {
STORM_LOG_THROW(static_cast<bool>(stateActionDd), storm::exceptions::InvalidStateException, "A DD that reflects the legal choices of each state was not build, but was expected to exist.");
stateActionRewardDd *= stateActionDd.get();
stateActionRewardDd *= stateActionDd;
} else if (generationInfo.program.getModelType() == storm::prism::Program::ModelType::CTMC) {
// For CTMCs, we need to multiply the entries with the exit rate of the corresponding action.
stateActionRewardDd *= actionDd.transitionsDd.sumAbstract(generationInfo.columnMetaVariables);
}
// Perform some sanity checks.
@ -805,10 +796,9 @@ namespace storm {
stateActionRewards.get() += stateActionRewardDd;
}
// Scale state-action rewards for DTMCs.
if (generationInfo.program.getModelType() == storm::prism::Program::ModelType::DTMC) {
STORM_LOG_THROW(static_cast<bool>(stateActionDd), storm::exceptions::InvalidStateException, "A DD that reflects the number of choices per state was not build, but was expected to exist.");
stateActionRewards.get() /= stateActionDd.get();
// Scale state-action rewards for DTMCs and CTMCs.
if (generationInfo.program.getModelType() == storm::prism::Program::ModelType::DTMC || generationInfo.program.getModelType() == storm::prism::Program::ModelType::CTMC) {
stateActionRewards.get() /= stateActionDd;
}
}
@ -856,8 +846,7 @@ namespace storm {
// Scale transition rewards for DTMCs.
if (generationInfo.program.getModelType() == storm::prism::Program::ModelType::DTMC) {
STORM_LOG_THROW(static_cast<bool>(stateActionDd), storm::exceptions::InvalidStateException, "A DD that reflects the number of choices per state was not build, but was expected to exist.");
transitionRewards.get() /= stateActionDd.get();
transitionRewards.get() /= stateActionDd;
}
}
@ -901,7 +890,7 @@ namespace storm {
SystemResult system = createSystemDecisionDiagram(generationInfo);
storm::dd::Add<Type> transitionMatrix = system.allTransitionsDd;
ModuleDecisionDiagram const& globalModule = system.globalModule;
boost::optional<storm::dd::Add<Type>> stateActionDd = system.stateActionDd;
storm::dd::Add<Type> stateActionDd = system.stateActionDd;
// Cut the transitions and rewards to the reachable fragment of the state space.
storm::dd::Bdd<Type> initialStates = createInitialStatesDecisionDiagram(generationInfo);
@ -912,9 +901,7 @@ namespace storm {
storm::dd::Bdd<Type> reachableStates = computeReachableStates(generationInfo, initialStates, transitionMatrixBdd);
storm::dd::Add<Type> reachableStatesAdd = reachableStates.toAdd();
transitionMatrix *= reachableStatesAdd;
if (stateActionDd) {
stateActionDd.get() *= reachableStatesAdd;
}
stateActionDd *= reachableStatesAdd;
// Detect deadlocks and 1) fix them if requested 2) throw an error otherwise.
storm::dd::Bdd<Type> statesWithTransition = transitionMatrixBdd.existsAbstract(generationInfo.columnMetaVariables);

2
src/builder/DdPrismModelBuilder.h

@ -194,7 +194,7 @@ namespace storm {
static storm::dd::Add<Type> createSystemFromModule(GenerationInformation& generationInfo, ModuleDecisionDiagram const& module);
static storm::models::symbolic::StandardRewardModel<Type, double> createRewardModelDecisionDiagrams(GenerationInformation& generationInfo, storm::prism::RewardModel const& rewardModel, ModuleDecisionDiagram const& globalModule, storm::dd::Add<Type> const& transitionMatrix, storm::dd::Add<Type> const& reachableStatesAdd, boost::optional<storm::dd::Add<Type>> const& stateActionDd);
static storm::models::symbolic::StandardRewardModel<Type, double> createRewardModelDecisionDiagrams(GenerationInformation& generationInfo, storm::prism::RewardModel const& rewardModel, ModuleDecisionDiagram const& globalModule, storm::dd::Add<Type> const& transitionMatrix, storm::dd::Add<Type> const& reachableStatesAdd, storm::dd::Add<Type> const& stateActionDd);
static SystemResult createSystemDecisionDiagram(GenerationInformation& generationInfo);

