|  |  | @ -98,7 +98,7 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |              * @param rewardModel The reward model that is to be built. | 
			
		
	
		
			
				
					|  |  |  |              * @return The explicit model that was given by the probabilistic program. | 
			
		
	
		
			
				
					|  |  |  |              */ | 
			
		
	
		
			
				
					|  |  |  |             static std::unique_ptr<storm::models::AbstractModel<ValueType>> translateProgram(storm::prism::Program program, storm::prism::RewardModel const& rewardModel = storm::prism::RewardModel(), std::string const& constantDefinitionString = "") { | 
			
		
	
		
			
				
					|  |  |  |             static std::unique_ptr<storm::models::AbstractModel<ValueType>> translateProgram(storm::prism::Program program, std::string const& rewardModelName = "", std::string const& constantDefinitionString = "") { | 
			
		
	
		
			
				
					|  |  |  |                 // Start by defining the undefined constants in the model. | 
			
		
	
		
			
				
					|  |  |  |                 // First, we need to parse the constant definition string. | 
			
		
	
		
			
				
					|  |  |  |                 std::map<std::string, storm::expressions::Expression> constantDefinitions = storm::utility::prism::parseConstantDefinitionString(program, constantDefinitionString); | 
			
		
	
	
		
			
				
					|  |  | @ -110,6 +110,7 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |                 // all expressions in the program so we can then evaluate them without having to store the values of the | 
			
		
	
		
			
				
					|  |  |  |                 // constants in the state (i.e., valuation). | 
			
		
	
		
			
				
					|  |  |  |                 preparedProgram = preparedProgram.substituteConstants(); | 
			
		
	
		
			
				
					|  |  |  |                 storm::prism::RewardModel const& rewardModel = rewardModelName != "" ? preparedProgram.getRewardModel(rewardModelName) : storm::prism::RewardModel(); | 
			
		
	
		
			
				
					|  |  |  |                  | 
			
		
	
		
			
				
					|  |  |  |                 ModelComponents modelComponents = buildModelComponents(preparedProgram, rewardModel); | 
			
		
	
		
			
				
					|  |  |  |                  | 
			
		
	
	
		
			
				
					|  |  | @ -525,6 +526,7 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |                                      | 
			
		
	
		
			
				
					|  |  |  |                                     // Now add all rewards that match this choice. | 
			
		
	
		
			
				
					|  |  |  |                                     for (auto const& transitionReward : transitionRewards) { | 
			
		
	
		
			
				
					|  |  |  |                                         std::cout << transitionReward.getStatePredicateExpression() << std::endl; | 
			
		
	
		
			
				
					|  |  |  |                                         if (transitionReward.getActionName() == "" && transitionReward.getStatePredicateExpression().evaluateAsBool(stateInformation.reachableStates.at(currentState))) { | 
			
		
	
		
			
				
					|  |  |  |                                             stateToRewardMap[stateProbabilityPair.first] += ValueType(transitionReward.getRewardValueExpression().evaluateAsDouble(stateInformation.reachableStates.at(currentState))); | 
			
		
	
		
			
				
					|  |  |  |                                         } | 
			
		
	
	
		
			
				
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