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@ -540,7 +540,6 @@ namespace storm { |
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// Now add all rewards that match this choice. |
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for (auto const& transitionReward : transitionRewards) { |
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std::cout << transitionReward.getStatePredicateExpression() << std::endl; |
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if (transitionReward.getActionName() == "" && transitionReward.getStatePredicateExpression().evaluateAsBool(stateInformation.reachableStates.at(currentState))) { |
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stateToRewardMap[stateProbabilityPair.first] += eval.evaluate(transitionReward.getRewardValueExpression(),stateInformation.reachableStates.at(currentState)); |
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} |
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@ -561,7 +560,6 @@ namespace storm { |
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} |
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} |
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// Now add the resulting distribution as the only choice of the current state. |
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choiceLabels.push_back(globalChoice.getChoiceLabels()); |
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