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started working on game solver

Former-commit-id: 59c3528d23
tempestpy_adaptions
dehnert 10 years ago
parent
commit
37cd2ad682
  1. 2
      src/models/ModelType.h
  2. 0
      src/models/symbolic/StochasticTwoPlayerGame.cpp
  3. 69
      src/models/symbolic/StochasticTwoPlayerGame.h

2
src/models/ModelType.h

@ -7,7 +7,7 @@ namespace storm {
namespace models {
// All supported model types.
enum class ModelType {
Dtmc, Ctmc, Mdp, MarkovAutomaton
Dtmc, Ctmc, Mdp, MarkovAutomaton, S2pg
};
std::ostream& operator<<(std::ostream& os, ModelType const& type);

0
src/models/symbolic/StochasticTwoPlayerGame.cpp

69
src/models/symbolic/StochasticTwoPlayerGame.h

@ -0,0 +1,69 @@
#ifndef STORM_MODELS_SYMBOLIC_STOCHASTICTWOPLAYERGAME_H_
#define STORM_MODELS_SYMBOLIC_STOCHASTICTWOPLAYERGAME_H_
#include "src/models/symbolic/NondeterministicModel.h"
#include "src/utility/OsDetection.h"
namespace storm {
namespace models {
namespace symbolic {
/*!
* This class represents a discrete-time Markov decision process.
*/
template<storm::dd::DdType Type>
class StochasticTwoPlayerGame : public NondeterministicModel<Type> {
public:
StochasticTwoPlayerGame(Mdp<Type> const& other) = default;
StochasticTwoPlayerGame& operator=(StochasticTwoPlayerGame<Type> const& other) = default;
#ifndef WINDOWS
StochasticTwoPlayerGame(StochasticTwoPlayerGame<Type>&& other) = default;
StochasticTwoPlayerGame& operator=(StochasticTwoPlayerGame<Type>&& other) = default;
#endif
/*!
* Constructs a model from the given data.
*
* @param modelType The type of the model.
* @param manager The manager responsible for the decision diagrams.
* @param reachableStates A DD representing the reachable states.
* @param initialStates A DD representing the initial states of the model.
* @param transitionMatrix The matrix representing the transitions in the model.
* @param rowVariables The set of row meta variables used in the DDs.
* @param rowExpressionAdapter An object that can be used to translate expressions in terms of the row
* meta variables.
* @param columVariables The set of column meta variables used in the DDs.
* @param columnExpressionAdapter An object that can be used to translate expressions in terms of the
* column meta variables.
* @param rowColumnMetaVariablePairs All pairs of row/column meta variables.
* @param player1Variables The meta variables used to encode the nondeterministic choices of player 1.
* @param player2Variables The meta variables used to encode the nondeterministic choices of player 2.
* @param allNondeterminismVariables The meta variables used to encode the nondeterminism in the model.
* @param labelToExpressionMap A mapping from label names to their defining expressions.
* @param optionalStateRewardVector The reward values associated with the states.
* @param optionalTransitionRewardMatrix The reward values associated with the transitions of the model.
*/
StochasticTwoPlayerGame(std::shared_ptr<storm::dd::DdManager<Type>> manager,
storm::dd::Bdd<Type> reachableStates,
storm::dd::Bdd<Type> initialStates,
storm::dd::Add<Type> transitionMatrix,
std::set<storm::expressions::Variable> const& rowVariables,
std::shared_ptr<storm::adapters::AddExpressionAdapter<Type>> rowExpressionAdapter,
std::set<storm::expressions::Variable> const& columnVariables,
std::shared_ptr<storm::adapters::AddExpressionAdapter<Type>> columnExpressionAdapter,
std::vector<std::pair<storm::expressions::Variable, storm::expressions::Variable>> const& rowColumnMetaVariablePairs,
std::set<storm::expressions::Variable> const& player1Variables,
std::set<storm::expressions::Variable> const& player2Variables,
std::set<storm::expressions::Variable> const& allNondeterminismVariables,
std::map<std::string, storm::expressions::Expression> labelToExpressionMap = std::map<std::string, storm::expressions::Expression>(),
boost::optional<storm::dd::Add<Type>> const& optionalStateRewardVector = boost::optional<storm::dd::Dd<Type>>(),
boost::optional<storm::dd::Add<Type>> const& optionalTransitionRewardMatrix = boost::optional<storm::dd::Dd<Type>>());
};
} // namespace symbolic
} // namespace models
} // namespace storm
#endif /* STORM_MODELS_SYMBOLIC_STOCHASTICTWOPLAYERGAME_H_ */
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