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Pimped bisimulation a bit.

Former-commit-id: a27ea8b996
tempestpy_adaptions
dehnert 10 years ago
parent
commit
3dfc6a7b74
  1. 2
      CMakeLists.txt
  2. 178
      src/storage/DeterministicModelStrongBisimulationDecomposition.cpp
  3. 31
      src/storage/DeterministicModelStrongBisimulationDecomposition.h

2
CMakeLists.txt

@ -146,7 +146,7 @@ else(CLANG)
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
endif()
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -stdlib=${CLANG_STDLIB} -Wall -pedantic -Wno-unused-variable -DBOOST_RESULT_OF_USE_TR1 -DBOOST_NO_DECLTYPE -ftemplate-depth=1024")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -stdlib=${CLANG_STDLIB} -Wall -pedantic -Wno-unused-variable -DBOOST_RESULT_OF_USE_DECLTYPE -ftemplate-depth=1024")
set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g")

178
src/storage/DeterministicModelStrongBisimulationDecomposition.cpp

@ -4,6 +4,7 @@
#include <unordered_map>
#include <chrono>
#include <iomanip>
#include <boost/iterator/transform_iterator.hpp>
#include "src/utility/graph.h"
#include "src/exceptions/IllegalFunctionCallException.h"
@ -30,15 +31,15 @@ namespace storm {
std::cout << "begin: " << this->begin << " and end: " << this->end << " (number of states: " << this->getNumberOfStates() << ")" << std::endl;
std::cout << "states:" << std::endl;
for (storm::storage::sparse::state_type index = this->begin; index < this->end; ++index) {
std::cout << partition.states[index] << " ";
std::cout << partition.statesAndValues[index].first << " ";
}
std::cout << std::endl << "original: " << std::endl;
for (storm::storage::sparse::state_type index = this->getOriginalBegin(); index < this->end; ++index) {
std::cout << partition.states[index] << " ";
std::cout << partition.statesAndValues[index].first << " ";
}
std::cout << std::endl << "values:" << std::endl;
for (storm::storage::sparse::state_type index = this->begin; index < this->end; ++index) {
std::cout << std::setprecision(3) << partition.values[index] << " ";
std::cout << std::setprecision(3) << partition.statesAndValues[index].second << " ";
}
std::cout << std::endl;
}
@ -245,28 +246,28 @@ namespace storm {
}
template<typename ValueType>
DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::Partition(std::size_t numberOfStates) : stateToBlockMapping(numberOfStates), states(numberOfStates), positions(numberOfStates), values(numberOfStates) {
DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::Partition(std::size_t numberOfStates) : stateToBlockMapping(numberOfStates), statesAndValues(numberOfStates), positions(numberOfStates) {
// Create the block and give it an iterator to itself.
typename std::list<Block>::iterator it = blocks.emplace(this->blocks.end(), 0, numberOfStates, nullptr, nullptr);
it->setIterator(it);
// Set up the different parts of the internal structure.
