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@ -185,6 +185,11 @@ namespace storm { |
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storm::utility::graph::GameProb01Result<Type> prob0Max = storm::utility::graph::performProb0(game, transitionMatrixBdd, game.getStates(constraintExpression), targetStates, player1Direction, storm::OptimizationDirection::Maximize, false, false); |
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storm::utility::graph::GameProb01Result<Type> prob0Max = storm::utility::graph::performProb0(game, transitionMatrixBdd, game.getStates(constraintExpression), targetStates, player1Direction, storm::OptimizationDirection::Maximize, false, false); |
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storm::utility::graph::GameProb01Result<Type> prob1Max = storm::utility::graph::performProb1(game, transitionMatrixBdd, game.getStates(constraintExpression), targetStates, player1Direction, storm::OptimizationDirection::Maximize, true, true); |
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storm::utility::graph::GameProb01Result<Type> prob1Max = storm::utility::graph::performProb1(game, transitionMatrixBdd, game.getStates(constraintExpression), targetStates, player1Direction, storm::OptimizationDirection::Maximize, true, true); |
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STORM_LOG_ASSERT(prob0Min.hasPlayer1Strategy(), "Unable to proceed without strategy."); |
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STORM_LOG_ASSERT(prob0Min.hasPlayer2Strategy(), "Unable to proceed without strategy."); |
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STORM_LOG_ASSERT(prob1Max.hasPlayer1Strategy(), "Unable to proceed without strategy."); |
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STORM_LOG_ASSERT(prob1Max.hasPlayer2Strategy(), "Unable to proceed without strategy."); |
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STORM_LOG_DEBUG("Min: " << prob0Min.states.getNonZeroCount() << " no states, " << prob1Min.states.getNonZeroCount() << " yes states."); |
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STORM_LOG_DEBUG("Min: " << prob0Min.states.getNonZeroCount() << " no states, " << prob1Min.states.getNonZeroCount() << " yes states."); |
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STORM_LOG_DEBUG("Max: " << prob0Max.states.getNonZeroCount() << " no states, " << prob1Max.states.getNonZeroCount() << " yes states."); |
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STORM_LOG_DEBUG("Max: " << prob0Max.states.getNonZeroCount() << " no states, " << prob1Max.states.getNonZeroCount() << " yes states."); |
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