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#include <iostream>
#include <StormEigen/Core>
#include <StormEigen/Geometry>
#include <bench/BenchTimer.h>
using namespace StormEigen;
template<typename Quat> STORMEIGEN_DONT_INLINE void quatmul_default(const Quat& a, const Quat& b, Quat& c) { c = a * b; }
template<typename Quat> STORMEIGEN_DONT_INLINE void quatmul_novec(const Quat& a, const Quat& b, Quat& c) { c = internal::quat_product<0, Quat, Quat, typename Quat::Scalar, Aligned>::run(a,b); }
template<typename Quat> void bench(const std::string& label) { int tries = 10; int rep = 1000000; BenchTimer t; Quat a(4, 1, 2, 3); Quat b(2, 3, 4, 5); Quat c; std::cout.precision(3); BENCH(t, tries, rep, quatmul_default(a,b,c)); std::cout << label << " default " << 1e3*t.best(CPU_TIMER) << "ms \t" << 1e-6*double(rep)/(t.best(CPU_TIMER)) << " M mul/s\n"; BENCH(t, tries, rep, quatmul_novec(a,b,c)); std::cout << label << " novec " << 1e3*t.best(CPU_TIMER) << "ms \t" << 1e-6*double(rep)/(t.best(CPU_TIMER)) << " M mul/s\n"; }
int main() { bench<Quaternionf>("float "); bench<Quaterniond>("double");
return 0;
}
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