You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

46 lines
1.8 KiB

  1. ============================================================================
  2. STLSoft - Install
  3. ; Created: 29th March 2002
  4. ; Updated: 19th August 2012
  5. ============================================================================
  6. STLSoft is a 100% header-only library, and so requires no building.
  7. It is recommended that you define an STLSOFT environment variable.
  8. For example, if you're using UNIX and you install
  9. to /usr/local/stlsoft/stlsoft-1.9.116 then you should set the environment
  10. variable STLSOFT to /usr/local/stlsoft/stlsoft-1.9.116 in which case the
  11. file stlsoft/stlsoft.h will be located in
  12. $STLSOFT/include/stlsoft/stlsoft.h
  13. Conversely, if you're using Windows and you intall
  14. to C:\3pty\STLSoft\stlsoft-1.9.116 then you should set the environment
  15. variable STLSoft to C:\3pty\STLSoft\stlsoft-1.9.116 in which case the
  16. file stlsoft/stlsoft.h will be located in
  17. C:\3pty\STLSoft\stlsoft-1.9.116\stlsoft\stlsoft.h
  18. The makefiles / project files of several other open-source projects expect
  19. this symbol, including:
  20. * b64 http://synesis.com.au/software/b64.html
  21. * FastFormat http://fastformat.org/
  22. * flecxx http://flecxx.org/
  23. * Open-RJ http://openrj.org/
  24. * Pantheios http://pantheios.org/
  25. * recls http://recls.org/
  26. * shwild http://shwild.org/
  27. * xContract http://xcontract.org/
  28. * xCover http://xcover.org/
  29. * xTests http://xtests.org/
  30. If you're using STLSoft on UNIX, you might want to apply dos2unix over all
  31. the files before using it. You *must* do this if you're using the SunPro
  32. C compiler.
  33. NOTE: If you're using STLSoft 1.10 in alpha (delta) form, please consult
  34. FAQ #6 in the accompanying FAQ.txt file.
  35. =============================== End of file ================================