@ -22,7 +22,7 @@ namespace storm { 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					        }  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					         
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					        template < typename  ValueType ,  typename  StateType >  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					        PrismNextStateGenerator < ValueType ,  StateType > : : PrismNextStateGenerator ( storm : : prism : : Program  const &  program ,  NextStateGeneratorOptions  const &  options ,  bool )  :  NextStateGenerator < ValueType ,  StateType > ( program . getManager ( ) ,  options ) ,  program ( program ) ,  rewardModels ( )  {  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					        PrismNextStateGenerator < ValueType ,  StateType > : : PrismNextStateGenerator ( storm : : prism : : Program  const &  program ,  NextStateGeneratorOptions  const &  options ,  bool )  :  NextStateGenerator < ValueType ,  StateType > ( program . getManager ( ) ,  options ) ,  program ( program ) ,  rewardModels ( ) ,  hasStateActionRewards ( false )   {  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					            STORM_LOG_TRACE ( " Creating next-state generator for PRISM program:  "  < <  program ) ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					            STORM_LOG_THROW ( ! this - > program . specifiesSystemComposition ( ) ,  storm : : exceptions : : WrongFormatException ,  " The explicit next-state generator currently does not support custom system compositions. " ) ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					                         
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				
					@ -262,7 +262,9 @@ namespace storm { 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					                             
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					                        }  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					                    }  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					                    globalChoice . addReward ( stateActionRewardValue  /  totalExitRate ) ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					                    if  ( hasStateActionRewards )  {  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					                        globalChoice . addReward ( stateActionRewardValue  /  totalExitRate ) ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					                    }  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					                }  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					                 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				
					                // Move the newly fused choice in place.