for (storm::storage::sparse::state_type state = 0; state < numberOfStates; ++state) {
states[state] = state;
statesAndValues[state] = std::make_pair(state, storm::utility::zero<ValueType>());
positions[state] = state;
stateToBlockMapping[state] = &blocks.back();
}
}
template<typename ValueType>
DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::Partition(std::size_t numberOfStates, storm::storage::BitVector const& prob0States, storm::storage::BitVector const& prob1States, std::string const& otherLabel, std::string const& prob1Label) : stateToBlockMapping(numberOfStates), states(numberOfStates), positions(numberOfStates), values(numberOfStates) {
DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::Partition(std::size_t numberOfStates, storm::storage::BitVector const& prob0States, storm::storage::BitVector const& prob1States, std::string const& otherLabel, std::string const& prob1Label) : stateToBlockMapping(numberOfStates), statesAndValues(numberOfStates), positions(numberOfStates) {
typename std::list<Block>::iterator firstIt = blocks.emplace(this->blocks.end(), 0, prob0States.getNumberOfSetBits(), nullptr, nullptr);
Block& firstBlock = *firstIt;
firstBlock.setIterator(firstIt);
storm::storage::sparse::state_type position = 0;
for (auto state : prob0States) {
states[position] = state;
statesAndValues[position] = std::make_pair(state, storm::utility::zero<ValueType>());
positions[state] = position;
stateToBlockMapping[state] = &firstBlock;
++position;
@ -278,7 +279,7 @@ namespace storm {
secondBlock.setIterator(secondIt);
for (auto state : prob1States) {
states[position] = state;
statesAndValues[position] = std::make_pair(state, storm::utility::zero<ValueType>());
positions[state] = position;
stateToBlockMapping[state] = &secondBlock;
++position;
@ -291,7 +292,7 @@ namespace storm {
storm::storage::BitVector otherStates = ~(prob0States | prob1States);
for (auto state : otherStates) {
states[position] = state;
statesAndValues[position] = std::make_pair(state, storm::utility::zero<ValueType>());
positions[state] = position;
stateToBlockMapping[state] = &thirdBlock;
++position;
@ -300,18 +301,16 @@ namespace storm {
template<typename ValueType>
void DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::swapStates(storm::storage::sparse::state_type state1, storm::storage::sparse::state_type state2) {
std::swap(this->states[this->positions[state1]], this->states[this->positions[state2]]);
std::swap(this->values[this->positions[state1]], this->values[this->positions[state2]]);
std::swap(this->statesAndValues[this->positions[state1]], this->statesAndValues[this->positions[state2]]);
std::swap(this->positions[state1], this->positions[state2]);
}
template<typename ValueType>
void DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::swapStatesAtPositions(storm::storage::sparse::state_type position1, storm::storage::sparse::state_type position2) {
storm::storage::sparse::state_type state1 = this->states[position1];
storm::storage::sparse::state_type state2 = this->states[position2];
storm::storage::sparse::state_type state1 = this->statesAndValues[position1].first;
storm::storage::sparse::state_type state2 = this->statesAndValues[position2].first;
std::swap(this->states[position1], this->states[position2]);
std::swap(this->values[position1], this->values[position2]);
std::swap(this->statesAndValues[position1], this->statesAndValues[position2]);
this->positions[state1] = position2;
this->positions[state2] = position1;
@ -329,38 +328,33 @@ namespace storm {
template<typename ValueType>
storm::storage::sparse::state_type const& DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::getState(storm::storage::sparse::state_type position) const {
return this->states[position];
return this->statesAndValues[position].first;
}
template<typename ValueType>
ValueType const& DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::getValue(storm::storage::sparse::state_type state) const {
return this->values[this->positions[state]];
return this->statesAndValues[this->positions[state]].second;
}
template<typename ValueType>
ValueType const& DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::getValueAtPosition(storm::storage::sparse::state_type position) const {
return this->values[position];
return this->statesAndValues[position].second;
}
template<typename ValueType>
void DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::setValue(storm::storage::sparse::state_type state, ValueType value) {
this->values[this->positions[state]] = value;
}
template<typename ValueType>
std::vector<ValueType>& DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::getValues() {
return this->values;
this->statesAndValues[this->positions[state]].second = value;
}
template<typename ValueType>
void DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::increaseValue(storm::storage::sparse::state_type state, ValueType value) {
this->values[this->positions[state]] += value;
