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CheckTask may now hold info about shielding query

tempestpy_adaptions
Stefan Pranger 4 years ago
parent
commit
102b26b933
  1. 114
      src/storm/modelchecker/CheckTask.h

114
src/storm/modelchecker/CheckTask.h

@ -10,6 +10,7 @@
#include "storm/solver/OptimizationDirection.h"
#include "storm/logic/ComparisonType.h"
#include "storm/logic/PlayerCoalition.h"
#include "storm/logic/ShieldExpression.h"
#include "storm/modelchecker/hints/ModelCheckerHint.h"
#include "storm/exceptions/InvalidOperationException.h"
@ -19,13 +20,13 @@ namespace storm {
namespace logic {
class Formula;
}
namespace modelchecker {
enum class CheckType {
Probabilities, Rewards
};
/*
* This class is used to customize the checking process of a formula.
*/
@ -34,7 +35,7 @@ namespace storm {
public:
template<typename OtherFormulaType, typename OtherValueType>
friend class CheckTask;
/*!
* Creates a task object with the default options for the given formula.
*/
@ -42,10 +43,10 @@ namespace storm {
this->onlyInitialStatesRelevant = onlyInitialStatesRelevant;
this->produceSchedulers = false;
this->qualitative = false;
updateOperatorInformation();
}
/*!
* Copies the check task from the source while replacing the formula with the new one. In particular, this
* changes the formula type of the check task object.
@ -56,7 +57,7 @@ namespace storm {
result.updateOperatorInformation();
return result;
}
/*!
* If the currently specified formula is an OperatorFormula, this method updates the information that is given in the Operator formula.
* Calling this method has no effect if the provided formula is not an operator formula.
@ -67,20 +68,20 @@ namespace storm {
if (operatorFormula.hasOptimalityType()) {
this->optimizationDirection = operatorFormula.getOptimalityType();
}
if (operatorFormula.hasBound()) {
this->bound = operatorFormula.getBound();
}
if (operatorFormula.hasOptimalityType()) {
this->optimizationDirection = operatorFormula.getOptimalityType();
} else if (operatorFormula.hasBound()) {
this->optimizationDirection = operatorFormula.getComparisonType() == storm::logic::ComparisonType::Less || operatorFormula.getComparisonType() == storm::logic::ComparisonType::LessEqual ? OptimizationDirection::Maximize : OptimizationDirection::Minimize;
}
if (formula.get().isProbabilityOperatorFormula()) {
storm::logic::ProbabilityOperatorFormula const& probabilityOperatorFormula = formula.get().asProbabilityOperatorFormula();
if (probabilityOperatorFormula.hasBound()) {
if (storm::utility::isZero(probabilityOperatorFormula.template getThresholdAs<ValueType>()) || storm::utility::isOne(probabilityOperatorFormula.template getThresholdAs<ValueType>())) {
this->qualitative = true;
@ -89,7 +90,7 @@ namespace storm {
} else if (formula.get().isRewardOperatorFormula()) {
storm::logic::RewardOperatorFormula const& rewardOperatorFormula = formula.get().asRewardOperatorFormula();
this->rewardModel = rewardOperatorFormula.getOptionalRewardModelName();
if (rewardOperatorFormula.hasBound()) {
if (storm::utility::isZero(rewardOperatorFormula.template getThresholdAs<ValueType>())) {
this->qualitative = true;
@ -107,49 +108,49 @@ namespace storm {
CheckTask<FormulaType, NewValueType> convertValueType() const {
return CheckTask<FormulaType, NewValueType>(this->formula, this->optimizationDirection, this->playerCoalition, this->rewardModel, this->onlyInitialStatesRelevant, this->bound, this->qualitative, this->produceSchedulers, this->hint);
}
/*!
* Retrieves the formula from this task.
*/
FormulaType const& getFormula() const {
return formula.get();
}
/*!
* Retrieves whether an optimization direction was set.
*/
bool isOptimizationDirectionSet() const {
return static_cast<bool>(optimizationDirection);
}
/*!
* Retrieves the optimization direction (if set).
*/
storm::OptimizationDirection const& getOptimizationDirection() const {
return optimizationDirection.get();
}
/*!
* Sets the optimization direction.
*/
void setOptimizationDirection(storm::OptimizationDirection const& dir) {
optimizationDirection = dir;
}
/*!
* Retrieves whether a player coalition was set.
*/
bool isPlayerCoalitionSet() const {
return static_cast<bool>(playerCoalition);
}
/*!
* Retrieves the player coalition (if set).
*/
storm::logic::PlayerCoalition const& getPlayerCoalition() const {
return playerCoalition.get();
}
/*!
* Sets the player coalition.
*/
@ -157,28 +158,28 @@ namespace storm {
playerCoalition = coalition;
return *this;
}
/*!
* Retrieves whether a reward model was set.
*/
bool isRewardModelSet() const {
return static_cast<bool>(rewardModel);
}
/*!
* Retrieves the reward model over which to perform the checking (if set).
*/
std::string const& getRewardModel() const {
return rewardModel.get();
}
/*!
* Retrieves whether only the initial states are relevant in the computation.
