| 
						
						
							
								
							
						
						
					 | 
				
				 | 
				
					@ -20,8 +20,8 @@ namespace storm { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
					            } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
					             | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
					            template <typename ValueType, typename RewardModelType> | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
					            void DeterministicModel<ValueType, RewardModelType>::writeDotToStream(std::ostream& outStream, bool includeLabeling, storm::storage::BitVector const* subsystem, std::vector<ValueType> const* firstValue, std::vector<ValueType> const* secondValue, std::vector<uint_fast64_t> const* stateColoring, std::vector<std::string> const* colors, std::vector<uint_fast64_t>* scheduler, bool finalizeOutput) const { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
					                Model<ValueType, RewardModelType>::writeDotToStream(outStream, includeLabeling, subsystem, firstValue, secondValue, stateColoring, colors, scheduler, false); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
					            void DeterministicModel<ValueType, RewardModelType>::writeDotToStream(std::ostream& outStream, bool includeLabeling, bool linebreakLabel, storm::storage::BitVector const* subsystem, std::vector<ValueType> const* firstValue, std::vector<ValueType> const* secondValue, std::vector<uint_fast64_t> const* stateColoring, std::vector<std::string> const* colors, std::vector<uint_fast64_t>* scheduler, bool finalizeOutput) const { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
					                Model<ValueType, RewardModelType>::writeDotToStream(outStream, includeLabeling, linebreakLabel, subsystem, firstValue, secondValue, stateColoring, colors, scheduler, false); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
					                 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
					                // iterate over all transitions and draw the arrows with probability information attached.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
					                auto rowIt = this->getTransitionMatrix().begin(); | 
				
			
			
		
	
	
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
				
				 | 
				
					
  |