this->statesAndValues[this->positions[state]].second += value;
}
template<typename ValueType>
void DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::updateBlockMapping(Block& block, std::vector<storm::storage::sparse::state_type>::iterator first, std::vector<storm::storage::sparse::state_type>::iterator last) {
void DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::updateBlockMapping(Block& block, typename std::vector<std::pair<storm::storage::sparse::state_type, ValueType>>::iterator first, typename std::vector<std::pair<storm::storage::sparse::state_type, ValueType>>::iterator last) {
for (; first != last; ++first) {
this->stateToBlockMapping[*first] = &block;
this->stateToBlockMapping[first->first] = &block;
}
}
@ -380,56 +374,61 @@ namespace storm {
}
template<typename ValueType>
std::vector<storm::storage::sparse::state_type>::iterator DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::getBeginOfStates(Block const& block) {
return this->states.begin() + block.getBegin();
}
template<typename ValueType>
std::vector<storm::storage::sparse::state_type>::iterator DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::getEndOfStates(Block const& block) {
return this->states.begin() + block.getEnd();
typename std::vector<std::pair<storm::storage::sparse::state_type, ValueType>>::iterator DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::getBegin(Block const& block) {
return this->statesAndValues.begin() + block.getBegin();
}
template<typename ValueType>
std::vector<storm::storage::sparse::state_type>::const_iterator DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::getBeginOfStates(Block const& block) const {
return this->states.begin() + block.getBegin();
typename std::vector<std::pair<storm::storage::sparse::state_type, ValueType>>::iterator DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::getEnd(Block const& block) {
return this->statesAndValues.begin() + block.getEnd();
}
template<typename ValueType>
std::vector<storm::storage::sparse::state_type>::const_iterator DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::getEndOfStates(Block const& block) const {
return this->states.begin() + block.getEnd();
typename std::vector<std::pair<storm::storage::sparse::state_type, ValueType>>::const_iterator DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::getBegin(Block const& block) const {
return this->statesAndValues.begin() + block.getBegin();
}
template<typename ValueType>
typename std::vector<ValueType>::iterator DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::getBeginOfValues(Block const& block) {
return this->values.begin() + block.getBegin();
}
template<typename ValueType>
typename std::vector<ValueType>::iterator DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::getEndOfValues(Block const& block) {
return this->values.begin() + block.getEnd();
typename std::vector<std::pair<storm::storage::sparse::state_type, ValueType>>::const_iterator DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::getEnd(Block const& block) const {
return this->statesAndValues.begin() + block.getEnd();
}
template<typename ValueType>
typename DeterministicModelStrongBisimulationDecomposition<ValueType>::Block& DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::splitBlock(Block& block, storm::storage::sparse::state_type position) {
// FIXME: this could be improved by splitting off the smaller of the two resulting blocks.
// In case one of the resulting blocks would be empty, we simply return the current block and do not create
// a new one.
if (position == block.getBegin() || position == block.getEnd()) {
return block;
}
// We only split off the smaller of the two resulting blocks so we don't have to update large parts of the
// block mapping.
bool insertAfterCurrent = false;
if ((block.getBegin() + position) > ((block.getEnd() - block.getBegin()) / 2)) {
// If the splitting position is far in the back, we create the new block after the one we are splitting.
insertAfterCurrent = true;
}
// Actually create the new block and insert it at the correct position.
typename std::list<Block>::iterator selfIt = this->blocks.emplace(block.getIterator(), block.getBegin(), position, block.getPreviousBlockPointer(), &block, block.getLabelPtr());
typename std::list<Block>::iterator selfIt;
if (insertAfterCurrent) {
selfIt = this->blocks.emplace(block.hasNextBlock() ? block.getNextIterator() : this->blocks.end(), position, block.getEnd(), &block, block.getNextBlockPointer(), block.getLabelPtr());
} else {
selfIt = this->blocks.emplace(block.getIterator(), block.getBegin(), position, block.getPreviousBlockPointer(), &block, block.getLabelPtr());
}
selfIt->setIterator(selfIt);
Block& newBlock = *selfIt;
// Make the current block end at the given position.
block.setBegin(position);
// Resize the current block appropriately.
if (insertAfterCurrent) {
block.setEnd(position);
} else {
block.setBegin(position);
}
// Update the mapping of the states in the newly created block.
