@ -14,18 +14,12 @@ namespace storm {
class MemoryStructureBuilder {
public :
/*!
* Initializes a new builder for a memory structure
* @ param numberOfMemoryStates The number of states the resulting memory structure should have
*/
MemoryStructureBuilder ( uint_fast64_t numberOfMemoryStates , storm : : models : : sparse : : Model < ValueType , RewardModelType > const & model ) ;
/*!
/*!
* Initializes a new builder with the data from the provided memory structure
* @ param numberOfMemoryStates The number of states the resulting memory structure should have
* @ param allModelStatesRelevant Consider non - initial model states
* @ param onlyInitialStatesRelevant If true , assume that we only consider the fragment reachable from initial model states . If false , initial memory states need to be provided for * all * model states .
*/
MemoryStructureBuilder ( uint_fast64_t numberOfMemoryStates , storm : : models : : sparse : : Model < ValueType , RewardModelType > const & model , bool onlyInitialStatesRelevant ) ;
MemoryStructureBuilder ( uint_fast64_t numberOfMemoryStates , storm : : models : : sparse : : Model < ValueType , RewardModelType > const & model , bool onlyInitialStatesRelevant = true ) ;
/*!
* Initializes a new builder with the data from the provided memory structure
@ -33,11 +27,11 @@ namespace storm {
MemoryStructureBuilder ( MemoryStructure const & memoryStructure , storm : : models : : sparse : : Model < ValueType , RewardModelType > const & model ) ;
/*!
* Specifies for the given initial state of the model the corresponding initial memory state .
* Specifies for the given state of the model the corresponding initial memory state .
*
* @ note The default initial memory state is 0.
*
* @ param initialModelState the index of an initial state of the model .
* @ param initialModelState the index of a state of the model . Has to be an initial state iff ` onlyInitialStatesRelevant ` is true .
* @ param initialMemoryState the initial memory state associated to the corresponding model state .
*/
void setInitialMemoryState ( uint_fast64_t initialModelState , uint_fast64_t initialMemoryState ) ;