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			Started working on a more clever way to do bisimulation minimization.
			
				
		Started working on a more clever way to do bisimulation minimization.
	
		
	
			
				Former-commit-id: a2939ececb
			
			
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				 5 changed files with 351 additions and 1 deletions
			
			
		- 
					13src/models/AtomicPropositionsLabeling.h
- 
					2src/storage/BisimulationDecomposition.cpp
- 
					242src/storage/BisimulationDecomposition2.cpp
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					93src/storage/BisimulationDecomposition2.h
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					2src/utility/cli.h
| @ -0,0 +1,242 @@ | |||
| #include "src/storage/BisimulationDecomposition2.h"
 | |||
| 
 | |||
| #include <algorithm>
 | |||
| #include <unordered_map>
 | |||
| #include <chrono>
 | |||
| 
 | |||
| namespace storm { | |||
|     namespace storage { | |||
|          | |||
|         template<typename ValueType> | |||
|         BisimulationDecomposition2<ValueType>::Block::Block(storm::storage::sparse::state_type begin, storm::storage::sparse::state_type end, Block* prev, Block* next) : begin(begin), end(end), prev(prev), next(next), numberOfStates(end - begin) { | |||
|             // Intentionally left empty.
 | |||
|         } | |||
|          | |||
|         template<typename ValueType> | |||
|         BisimulationDecomposition2<ValueType>::Partition::Partition(std::size_t numberOfStates) : stateToBlockMapping(numberOfStates), states(numberOfStates), positions(numberOfStates), values(numberOfStates) { | |||
|             this->blocks.back().itToSelf = blocks.emplace(this->blocks.end(), 0, numberOfStates, nullptr); | |||
|             for (storm::storage::sparse::state_type state = 0; state < numberOfStates; ++state) { | |||
|                 states[state] = state; | |||
|                 positions[state] = state; | |||
|                 stateToBlockMapping[state] = &blocks.back(); | |||
|             } | |||
|         } | |||
|          | |||
|         template<typename ValueType> | |||
|         void BisimulationDecomposition2<ValueType>::Partition::splitLabel(storm::storage::BitVector const& statesWithLabel) { | |||
|             for (auto blockIterator = this->blocks.begin(), ite = this->blocks.end(); blockIterator != ite; ) { // The update of the loop was intentionally moved to the bottom of the loop.
 | |||
|                 Block& block = *blockIterator; | |||
|                  | |||
|                 // Sort the range of the block such that all states that have the label are moved to the front.
 | |||
|                 std::sort(this->states.begin() + block.begin, this->states.begin() + block.end, [&statesWithLabel] (storm::storage::sparse::state_type const& a, storm::storage::sparse::state_type const& b) { return statesWithLabel.get(a) && !statesWithLabel.get(b); } ); | |||
|                  | |||
|                 // Update the positions vector.
 | |||
|                 storm::storage::sparse::state_type position = block.begin; | |||
|                 for (auto stateIt = this->states.begin() + block.begin, stateIte = this->states.begin() + block.end; stateIt != stateIte; ++stateIt, ++position) { | |||
|                     this->positions[*stateIt] = position; | |||
|                 } | |||
|                  | |||
|                 // Now we can find the first position in the block that does not have the label and create new blocks.
 | |||
|                 std::vector<storm::storage::sparse::state_type>::iterator it = std::find_if(this->states.begin() + block.begin, this->states.begin() + block.end, [&] (storm::storage::sparse::state_type const& a) { return !statesWithLabel.get(a); }); | |||
|                  | |||
|                 // If not all the states agreed on the validity of the label, we need to split the block.
 | |||
|                 if (it != this->states.begin() + block.begin && it != this->states.begin() + block.end) { | |||
|                     auto cutPoint = std::distance(this->states.begin(), it); | |||
| 
 | |||
|                     ++blockIterator; | |||
|                     auto newBlockIterator = this->blocks.emplace(blockIterator, cutPoint, block.end, &(*blockIterator), block.next); | |||
|                      | |||
|                     // Make the old block end at the cut position and insert a new block after it.