for (auto it = this->getBeginOfStates(newBlock), ite = this->getEndOfStates(newBlock); it != ite; ++it) {
stateToBlockMapping[*it] = &newBlock;
for (auto it = this->getBegin(newBlock), ite = this->getEnd(newBlock); it != ite; ++it) {
stateToBlockMapping[it->first] = &newBlock;
}
return newBlock;
@ -451,8 +450,8 @@ namespace storm {
newBlock.setIterator(it);
// Update the mapping of the states in the newly created block.
for (auto it = this->getBeginOfStates(newBlock), ite = this->getEndOfStates(newBlock); it != ite; ++it) {
stateToBlockMapping[*it] = &newBlock;
for (auto it = this->getBegin(newBlock), ite = this->getEnd(newBlock); it != ite; ++it) {
stateToBlockMapping[it->first] = &newBlock;
}
return *it;
@ -464,20 +463,20 @@ namespace storm {
Block& block = *blockIterator;
// Sort the range of the block such that all states that have the label are moved to the front.
std::sort(this->getBeginOfStates(block), this->getEndOfStates(block), [&statesWithLabel] (storm::storage::sparse::state_type const& a, storm::storage::sparse::state_type const& b) { return statesWithLabel.get(a) && !statesWithLabel.get(b); } );
std::sort(this->getBegin(block), this->getEnd(block), [&statesWithLabel] (std::pair<storm::storage::sparse::state_type, ValueType> const& a, std::pair<storm::storage::sparse::state_type, ValueType> const& b) { return statesWithLabel.get(a.first) && !statesWithLabel.get(b.first); } );
// Update the positions vector.
storm::storage::sparse::state_type position = block.getBegin();
for (auto stateIt = this->getBeginOfStates(block), stateIte = this->getEndOfStates(block); stateIt != stateIte; ++stateIt, ++position) {
this->positions[*stateIt] = position;
for (auto stateIt = this->getBegin(block), stateIte = this->getEnd(block); stateIt != stateIte; ++stateIt, ++position) {
this->positions[stateIt->first] = position;
}
// Now we can find the first position in the block that does not have the label and create new blocks.
std::vector<storm::storage::sparse::state_type>::iterator it = std::find_if(this->getBeginOfStates(block), this->getEndOfStates(block), [&] (storm::storage::sparse::state_type const& a) { return !statesWithLabel.get(a); });
typename std::vector<std::pair<storm::storage::sparse::state_type, ValueType>>::iterator it = std::find_if(this->getBegin(block), this->getEnd(block), [&] (std::pair<storm::storage::sparse::state_type, ValueType> const& a) { return !statesWithLabel.get(a.first); });
// If not all the states agreed on the validity of the label, we need to split the block.
if (it != this->getBeginOfStates(block) && it != this->getEndOfStates(block)) {
auto cutPoint = std::distance(this->states.begin(), it);
if (it != this->getBegin(block) && it != this->getEnd(block)) {
auto cutPoint = std::distance(this->statesAndValues.begin(), it);
this->splitBlock(block, cutPoint);
} else {
// Otherwise, we simply proceed to the next block.
