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@ -24,8 +24,6 @@ namespace storm { |
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static std::vector<ValueType> computeUntilProbabilities(bool minimize, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool qualitative, storm::utility::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory); |
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static std::vector<ValueType> computeUntilProbabilities(bool minimize, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::utility::solver::MinMaxLinearEquationSolverFactory<ValueType> const& MinMaxLinearEquationSolverFactory, bool qualitative); |
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static std::vector<ValueType> computeInstantaneousRewards(bool minimize, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, RewardModelType const& rewardModel, uint_fast64_t stepCount, storm::utility::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory); |
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static std::vector<ValueType> computeCumulativeRewards(bool minimize, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, RewardModelType const& rewardModel, uint_fast64_t stepBound, storm::utility::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory); |
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