31
src/builder/ExplicitPrismModelBuilder.cpp

@ -549,6 +549,16 @@ namespace storm {
initialState.setFromInt(integerVariable.bitOffset, integerVariable.bitWidth, static_cast<uint_fast64_t>(integerVariable.initialValue - integerVariable.lowerBound));
}
// At this point, we determine whether there are reward models with state-action rewards, because we might
// want to know that quickly later on.
bool hasStateActionRewards = false;
for (auto rewardModelIt = selectedRewardModels.begin(), rewardModelIte = selectedRewardModels.end(); rewardModelIt != rewardModelIte; ++rewardModelIt) {
if (rewardModelIt->get().hasStateActionRewards()) {
hasStateActionRewards = true;
break;
}
}
// Insert the initial state in the global state to index mapping and state queue.
uint32_t stateIndex = getOrAddStateIndex(initialState, stateInformation, stateQueue);
stateInformation.initialStateIndices.push_back(stateIndex);
@ -666,6 +676,23 @@ namespace storm {
}
}
// If there is one state-action reward model, we need to scale the rewards according to the
// multiple choices.
ValueType totalExitMass = storm::utility::zero<ValueType>();
if (hasStateActionRewards) {
if (discreteTimeModel) {
totalExitMass = static_cast<ValueType>(totalNumberOfChoices);
} else {
// In the CTMC, we need to compute the exit rate of the state here, sin
for (auto const& choice : allUnlabeledChoices) {
totalExitMass += choice.getTotalMass();
}
for (auto const& choice : allLabeledChoices) {
totalExitMass += choice.getTotalMass();
}
}
}
// Combine all the choices and scale them with the total number of choices of the current state.
for (auto const& choice : allUnlabeledChoices) {
if (commandLabels) {
@ -678,7 +705,7 @@ namespace storm {
for (auto const& stateActionReward : rewardModelIt->get().getStateActionRewards()) {
if (!stateActionReward.isLabeled()) {
if (evaluator.asBool(stateActionReward.getStatePredicateExpression())) {
builderIt->stateActionRewardVector.back() += ValueType(evaluator.asRational(stateActionReward.getRewardValueExpression()));
builderIt->stateActionRewardVector.back() += ValueType(evaluator.asRational(stateActionReward.getRewardValueExpression())) * choice.getTotalMass() / totalExitMass;
}
}
}
@ -704,7 +731,7 @@ namespace storm {
for (auto const& stateActionReward : rewardModelIt->get().getStateActionRewards()) {
if (stateActionReward.isLabeled() && stateActionReward.getActionIndex() == choice.getActionIndex()) {
if (evaluator.asBool(stateActionReward.getStatePredicateExpression())) {
builderIt->stateActionRewardVector.back() += ValueType(evaluator.asRational(stateActionReward.getRewardValueExpression()));
builderIt->stateActionRewardVector.back() += ValueType(evaluator.asRational(stateActionReward.getRewardValueExpression())) * choice.getTotalMass() / totalExitMass;
}
}
}

13
src/utility/prism.h

@ -137,6 +137,15 @@ namespace storm {
return actionIndex;
}
/*!
* Retrieves the total mass of this choice.
*
* @return The total mass.
*/
ValueType getTotalMass() const {
return totalMass;
}
/*!
* Retrieves the entry in the choice that is associated with the given state and creates one if none exists,
* yet.
@ -170,6 +179,7 @@ namespace storm {
}
void addProbability(KeyType state, ValueType value) {
totalMass += value;
distribution[state] += value;
}
@ -181,6 +191,9 @@ namespace storm {
// The distribution that is associated with the choice.
std::map<KeyType, ValueType, Compare> distribution;
// The total probability mass (or rates) of this choice.
ValueType totalMass;
// The index of the action name.
uint_fast64_t actionIndex;

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