@ -492,8 +491,8 @@ namespace storm {
}
template<typename ValueType>
std::vector<storm::storage::sparse::state_type>& DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::getStates() {
return this->states;
std::vector<std::pair<storm::storage::sparse::state_type, ValueType>>& DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::getStatesAndValues() {
return this->statesAndValues;
}
template<typename ValueType>
@ -504,14 +503,14 @@ namespace storm {
template<typename ValueType>
bool DeterministicModelStrongBisimulationDecomposition<ValueType>::Partition::check() const {
for (uint_fast64_t state = 0; state < this->positions.size(); ++state) {
if (this->states[this->positions[state]] != state) {
if (this->statesAndValues[this->positions[state]].first != state) {
assert(false);
}
}
for (auto const& block : this->blocks) {
assert(block.check());
for (auto stateIt = this->getBeginOfStates(block), stateIte = this->getEndOfStates(block); stateIt != stateIte; ++stateIt) {
if (this->stateToBlockMapping[*stateIt] != &block) {
for (auto stateIt = this->getBegin(block), stateIte = this->getEnd(block); stateIt != stateIte; ++stateIt) {
if (this->stateToBlockMapping[stateIt->first] != &block) {
assert(false);
}
}
@ -525,8 +524,8 @@ namespace storm {
block.print(*this);
}
std::cout << "states in partition" << std::endl;
for (auto const& state : states) {
std::cout << state << " ";
for (auto const& stateValue : statesAndValues) {
std::cout << stateValue.first << " ";
}
std::cout << std::endl << "positions: " << std::endl;
for (auto const& index : positions) {
@ -675,6 +674,7 @@ namespace storm {
// Then perform the actual splitting until there are no more splitters.
while (!splitterQueue.empty()) {
std::sort(splitterQueue.begin(), splitterQueue.end(), [] (Block const* b1, Block const* b2) { return b1->getNumberOfStates() < b2->getNumberOfStates(); } );
refinePartition(backwardTransitions, *splitterQueue.front(), partition, splitterQueue);
splitterQueue.pop_front();
}
@ -686,16 +686,19 @@ namespace storm {
this->blocks.resize(partition.size());
for (auto const& block : partition.getBlocks()) {
// We need to sort the states to allow for rapid construction of the blocks.
std::sort(partition.getBeginOfStates(block), partition.getEndOfStates(block));
this->blocks[block.getId()] = block_type(partition.getBeginOfStates(block), partition.getEndOfStates(block), true);
std::sort(partition.getBegin(block), partition.getEnd(block), [] (std::pair<storm::storage::sparse::state_type, ValueType> const& a, std::pair<storm::storage::sparse::state_type, ValueType> const& b) { return a.first < b.first; });
// Convert the state-value-pairs to states only.
auto lambda = [] (std::pair<storm::storage::sparse::state_type, ValueType> const& a) -> storm::storage::sparse::state_type { return a.first; };
this->blocks[block.getId()] = block_type(boost::make_transform_iterator(partition.getBegin(block), lambda), boost::make_transform_iterator(partition.getEnd(block), lambda), true);
}
// If we are required to build the quotient model, do so now.
if (buildQuotient) {
this->buildQuotient(model, partition);
}
std::chrono::high_resolution_clock::duration extractionTime = std::chrono::high_resolution_clock::now() - extractionStart;
std::chrono::high_resolution_clock::duration extractionTime = std::chrono::high_resolution_clock::now() - extractionStart;
std::chrono::high_resolution_clock::duration totalTime = std::chrono::high_resolution_clock::now() - totalStart;
if (storm::settings::generalSettings().isShowStatisticsSet()) {
@ -712,34 +715,32 @@ namespace storm {
template<typename ValueType>
void DeterministicModelStrongBisimulationDecomposition<ValueType>::refineBlockProbabilities(Block& block, Partition& partition, std::deque<Block*>& splitterQueue) {
// Sort the states in the block based on their probabilities.
std::sort(partition.getBeginOfStates(block), partition.getEndOfStates(block), [&partition] (storm::storage::sparse::state_type const& a, storm::storage::sparse::state_type const& b) { return partition.getValue(a) < partition.getValue(b); } );
// FIXME: This can probably be done more efficiently.
std::sort(partition.getBeginOfValues(block), partition.getEndOfValues(block));
std::sort(partition.getBegin(block), partition.getEnd(block), [&partition] (std::pair<storm::storage::sparse::state_type, ValueType> const& a, std::pair<storm::storage::sparse::state_type, ValueType> const& b) { return a.second < b.second; } );
// Update the positions vector.