 | |||
|                     block.end = cutPoint; | |||
|                     block.next = &(*newBlockIterator); | |||
|                     block.numberOfStates = block.end - block.begin; | |||
|                 } else { | |||
|                     // Otherwise, we simply proceed to the next block.
 | |||
|                     ++blockIterator; | |||
|                 } | |||
|             } | |||
|         } | |||
|          | |||
|         template<typename ValueType> | |||
|         void BisimulationDecomposition2<ValueType>::Partition::print() const { | |||
|             for (auto const& block : this->blocks) { | |||
|                 std::cout << "begin: " << block.begin << " and end: " << block.end << " (number of states: " << block.numberOfStates << ")" << std::endl; | |||
|                 std::cout << "states:" << std::endl; | |||
|                 for (storm::storage::sparse::state_type index = block.begin; index < block.end; ++index) { | |||
|                     std::cout << this->states[index] << " " << std::endl; | |||
|                 } | |||
|             } | |||
|         } | |||
|          | |||
|         template<typename ValueType> | |||
|         std::size_t BisimulationDecomposition2<ValueType>::Partition::size() const { | |||
|             return this->blocks.size(); | |||
|         } | |||
|          | |||
|         template<typename ValueType> | |||
|         BisimulationDecomposition2<ValueType>::BisimulationDecomposition2(storm::models::Dtmc<ValueType> const& dtmc, bool weak) { | |||
|             computeBisimulationEquivalenceClasses(dtmc, weak); | |||
|         } | |||
|          | |||
|         template<typename ValueType> | |||
|         void BisimulationDecomposition2<ValueType>::computeBisimulationEquivalenceClasses(storm::models::Dtmc<ValueType> const& dtmc, bool weak) { | |||
|             std::chrono::high_resolution_clock::time_point totalStart = std::chrono::high_resolution_clock::now(); | |||
| 
 | |||
|             // We start by computing the initial partition.
 | |||
|             Partition partition(dtmc.getNumberOfStates()); | |||
|             partition.print(); | |||
|             for (auto const& label : dtmc.getStateLabeling().getAtomicPropositions()) { | |||
|                 if (label == "init") { | |||
|                     continue; | |||
|                 } | |||
|                 partition.splitLabel(dtmc.getLabeledStates(label)); | |||
|             } | |||
|              | |||
|             std::cout << "initial partition:" << std::endl; | |||
|             partition.print(); | |||
|              | |||
|             // Initially, all blocks are potential splitter, so we insert them in the splitterQueue.
 | |||
|             std::deque<Block*> splitterQueue; | |||
|             std::for_each(partition.blocks.begin(), partition.blocks.end(), [&] (Block& a) { splitterQueue.push_back(&a); }); | |||
|              | |||
|             storm::storage::SparseMatrix<ValueType> backwardTransitions = dtmc.getBackwardTransitions(); | |||
|              | |||
|             // Then perform the actual splitting until there are no more splitters.
 | |||
|             while (!splitterQueue.empty()) { | |||
|                 splitPartition(backwardTransitions, *splitterQueue.front(), partition, splitterQueue); | |||
|                 splitterQueue.pop_front(); | |||
|             } | |||
|              | |||
|             std::chrono::high_resolution_clock::duration totalTime = std::chrono::high_resolution_clock::now() - totalStart; | |||
|             std::cout << "Bisimulation took " << std::chrono::duration_cast<std::chrono::milliseconds>(totalTime).count() << "ms." << std::endl; | |||
|         } | |||
|          | |||
|         template<typename ValueType> | |||
|         std::size_t BisimulationDecomposition2<ValueType>::splitPartition(storm::storage::SparseMatrix<ValueType> const& backwardTransitions, Block const& splitter, Partition& partition, std::deque<Block*>& splitterQueue) { | |||
|              | |||
|             std::list<Block*> predecessorBlocks; | |||
|              | |||
|             // Iterate over all states of the splitter and check its predecessors.
