diff --git a/src/storm/modelchecker/abstraction/GameBasedMdpModelChecker.cpp b/src/storm/modelchecker/abstraction/GameBasedMdpModelChecker.cpp index eadaccead..ce44a1db9 100644 --- a/src/storm/modelchecker/abstraction/GameBasedMdpModelChecker.cpp +++ b/src/storm/modelchecker/abstraction/GameBasedMdpModelChecker.cpp @@ -564,7 +564,7 @@ namespace storm { auto abstractionStart = std::chrono::high_resolution_clock::now(); storm::abstraction::MenuGame game = abstractor->abstract(); auto abstractionEnd = std::chrono::high_resolution_clock::now(); - STORM_LOG_INFO("Abstraction in iteration " << iterations << " has " << game.getNumberOfStates() << " player 1 states, " << game.getNumberOfPlayer2States() << " player 2 states, " << game.getNumberOfTransitions() << " transitions, " << game.getBottomStates().getNonZeroCount() << " bottom states, " << abstractor->getNumberOfPredicates() << " predicates << (computed in " << std::chrono::duration_cast(abstractionEnd - abstractionStart).count() << "ms)."); + STORM_LOG_INFO("Abstraction in iteration " << iterations << " has " << game.getNumberOfStates() << " player 1 states, " << game.getNumberOfPlayer2States() << " player 2 states, " << game.getNumberOfTransitions() << " transitions, " << game.getBottomStates().getNonZeroCount() << " bottom states, " << abstractor->getNumberOfPredicates() << " predicate(s), " << game.getTransitionMatrix().getNodeCount() << " nodes (transition matrix) (computed in " << std::chrono::duration_cast(abstractionEnd - abstractionStart).count() << "ms)."); // (2) Prepare initial, constraint and target state BDDs for later use. storm::dd::Bdd initialStates = game.getInitialStates();