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@ -483,7 +483,7 @@ namespace storm { |
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storm::dd::Add<Type, ValueType> initialStatesAdd = game.getInitialStates().template toAdd<ValueType>(); |
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storm::dd::Add<Type, ValueType> initialStatesAdd = game.getInitialStates().template toAdd<ValueType>(); |
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storm::dd::Bdd<Type> combinedMinPlayer1QualitativeStrategies = (qualitativeResult.prob0Min.getPlayer1Strategy() || qualitativeResult.prob1Min.getPlayer1Strategy()); |
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storm::dd::Bdd<Type> combinedMinPlayer1QualitativeStrategies = (qualitativeResult.prob0Min.getPlayer1Strategy() || qualitativeResult.prob1Min.getPlayer1Strategy()); |
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storm::dd::Bdd<Type> combinedMinPlayer2QualitativeStrategies = (qualitativeResult.prob0Max.getPlayer2Strategy() || qualitativeResult.prob1Max.getPlayer2Strategy()); |
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storm::dd::Bdd<Type> combinedMinPlayer2QualitativeStrategies = (qualitativeResult.prob0Min.getPlayer2Strategy() || qualitativeResult.prob1Min.getPlayer2Strategy()); |
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// The minimal value after qualitative checking can only be zero. It it was 1, we could have given
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// The minimal value after qualitative checking can only be zero. It it was 1, we could have given
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// the result right away.
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// the result right away.
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