 | |||
|             for (auto stateIterator = partition.states.begin() + splitter.begin, stateIte = partition.states.begin() + splitter.end; stateIterator != stateIte; ++stateIterator) { | |||
|                 storm::storage::sparse::state_type& state = *stateIterator; | |||
|                  | |||
|                 for (auto const& predecessorEntry : backwardTransitions.getRow(state)) { | |||
|                     storm::storage::sparse::state_type predecessor = predecessorEntry.getColumn(); | |||
|                     Block* predecessorBlock = partition.stateToBlockMapping[predecessor]; | |||
|                     storm::storage::sparse::state_type predecessorPosition = partition.positions[predecessor]; | |||
|                      | |||
|                     // If we have not seen this predecessor before, we move it to a part near the beginning of the block.
 | |||
|                     if (predecessorPosition < predecessorBlock->begin) { | |||
|                         std::swap(partition.states[predecessorPosition], partition.states[predecessorBlock->begin]); | |||
|                         std::swap(partition.positions[predecessor], partition.positions[predecessorBlock->begin]); | |||
|                         ++predecessorBlock->begin; | |||
|                         partition.values[predecessor] = predecessorEntry.getValue(); | |||
|                     } else { | |||
|                         // Otherwise, we just need to update the probability for this predecessor.
 | |||
|                         partition.values[predecessor] += predecessorEntry.getValue(); | |||
|                     } | |||
|                      | |||
|                     if (!predecessorBlock->isMarked) { | |||
|                         predecessorBlocks.emplace_back(predecessorBlock); | |||
|                         predecessorBlock->isMarked = true; | |||
|                     } | |||
|                 } | |||
|             } | |||
|              | |||
|             // Now, we can iterate over the predecessor blocks and see whether we have to create a new block for
 | |||
|             // predecessors of the splitter.
 | |||
|             for (auto block : predecessorBlocks) { | |||
|                 // If we have moved the begin of the block to somewhere in the middle of the block, we need to split it.
 | |||
|                 if (block->begin != block->end) { | |||
|                      | |||
|                      | |||
|                     storm::storage::sparse::state_type tmpBegin = block->begin; | |||
|                     storm::storage::sparse::state_type tmpEnd = block->end; | |||
|                      | |||
|                      | |||
|                 } | |||
|                  | |||
|                  | |||
|             } | |||
|              | |||
|             return 0; | |||
|         } | |||
|          | |||
| //        template<typename ValueType>
 | |||
| //        std::size_t BisimulationDecomposition2<ValueType>::splitPartition(storm::models::Dtmc<ValueType> const& dtmc, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, std::size_t const& blockId, std::vector<std::size_t>& stateToBlockMapping, storm::storage::BitVector& blocksInSplitterQueue, std::deque<std::size_t>& splitterQueue, bool weakBisimulation) {
 | |||
| //            std::chrono::high_resolution_clock::time_point totalStart = std::chrono::high_resolution_clock::now();
 | |||
| //            std::unordered_map<storm::storage::Distribution<ValueType>, typename BisimulationDecomposition2<ValueType>::block_type> distributionToNewBlocks;
 | |||
| //            
 | |||
| //            // Traverse all states of the block and check whether they have different distributions.
 | |||
| //            std::chrono::high_resolution_clock::time_point gatherStart = std::chrono::high_resolution_clock::now();
 | |||
| //            for (auto const& state : this->blocks[blockId]) {
 | |||
| //                // Now construct the distribution of this state wrt. to the current partitioning.
 | |||
| //                storm::storage::Distribution<ValueType> distribution;
 | |||
| //                for (auto const& successorEntry : dtmc.getTransitionMatrix().getRow(state)) {
 | |||
| //                    distribution.addProbability(static_cast<storm::storage::sparse::state_type>(stateToBlockMapping[successorEntry.getColumn()]), successorEntry.getValue());
 | |||
| //                }
 | |||
| //                
 | |||
| //                // If we are requested to compute a weak bisimulation, we need to scale the distribution with the
 | |||
| //                // self-loop probability.