storm::storage::sparse::state_type position = block.getBegin();
for (auto stateIt = partition.getBeginOfStates(block), stateIte = partition.getEndOfStates(block); stateIt != stateIte; ++stateIt, ++position) {
partition.setPosition(*stateIt, position);
for (auto stateIt = partition.getBegin(block), stateIte = partition.getEnd(block); stateIt != stateIte; ++stateIt, ++position) {
partition.setPosition(stateIt->first, position);
}
// Finally, we need to scan the ranges of states that agree on the probability.
storm::storage::sparse::state_type beginIndex = block.getBegin();
storm::storage::sparse::state_type currentIndex = beginIndex;
storm::storage::sparse::state_type endIndex = block.getEnd();
typename std::vector<std::pair<storm::storage::sparse::state_type, ValueType>>::const_iterator begin = partition.getBegin(block);
typename std::vector<std::pair<storm::storage::sparse::state_type, ValueType>>::const_iterator current = begin;
typename std::vector<std::pair<storm::storage::sparse::state_type, ValueType>>::const_iterator end = partition.getEnd(block) - 1;
storm::storage::sparse::state_type currentIndex = block.getBegin();
// Now we can check whether the block needs to be split, which is the case iff the probabilities for the
// first and the last state are different.
while (!comparator.isEqual(partition.getValueAtPosition(beginIndex), partition.getValueAtPosition(endIndex - 1))) {
while (!comparator.isEqual(begin->second, end->second)) {
// Now we scan for the first state in the block that disagrees on the probability value.
// Note that we do not have to check currentIndex for staying within bounds, because we know the matching
// state is within bounds.
ValueType const& currentValue = partition.getValueAtPosition(beginIndex);
ValueType const& currentValue = begin->second;
typename std::vector<ValueType>::const_iterator valueIterator = partition.getValues().begin() + beginIndex + 1;
++begin;
++currentIndex;
while (currentIndex < endIndex && comparator.isEqual(*valueIterator, currentValue)) {
++valueIterator;
while (begin != end && comparator.isEqual(begin->second, currentValue)) {
++begin;
++currentIndex;
}
@ -749,7 +750,6 @@ namespace storm {
splitterQueue.push_back(&newBlock);
newBlock.markAsSplitter();
}
beginIndex = currentIndex;
}
}
@ -759,8 +759,8 @@ namespace storm {
// Iterate over all states of the splitter and check its predecessors.
storm::storage::sparse::state_type currentPosition = splitter.getBegin();
for (auto stateIterator = partition.getBeginOfStates(splitter), stateIte = partition.getEndOfStates(splitter); stateIterator != stateIte; ++stateIterator, ++currentPosition) {
storm::storage::sparse::state_type currentState = *stateIterator;
for (auto stateIterator = partition.getBegin(splitter), stateIte = partition.getEnd(splitter); stateIterator != stateIte; ++stateIterator, ++currentPosition) {
storm::storage::sparse::state_type currentState = stateIterator->first;
uint_fast64_t elementsToSkip = 0;
for (auto const& predecessorEntry : backwardTransitions.getRow(currentState)) {
@ -824,8 +824,8 @@ namespace storm {
}
// Now we can traverse the list of states of the splitter whose predecessors we have not yet explored.
for (auto stateIterator = partition.getStates().begin() + splitter.getOriginalBegin(), stateIte = partition.getStates().begin() + splitter.getMarkedPosition(); stateIterator != stateIte; ++stateIterator) {
storm::storage::sparse::state_type currentState = *stateIterator;
for (auto stateIterator = partition.getStatesAndValues().begin() + splitter.getOriginalBegin(), stateIte = partition.getStatesAndValues().begin() + splitter.getMarkedPosition(); stateIterator != stateIte; ++stateIterator) {
storm::storage::sparse::state_type currentState = stateIterator->first;
for (auto const& predecessorEntry : backwardTransitions.getRow(currentState)) {
storm::storage::sparse::state_type predecessor = predecessorEntry.getColumn();

31
src/storage/DeterministicModelStrongBisimulationDecomposition.h

@ -75,6 +75,7 @@ namespace storm {
public:
typedef typename std::list<Block>::const_iterator const_iterator;
// Creates a new block with the given begin and end.
