2 changed files with 73 additions and 5 deletions
			
			
		| @ -1,17 +1,75 @@ | |||
| #include "src/solver/GameSolver.h"
 | |||
| 
 | |||
| #include "src/storage/SparseMatrix.h"
 | |||
| 
 | |||
| #include "src/utility/vector.h"
 | |||
| 
 | |||
| namespace storm { | |||
|     namespace solver { | |||
|         GameSolver::GameSolver(storm::storage::SparseMatrix<storm::storage::sparse::state_type> const& player1Matrix, storm::storage::SparseMatrix<ValueType> const& player2Matrix) : AbstractGameSolver(), player1Matrix(player1Matrix), player2Matrix(player2Matrix) { | |||
|         template <typename ValueType> | |||
|         GameSolver<ValueType>::GameSolver(storm::storage::SparseMatrix<storm::storage::sparse::state_type> const& player1Matrix, storm::storage::SparseMatrix<ValueType> const& player2Matrix) : AbstractGameSolver(), player1Matrix(player1Matrix), player2Matrix(player2Matrix) { | |||
|             // Intentionally left empty.
 | |||
|         } | |||
| 
 | |||
|         GameSolver::GameSolver(storm::storage::SparseMatrix<storm::storage::sparse::state_type> const& player1Matrix, storm::storage::SparseMatrix<ValueType> const& player2Matrix, double precision, uint_fast64_t maximalNumberOfIterations, bool relative) : AbstractGameSolver(precision, maximalNumberOfIterations, relative), player1Matrix(player1Matrix), player2Matrix(player2Matrix) { | |||
|         template <typename ValueType> | |||
|         GameSolver<ValueType>::GameSolver(storm::storage::SparseMatrix<storm::storage::sparse::state_type> const& player1Matrix, storm::storage::SparseMatrix<ValueType> const& player2Matrix, double precision, uint_fast64_t maximalNumberOfIterations, bool relative) : AbstractGameSolver(precision, maximalNumberOfIterations, relative), player1Matrix(player1Matrix), player2Matrix(player2Matrix) { | |||
|             // Intentionally left empty.
 | |||
|         } | |||
| 
 | |||
|         void GameSolver::solveGame(OptimizationDirection player1Goal, OptimizationDirection player2Goal, std::vector<ValueType>& x, storm::dd::Add<Type> const& b) const { | |||
|             // TODO
 | |||
|         template <typename ValueType> | |||
|         void GameSolver<ValueType>::solveGame(OptimizationDirection player1Goal, OptimizationDirection player2Goal, std::vector<ValueType>& x, std::vector<ValueType> const& b) const { | |||
|             // Set up the environment for value iteration.
 | |||
|             uint_fast64_t numberOfPlayer1States = x.size(); | |||
| 
 | |||
|             bool converged = false; | |||
|             std::vector<ValueType> tmpResult(numberOfPlayer1States); | |||
|             std::vector<ValueType> nondetResult(player2Matrix.getRowCount()); | |||
|             std::vector<ValueType> player2Result(player2Matrix.getRowGroupCount()); | |||
| 
 | |||
|             // Now perform the actual value iteration.
 | |||
|             uint_fast64_t iterations = 0; | |||
|             do { | |||
|                 player2Matrix.multiplyWithVector(x, nondetResult); | |||
|                 storm::utility::vector::addVectors(b, nondetResult, nondetResult); | |||
| 
 | |||
|                 if (player2Goal == OptimizationDirection::Minimize) { | |||
|                     storm::utility::vector::reduceVectorMin(nondetResult, player2Result, player2Matrix.getRowGroupIndices()); | |||
|                 } else { | |||
|                     storm::utility::vector::reduceVectorMax(nondetResult, player2Result, player2Matrix.getRowGroupIndices()); | |||
|                 } | |||
| 
 | |||
|                 for (uint_fast64_t pl1State = 0; pl1State < numberOfPlayer1States; ++pl1State) { | |||
|                     uint_fast64_t startRow = player1Matrix.getRowGroupIndices()[pl1State]; | |||
|                     uint_fast64_t endRow = player1Matrix.getRowGroupIndices()[pl1State + 1]; | |||
| 
 | |||
|                     storm::storage::SparseMatrix<storm::storage::sparse::state_type>::const_rows relevantRows = player1Matrix.getRows(startRow, endRow - 1); | |||
|                     storm::storage::SparseMatrix<storm::storage::sparse::state_type>::const_iterator it = relevantRows.begin(); | |||
|                     storm::storage::SparseMatrix<storm::storage::sparse::state_type>::const_iterator ite = relevantRows.end(); | |||
| 
 | |||
|                     // Set the first value.
 | |||
|                     tmpResult[pl1State] = player2Result[it->getColumn()]; | |||
|                     ++it; | |||
| 
 | |||
|                     // Now iterate through the different values and pick the extremal one.
 | |||
|                     if (player1Goal == OptimizationDirection::Minimize) { | |||
|                         for (; it != ite; ++it) { | |||
|                             tmpResult[pl1State] = std::min(tmpResult[pl1State], player2Result[it->getColumn()]); | |||
|                         } | |||
|                     } else { | |||
|                         for (; it != ite; ++it) { | |||
|                             tmpResult[pl1State] = std::max(tmpResult[pl1State], player2Result[it->getColumn()]); | |||
|                         } | |||
|                     } | |||
|                 } | |||
| 
 | |||
|                 // Check if the process converged and set up the new iteration in case we are not done.
 | |||
|                 converged = storm::utility::vector::equalModuloPrecision(x, tmpResult, precision, relative); | |||
|                 std::swap(x, tmpResult); | |||
| 
 | |||
|                 ++iterations; | |||
|             } while (!converged); | |||
|         } | |||
| 
 | |||
|         template class GameSolver<double>; | |||
|     } | |||
| } | |||
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