 | |||
| //                if (weakBisimulation) {
 | |||
| //                    distribution.scale(blockId);
 | |||
| //                }
 | |||
| //                
 | |||
| //                // If the distribution already exists, we simply add the state. Otherwise, we open a new block.
 | |||
| //                auto distributionIterator = distributionToNewBlocks.find(distribution);
 | |||
| //                if (distributionIterator != distributionToNewBlocks.end()) {
 | |||
| //                    distributionIterator->second.insert(state);
 | |||
| //                } else {
 | |||
| //                    distributionToNewBlocks[distribution].insert(state);
 | |||
| //                }
 | |||
| //            }
 | |||
| //            
 | |||
| //            std::chrono::high_resolution_clock::duration gatherTime = std::chrono::high_resolution_clock::now() - gatherStart;
 | |||
| //            std::cout << "time to iterate over all states was " << std::chrono::duration_cast<std::chrono::milliseconds>(gatherTime).count() << "ms." << std::endl;
 | |||
| //            
 | |||
| //            // Now we are ready to split the block.
 | |||
| //            if (distributionToNewBlocks.size() == 1) {
 | |||
| //                // If there is just one behavior, we just set the distribution as the new one for this block.
 | |||
| //                // distributions[blockId] = std::move(distributionToNewBlocks.begin()->first);
 | |||
| //            } else {
 | |||
| //                // In this case, we need to split the block.
 | |||
| //                typename BisimulationDecomposition2<ValueType>::block_type tmpBlock;
 | |||
| //                
 | |||
| //                auto distributionIterator = distributionToNewBlocks.begin();
 | |||
| //                tmpBlock = std::move(distributionIterator->second);
 | |||
| //                std::swap(this->blocks[blockId], tmpBlock);
 | |||
| //                ++distributionIterator;
 | |||
| //                
 | |||
| //                // Remember the number of blocks prior to splitting for later use.
 | |||
| //                std::size_t beforeNumberOfBlocks = this->blocks.size();
 | |||
| //                
 | |||
| //                for (; distributionIterator != distributionToNewBlocks.end(); ++distributionIterator) {
 | |||
| //                    // In this case, we need to move the newly created block to the end of the list of actual blocks.
 | |||
| //                    this->blocks.emplace_back(std::move(distributionIterator->second));
 | |||
| //                    
 | |||
| //                    // Update the mapping of states to their blocks.
 | |||
| //                    std::size_t newBlockId = this->blocks.size() - 1;
 | |||
| //                    for (auto const& state : this->blocks.back()) {
 | |||
| //                        stateToBlockMapping[state] = newBlockId;
 | |||
| //                    }
 | |||
| //                }
 | |||
| //                
 | |||
| //                // Insert blocks that possibly need a refinement into the queue.
 | |||
| //                for (auto const& state : tmpBlock) {
 | |||
| //                    for (auto const& predecessor : backwardTransitions.getRow(state)) {
 | |||
| //                        if (!blocksInRefinementQueue.get(stateToBlockMapping[predecessor.getColumn()])) {
 | |||
| //                            blocksInRefinementQueue.set(stateToBlockMapping[predecessor.getColumn()]);
 | |||
| //                            refinementQueue.push_back(stateToBlockMapping[predecessor.getColumn()]);
 | |||
| //                        }
 | |||
| //                    }
 | |||
| //                }
 | |||
| //            }
 | |||
| //        
 | |||
| //            std::chrono::high_resolution_clock::duration totalTime = std::chrono::high_resolution_clock::now() - totalStart;
 | |||
| //            std::cout << "refinement of block " << blockId << " took " << std::chrono::duration_cast<std::chrono::milliseconds>(totalTime).count() << "ms." << std::endl;
 | |||
| //            return distributionToNewBlocks.size();
 | |||
| //        }
 | |||
|          | |||
|         template class BisimulationDecomposition2<double>; | |||
|     } | |||
| } | |||
| @ -0,0 +1,93 @@ | |||
| #ifndef STORM_STORAGE_BISIMULATIONDECOMPOSITION2_H_ | |||
| #define STORM_STORAGE_BISIMULATIONDECOMPOSITION2_H_ | |||
| 
 | |||
| #include <queue> | |||
| #include <deque> | |||
| 
 | |||
