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FilteredRewardModel: added create method that works without a checkout.

tempestpy_adaptions
Tim Quatmann 6 years ago
parent
commit
4322d00034
  1. 26
      src/storm/utility/FilteredRewardModel.h

26
src/storm/utility/FilteredRewardModel.h

@ -8,9 +8,8 @@
namespace storm {
namespace utility {
/*
* This class wraps around a
* This class wraps around a Reward model where certain reward types are disabled.
*/
template <typename RewardModelType>
class FilteredRewardModel {
@ -45,20 +44,25 @@ namespace storm {
RewardModelType const* rewardModel;
};
template <typename ModelType, typename CheckTaskType>
FilteredRewardModel<typename ModelType::RewardModelType> createFilteredRewardModel(ModelType const& model, CheckTaskType const& checkTask) {
auto const& baseRewardModel = checkTask.isRewardModelSet() ? model.getRewardModel(checkTask.getRewardModel()) : model.getUniqueRewardModel();
if (checkTask.getFormula().hasRewardAccumulation()) {
auto const& acc = checkTask.getFormula().getRewardAccumulation();
STORM_LOG_THROW(model.isDiscreteTimeModel() || !acc.isExitSet() || !baseRewardModel.hasStateRewards(), storm::exceptions::NotSupportedException, "Exit rewards for continuous time models are not supported.");
template <typename RewardModelType, typename FormulaType>
FilteredRewardModel<RewardModelType> createFilteredRewardModel(RewardModelType const& baseRewardModel, bool isDiscreteTimeModel, FormulaType const& formula) {
if (formula.hasRewardAccumulation()) {
auto const& acc = formula.getRewardAccumulation();
STORM_LOG_THROW(isDiscreteTimeModel || !acc.isExitSet() || !baseRewardModel.hasStateRewards(), storm::exceptions::NotSupportedException, "Exit rewards for continuous time models are not supported.");
// Check which of the available reward types are allowed.
bool hasStateRewards = model.isDiscreteTimeModel() ? acc.isExitSet() : acc.isTimeSet();
bool hasStateRewards = isDiscreteTimeModel ? acc.isExitSet() : acc.isTimeSet();
bool hasStateActionRewards = acc.isStepsSet();
bool hasTransitionRewards = acc.isStepsSet();
return FilteredRewardModel<typename ModelType::RewardModelType>(baseRewardModel, hasStateRewards, hasStateActionRewards, hasTransitionRewards);
return FilteredRewardModel<RewardModelType>(baseRewardModel, hasStateRewards, hasStateActionRewards, hasTransitionRewards);
} else {
return FilteredRewardModel<typename ModelType::RewardModelType>(baseRewardModel, true, true, true);
return FilteredRewardModel<RewardModelType>(baseRewardModel, true, true, true);
}
}
template <typename ModelType, typename CheckTaskType>
FilteredRewardModel<typename ModelType::RewardModelType> createFilteredRewardModel(ModelType const& model, CheckTaskType const& checkTask) {
auto const& baseRewardModel = checkTask.isRewardModelSet() ? model.getRewardModel(checkTask.getRewardModel()) : model.getUniqueRewardModel();
return createFilteredRewardModel(baseRewardModel, model.isDiscreteTimeModel(), checkTask.getFormula());
}
}
}
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