Matthias Volk
4 years ago
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GPG Key ID: 83A57678F739FCD3
2 changed files with 221 additions and 0 deletions
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#include "DFTTraceSimulator.h"
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namespace storm { |
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namespace dft { |
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namespace simulator { |
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template<typename ValueType> |
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DFTTraceSimulator<ValueType>::DFTTraceSimulator(storm::storage::DFT<ValueType> const& dft, storm::storage::DFTStateGenerationInfo const& stateGenerationInfo, boost::mt19937& randomGenerator) : dft(dft), stateGenerationInfo(stateGenerationInfo), generator(dft, stateGenerationInfo), randomGenerator(randomGenerator) { |
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// Set initial state
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state = generator.createInitialState(); |
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} |
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template<typename ValueType> |
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void DFTTraceSimulator<ValueType>::setRandomNumberGenerator(boost::mt19937& randomNumberGenerator) { |
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this->randomGenerator = randomNumberGenerator; |
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} |
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template<typename ValueType> |
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void DFTTraceSimulator<ValueType>::resetToInitial() { |
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state = generator.createInitialState();; |
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} |
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template<typename ValueType> |
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typename DFTTraceSimulator<ValueType>::DFTStatePointer DFTTraceSimulator<ValueType>::getCurrentState() const { |
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return state; |
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} |
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template<typename ValueType> |
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double DFTTraceSimulator<ValueType>::randomStep() { |
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auto iterFailable = state->getFailableElements().begin(); |
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// Check for absorbing state:
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// - either no relevant event remains (i.e., all relevant events have failed already), or
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// - no BE can fail
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if (!state->hasOperationalRelevantEvent() || iterFailable == state->getFailableElements().end()) { |
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STORM_LOG_TRACE("No sucessor states available for " << state->getId()); |
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return -1; |
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} |
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// Get all failable elements
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if (iterFailable.isFailureDueToDependency()) { |
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if (iterFailable.isConflictingDependency()) { |
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// We take the first dependeny to resolve the non-determinism
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STORM_LOG_WARN("Non-determinism present! We take the dependency with the lowest id"); |
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} |
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STORM_LOG_TRACE("Let dependency " << *iterFailable.getFailBE(dft).second << " fail"); |
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bool res = step(iterFailable); |
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return res ? 0 : -1; |
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} else { |
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// Consider all "normal" BE failures
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// Initialize with first BE
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storm::dft::storage::FailableElements::const_iterator nextFail = iterFailable; |
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double rate = state->getBERate(iterFailable.getFailBE(dft).first->id()); |
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storm::utility::ExponentialDistributionGenerator rateGenerator(rate); |
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double smallestTimebound = rateGenerator.random(randomGenerator); |
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++iterFailable; |
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// Consider all other BEs and find the one which fails first
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for (; iterFailable != state->getFailableElements().end(); ++iterFailable) { |
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auto nextBE = iterFailable.getFailBE(dft).first; |
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rate = state->getBERate(nextBE->id()); |
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rateGenerator = storm::utility::ExponentialDistributionGenerator(rate); |
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double timebound = rateGenerator.random(randomGenerator); |
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if (timebound < smallestTimebound) { |
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// BE fails earlier -> use as nextFail
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nextFail = iterFailable; |
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smallestTimebound = timebound; |
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} |
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} |
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STORM_LOG_TRACE("Let BE " << *nextFail.getFailBE(dft).first << "fail after time " << smallestTimebound); |
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bool res = step(nextFail); |
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return res ? smallestTimebound : -1; |
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} |
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} |
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template<typename ValueType> |
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bool DFTTraceSimulator<ValueType>::step(storm::dft::storage::FailableElements::const_iterator nextFailElement) { |
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if (nextFailElement == state->getFailableElements().end()) { |
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return false; |
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} |
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auto nextBEPair = nextFailElement.getFailBE(dft); |
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auto newState = generator.createSuccessorState(state, nextBEPair.first, nextBEPair.second); |
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// TODO handle PDEP
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if(newState->isInvalid() || newState->isTransient()) { |
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STORM_LOG_TRACE("Step is invalid because new state " << (newState->isInvalid() ? "it is invalid" : "the transient fault is ignored")); |
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return false; |
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} |
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state = newState; |
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return true; |
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} |
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template<typename ValueType> |
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bool DFTTraceSimulator<ValueType>::simulateCompleteTrace(double timebound) { |
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resetToInitial(); |
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double time = 0; |
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while (time <= timebound) { |
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// Check whether DFT failed within timebound
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if (state->hasFailed(dft.getTopLevelIndex())) { |
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STORM_LOG_TRACE("DFT has failed after " << time); |