*/
bool isOnlyInitialStatesRelevantSet() const {
return onlyInitialStatesRelevant;
}
/*!
* Sets whether only initial states are relevant.
*/
@ -186,14 +187,37 @@ namespace storm {
this->onlyInitialStatesRelevant = value;
return *this;
}
/*
* TODO
*/
bool isShieldingTask() const {
return static_cast<bool>(shieldingExpression);
}
/*
* TODO
*/
std::shared_ptr<storm::logic::ShieldExpression const> getShieldingExpression() const {
return shieldingExpression.get();
}
/*
* TODO
*/
CheckTask<FormulaType, ValueType>& setShieldingExpression(std::shared_ptr<storm::logic::ShieldExpression const> const& shieldingExpression) {
this->shieldingExpression = shieldingExpression;
this->produceSchedulers = true;
return *this;
}
/*!
* Retrieves whether there is a bound with which the values for the states will be compared.
*/
bool isBoundSet() const {
return static_cast<bool>(bound);
}
/*!
* Retrieves the value of the bound (if set).
*/
@ -201,14 +225,14 @@ namespace storm {
STORM_LOG_THROW(!bound.get().threshold.containsVariables(), storm::exceptions::InvalidOperationException, "Cannot evaluate threshold '" << bound.get().threshold << "' as it contains undefined constants.");
return storm::utility::convertNumber<ValueType>(bound.get().threshold.evaluateAsRational());
}
/*!
* Retrieves the comparison type of the bound (if set).
*/
storm::logic::ComparisonType const& getBoundComparisonType() const {
return bound.get().comparisonType;
}
/*!
* Retrieves the bound (if set).
*/
@ -238,46 +262,46 @@ namespace storm {
void setQualitative(bool value) {
qualitative = value;
}
/*!
* Sets whether to produce schedulers (if supported).
*/
void setProduceSchedulers(bool produceSchedulers = true) {
this->produceSchedulers = produceSchedulers;
}
/*!
* Retrieves whether scheduler(s) are to be produced (if supported).
*/
bool isProduceSchedulersSet() const {
return produceSchedulers;
}
/*!
* sets a hint that might contain information that speeds up the modelchecking process (if supported by the model checker)
*/
void setHint(std::shared_ptr<ModelCheckerHint> const& hint) {
this->hint = hint;
}
/*!
* Retrieves a hint that might contain information that speeds up the modelchecking process (if supported by the model checker)
*/
ModelCheckerHint const& getHint() const {
return *hint;
}
ModelCheckerHint& getHint() {
return *hint;
}
/*!
* Conversion operator that strips the type of the formula.
*/
operator CheckTask<storm::logic::Formula, ValueType>() const {
return this->substituteFormula<storm::logic::Formula>(this->getFormula());
}
private:
/*!
* Creates a task object with the given options.
@ -297,36 +321,42 @@ namespace storm {
CheckTask(std::reference_wrapper<FormulaType const> const& formula, boost::optional<storm::OptimizationDirection> const& optimizationDirection, boost::optional<storm::logic::PlayerCoalition> playerCoalition, boost::optional<std::string> const& rewardModel, bool onlyInitialStatesRelevant, boost::optional<storm::logic::Bound> const& bound, bool qualitative, bool produceSchedulers, std::shared_ptr<ModelCheckerHint> const& hint) : formula(formula), optimizationDirection(optimizationDirection), playerCoalition(playerCoalition), rewardModel(rewardModel), onlyInitialStatesRelevant(onlyInitialStatesRelevant), bound(bound), qualitative(qualitative), produceSchedulers(produceSchedulers), hint(hint) {
// Intentionally left empty.
}
// The formula that is to be checked.
std::reference_wrapper<FormulaType const> formula;
// If set, the probabilities will be minimized/maximized.
boost::optional<storm::OptimizationDirection> optimizationDirection;
// If set, the given coalitions of players will be assumed.
boost::optional<storm::logic::PlayerCoalition> playerCoalition;
// If set, the reward property has to be interpreted over this model.
boost::optional<std::string> rewardModel;
// If set to true, the model checker may decide to only compute the values for the initial states.
bool onlyInitialStatesRelevant;
// If set to true, we will create the appropriate shield.
bool shieldingTask = false;
// The according ShieldExpression.
boost::optional<std::shared_ptr<storm::logic::ShieldExpression const>> shieldingExpression;
// The bound with which the states will be compared.
boost::optional<storm::logic::Bound> bound;
// A flag specifying whether the property needs to be checked qualitatively, i.e. compared with bounds 0/1.
bool qualitative;
// If supported by the model checker and the model formalism, schedulers to achieve a value will be produced
// if this flag is set.
bool produceSchedulers;
// A hint that might contain information that speeds up the modelchecking process (if supported by the model checker)
std::shared_ptr<ModelCheckerHint> hint;
};
}
}

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