Block(storm::storage::sparse::state_type begin, storm::storage::sparse::state_type end, Block* prev, Block* next, std::shared_ptr<std::string> const& label = nullptr);
// Prints the block.
@ -284,29 +285,20 @@ namespace storm {
// Retrieves the blocks of the partition.
std::list<Block>& getBlocks();
// Retrieves the vector of all the states.
std::vector<storm::storage::sparse::state_type>& getStates();
// Checks the partition for internal consistency.
bool check() const;
// Returns an iterator to the beginning of the states of the given block.
std::vector<storm::storage::sparse::state_type>::iterator getBeginOfStates(Block const& block);
// Returns an iterator to the beginning of the states of the given block.
std::vector<storm::storage::sparse::state_type>::iterator getEndOfStates(Block const& block);
typename std::vector<std::pair<storm::storage::sparse::state_type, ValueType>>::iterator getBegin(Block const& block);
// Returns an iterator to the beginning of the states of the given block.
std::vector<storm::storage::sparse::state_type>::const_iterator getBeginOfStates(Block const& block) const;
typename std::vector<std::pair<storm::storage::sparse::state_type, ValueType>>::iterator getEnd(Block const& block);
// Returns an iterator to the beginning of the states of the given block.
std::vector<storm::storage::sparse::state_type>::const_iterator getEndOfStates(Block const& block) const;
typename std::vector<std::pair<storm::storage::sparse::state_type, ValueType>>::const_iterator getBegin(Block const& block) const;
// Returns an iterator to the beginning of the states of the given block.
typename std::vector<ValueType>::iterator getBeginOfValues(Block const& block);
// Returns an iterator to the beginning of the states of the given block.
typename std::vector<ValueType>::iterator getEndOfValues(Block const& block);
typename std::vector<std::pair<storm::storage::sparse::state_type, ValueType>>::const_iterator getEnd(Block const& block) const;
// Swaps the positions of the two given states.
void swapStates(storm::storage::sparse::state_type state1, storm::storage::sparse::state_type state2);
@ -339,13 +331,13 @@ namespace storm {
void setValue(storm::storage::sparse::state_type state, ValueType value);
// Retrieves the vector with the probabilities going into the current splitter.
std::vector<ValueType>& getValues();
std::vector<std::pair<storm::storage::sparse::state_type, ValueType>>& getStatesAndValues();
// Increases the value for the given state by the specified amount.
void increaseValue(storm::storage::sparse::state_type state, ValueType value);
// Updates the block mapping for the given range of states to the specified block.
void updateBlockMapping(Block& block, std::vector<storm::storage::sparse::state_type>::iterator first, std::vector<storm::storage::sparse::state_type>::iterator end);
void updateBlockMapping(Block& block, typename std::vector<std::pair<storm::storage::sparse::state_type, ValueType>>::iterator first, typename std::vector<std::pair<storm::storage::sparse::state_type, ValueType>>::iterator end);
// Retrieves the first block of the partition.
Block& getFirstBlock();
@ -356,15 +348,12 @@ namespace storm {
// A mapping of states to their blocks.
std::vector<Block*> stateToBlockMapping;
// A vector containing all the states. It is ordered in a special way such that the blocks only need to
// define their start/end indices.
std::vector<storm::storage::sparse::state_type> states;
// A vector containing all the states and their values. It is ordered in a special way such that the
// blocks only need to define their start/end indices.
std::vector<std::pair<storm::storage::sparse::state_type, ValueType>> statesAndValues;
// This vector keeps track of the position of each state in the state vector.
std::vector<storm::storage::sparse::state_type> positions;
// This vector stores the probabilities of going to the current splitter.
std::vector<ValueType> values;
};
/*!

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