| #include "src/storage/sparse/StateType.h" | |||
| #include "src/storage/Decomposition.h" | |||
| #include "src/models/Dtmc.h" | |||
| #include "src/storage/Distribution.h" | |||
| 
 | |||
| namespace storm { | |||
|     namespace storage { | |||
|          | |||
|         /*! | |||
|          * This class represents the decomposition model into its bisimulation quotient. | |||
|          */ | |||
|         template <typename ValueType> | |||
|         class BisimulationDecomposition2 : public Decomposition<StateBlock> { | |||
|         public: | |||
|             BisimulationDecomposition2() = default; | |||
|              | |||
|             /*! | |||
|              * Decomposes the given DTMC into equivalence classes under weak or strong bisimulation. | |||
|              */ | |||
|             BisimulationDecomposition2(storm::models::Dtmc<ValueType> const& model, bool weak = false); | |||
|              | |||
|         private: | |||
|             class Block { | |||
|             public: | |||
|                 Block(storm::storage::sparse::state_type begin, storm::storage::sparse::state_type end, Block* prev, Block* next); | |||
|                  | |||
|                 // An iterator to itself. This is needed to conveniently insert elements in the overall list of blocks | |||
|                 // kept by the partition. | |||
|                 typename std::list<Block>::iterator itToSelf; | |||
|                  | |||
|                 // The begin and end indices of the block in terms of the state vector of the partition. | |||
|                 storm::storage::sparse::state_type begin; | |||
|                 storm::storage::sparse::state_type end; | |||
|                  | |||
|                 // The block before and after the current one. | |||
|                 Block* prev; | |||
|                 Block* next; | |||
|                  | |||
|                 // The number of states in the block. | |||
|                 std::size_t numberOfStates; | |||
|                  | |||
|                 // A field that can be used for marking the block. | |||
|                 bool isMarked; | |||
|             }; | |||
|              | |||
|             class Partition { | |||
|             public: | |||
|                 /*! | |||
|                  * Creates a partition with one block consisting of all the states. | |||
|                  */ | |||
|                 Partition(std::size_t numberOfStates); | |||
|                  | |||
|                 /*! | |||
|                  * Splits all blocks of the partition such that afterwards all blocks contain only states with the label | |||
|                  * or no labeled state at all. | |||
|                  */ | |||
|                 void splitLabel(storm::storage::BitVector const& statesWithLabel); | |||
|                  | |||
|                 // The list of blocks in the partition. | |||
|                 std::list<Block> blocks; | |||
|                  | |||
|                 // A mapping of states to their blocks. | |||
|                 std::vector<Block*> stateToBlockMapping; | |||
|                  | |||
|                 // A vector containing all the states. It is ordered in a special way such that the blocks only need to | |||
|                 // define their start/end indices. | |||
|                 std::vector<storm::storage::sparse::state_type> states; | |||
|                  | |||
|                 // This vector keeps track of the position of each state in the state vector. | |||
|                 std::vector<storm::storage::sparse::state_type> positions; | |||
|                  | |||
|                 // This vector stores the probabilities of going to the current splitter. | |||
|                 std::vector<ValueType> values; | |||
|                  | |||
|                 std::size_t size() const; | |||
|                  | |||
|                 void print() const; | |||
|             }; | |||
|              | |||
|             void computeBisimulationEquivalenceClasses(storm::models::Dtmc<ValueType> const& model, bool weak); | |||
|              | |||
|             std::size_t splitPartition(storm::storage::SparseMatrix<ValueType> const& backwardTransitions, Block const& splitter, Partition& partition, std::deque<Block*>& splitterQueue); | |||
|         }; | |||
|     } | |||
| } | |||
| 
 | |||
| #endif /* STORM_STORAGE_BISIMULATIONDECOMPOSITION2_H_ */ | |||
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