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return true; |
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} |
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// Generate next state
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double res = randomStep(); |
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STORM_LOG_TRACE("Current state: " << dft.getStateString(state)); |
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if (res < 0) { |
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// No next state can be reached
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STORM_LOG_TRACE("No next state possible in state " << dft.getStateString(state)); |
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return false; |
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} |
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time += res; |
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} |
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// Time is up
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return false; |
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} |
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template class DFTTraceSimulator<double>; |
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} |
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} |
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} |
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#include "storm-dft/generator/DftNextStateGenerator.h" |
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#include "storm-dft/storage/dft/DFT.h" |
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#include "storm-dft/storage/dft/DFTState.h" |
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#include "storm-dft/storage/dft/FailableElements.h" |
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#include "storm/utility/random.h" |
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namespace storm { |
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namespace dft { |
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namespace simulator { |
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/*! |
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* Simulator for DFTs. |
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* A step in the simulation corresponds to the failure of one BE (either on its own or triggered by a dependency) |
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* and the failure propagation through the DFT. |
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* The simulator also allows to randomly generate a next failure according to the failure rates. |
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*/ |
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template<typename ValueType> |
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class DFTTraceSimulator { |
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using DFTStatePointer = std::shared_ptr<storm::storage::DFTState<ValueType>>; |
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public: |
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/*! |
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* Constructor. |
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* |
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* @param dft DFT. |
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* @param stateGenerationInfo Info for state generation. |
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* @param randomGenerator Random number generator. |
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*/ |
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DFTTraceSimulator(storm::storage::DFT<ValueType> const& dft, storm::storage::DFTStateGenerationInfo const& stateGenerationInfo, boost::mt19937& randomGenerator); |
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/*! |
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* Set the random number generator. |
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* |
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* @param randomNumberGenerator Random number generator. |
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*/ |
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void setRandomNumberGenerator(boost::mt19937& randomNumberGenerator); |
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/*! |
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* Set the current state back to the intial state in order to start a new simulation. |
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*/ |
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void resetToInitial(); |
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/*! |
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* Get the current DFT state. |
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* |
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* @return DFTStatePointer DFT state. |
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*/ |
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DFTStatePointer getCurrentState() const; |
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/*! |
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* Perform one simulation step by letting the next element fail. |
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* |
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* @param nextFailElement Iterator giving the next element which should fail. |
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* @return True iff step could be performed successfully. |
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*/ |
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bool step(storm::dft::storage::FailableElements::const_iterator nextFailElement); |
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/*! |
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* Perform a random step by using the random number generator. |
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* |
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* @return double The time which progessed between the last step and this step. |
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* Returns -1 if no next step could be created. |
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*/ |
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double randomStep(); |
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/*! |
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* Perform a complete simulation of a failure trace by using the random number generator. |
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* The simulation starts in the initial state and tries to reach a state where the top-level event of the DFT has failed. |
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* If this target state can be reached within the given timebound, the simulation was successful. |
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* |
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* @param timebound Time bound in which the system failure should occur. |
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* @return True iff a system failure occurred for the generated trace within the time bound. |
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*/ |
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bool simulateCompleteTrace(double timebound); |
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protected: |
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// The DFT used for the generation of next states. |
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storm::storage::DFT<ValueType> const& dft; |
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// General information for the state generation. |
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storm::storage::DFTStateGenerationInfo const& stateGenerationInfo; |
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// Generator for creating next state in DFT |
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storm::generator::DftNextStateGenerator<double> generator; |
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// Current state |
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DFTStatePointer state; |
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// Random number generator |
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boost::mt19937& randomGenerator; |
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}; |
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} |
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} |
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} |
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