|
|
// This file is part of Eigen, a lightweight C++ template library
// for linear algebra.
//
// Copyright (C) 2008-2009 Gael Guennebaud <gael.guennebaud@inria.fr>
//
// This Source Code Form is subject to the terms of the Mozilla
// Public License v. 2.0. If a copy of the MPL was not distributed
// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
#include "main.h"
#include <Eigen/Geometry>
#include <Eigen/LU>
#include <Eigen/SVD>
template<typename Scalar, int Mode, int Options> void non_projective_only() { /* this test covers the following files:
Cross.h Quaternion.h, Transform.cpp */ typedef Matrix<Scalar,2,2> Matrix2; typedef Matrix<Scalar,3,3> Matrix3; typedef Matrix<Scalar,4,4> Matrix4; typedef Matrix<Scalar,2,1> Vector2; typedef Matrix<Scalar,3,1> Vector3; typedef Matrix<Scalar,4,1> Vector4; typedef Quaternion<Scalar> Quaternionx; typedef AngleAxis<Scalar> AngleAxisx; typedef Transform<Scalar,2,Mode,Options> Transform2; typedef Transform<Scalar,3,Mode,Options> Transform3; typedef Transform<Scalar,2,Isometry,Options> Isometry2; typedef Transform<Scalar,3,Isometry,Options> Isometry3; typedef typename Transform3::MatrixType MatrixType; typedef DiagonalMatrix<Scalar,2> AlignedScaling2; typedef DiagonalMatrix<Scalar,3> AlignedScaling3; typedef Translation<Scalar,2> Translation2; typedef Translation<Scalar,3> Translation3;
Vector3 v0 = Vector3::Random(), v1 = Vector3::Random();
Transform3 t0, t1, t2;
Scalar a = internal::random<Scalar>(-Scalar(M_PI), Scalar(M_PI));
Quaternionx q1, q2;
q1 = AngleAxisx(a, v0.normalized());
t0 = Transform3::Identity(); VERIFY_IS_APPROX(t0.matrix(), Transform3::MatrixType::Identity());
t0.linear() = q1.toRotationMatrix();
v0 << 50, 2, 1; t0.scale(v0);
VERIFY_IS_APPROX( (t0 * Vector3(1,0,0)).template head<3>().norm(), v0.x());
t0.setIdentity(); t1.setIdentity(); v1 << 1, 2, 3; t0.linear() = q1.toRotationMatrix(); t0.pretranslate(v0); t0.scale(v1); t1.linear() = q1.conjugate().toRotationMatrix(); t1.prescale(v1.cwiseInverse()); t1.translate(-v0);
VERIFY((t0 * t1).matrix().isIdentity(test_precision<Scalar>()));
t1.fromPositionOrientationScale(v0, q1, v1); VERIFY_IS_APPROX(t1.matrix(), t0.matrix()); VERIFY_IS_APPROX(t1*v1, t0*v1);
// translation * vector
t0.setIdentity(); t0.translate(v0); VERIFY_IS_APPROX((t0 * v1).template head<3>(), Translation3(v0) * v1);
// AlignedScaling * vector
t0.setIdentity(); t0.scale(v0); VERIFY_IS_APPROX((t0 * v1).template head<3>(), AlignedScaling3(v0) * v1); }
template<typename Scalar, int Mode, int Options> void transformations() { /* this test covers the following files:
Cross.h Quaternion.h, Transform.cpp */ typedef Matrix<Scalar,2,2> Matrix2; typedef Matrix<Scalar,3,3> Matrix3; typedef Matrix<Scalar,4,4> Matrix4; typedef Matrix<Scalar,2,1> Vector2; typedef Matrix<Scalar,3,1> Vector3; typedef Matrix<Scalar,4,1> Vector4; typedef Quaternion<Scalar> Quaternionx; typedef AngleAxis<Scalar> AngleAxisx; typedef Transform<Scalar,2,Mode,Options> Transform2; typedef Transform<Scalar,3,Mode,Options> Transform3; typedef Transform<Scalar,2,Isometry,Options> Isometry2; typedef Transform<Scalar,3,Isometry,Options> Isometry3; typedef typename Transform3::MatrixType MatrixType; typedef DiagonalMatrix<Scalar,2> AlignedScaling2; typedef DiagonalMatrix<Scalar,3> AlignedScaling3; typedef Translation<Scalar,2> Translation2; typedef Translation<Scalar,3> Translation3;
Vector3 v0 = Vector3::Random(), v1 = Vector3::Random(); Matrix3 matrot1, m;
Scalar a = internal::random<Scalar>(-Scalar(M_PI), Scalar(M_PI)); Scalar s0 = internal::random<Scalar>();
VERIFY_IS_APPROX(v0, AngleAxisx(a, v0.normalized()) * v0); VERIFY_IS_APPROX(-v0, AngleAxisx(Scalar(M_PI), v0.unitOrthogonal()) * v0); VERIFY_IS_APPROX(internal::cos(a)*v0.squaredNorm(), v0.dot(AngleAxisx(a, v0.unitOrthogonal()) * v0)); m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint(); VERIFY_IS_APPROX(Matrix3::Identity(), m * AngleAxisx(a, v0.normalized())); VERIFY_IS_APPROX(Matrix3::Identity(), AngleAxisx(a, v0.normalized()) * m);
Quaternionx q1, q2; q1 = AngleAxisx(a, v0.normalized()); q2 = AngleAxisx(a, v1.normalized());
// rotation matrix conversion
matrot1 = AngleAxisx(Scalar(0.1), Vector3::UnitX()) * AngleAxisx(Scalar(0.2), Vector3::UnitY()) * AngleAxisx(Scalar(0.3), Vector3::UnitZ()); VERIFY_IS_APPROX(matrot1 * v1, AngleAxisx(Scalar(0.1), Vector3(1,0,0)).toRotationMatrix() * (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).toRotationMatrix() * (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).toRotationMatrix() * v1)));
// angle-axis conversion
AngleAxisx aa = AngleAxisx(q1); VERIFY_IS_APPROX(q1 * v1, Quaternionx(aa) * v1); VERIFY_IS_NOT_APPROX(q1 * v1, Quaternionx(AngleAxisx(aa.angle()*2,aa.axis())) * v1);
aa.fromRotationMatrix(aa.toRotationMatrix()); VERIFY_IS_APPROX(q1 * v1, Quaternionx(aa) * v1); VERIFY_IS_NOT_APPROX(q1 * v1, Quaternionx(AngleAxisx(aa.angle()*2,aa.axis())) * v1);
// AngleAxis
VERIFY_IS_APPROX(AngleAxisx(a,v1.normalized()).toRotationMatrix(), Quaternionx(AngleAxisx(a,v1.normalized())).toRotationMatrix());
AngleAxisx aa1; m = q1.toRotationMatrix(); aa1 = m; VERIFY_IS_APPROX(AngleAxisx(m).toRotationMatrix(), Quaternionx(m).toRotationMatrix());
// Transform
// TODO complete the tests !
a = 0; while (internal::abs(a)<Scalar(0.1)) a = internal::random<Scalar>(-Scalar(0.4)*Scalar(M_PI), Scalar(0.4)*Scalar(M_PI)); q1 = AngleAxisx(a, v0.normalized()); Transform3 t0, t1, t2;
// first test setIdentity() and Identity()
t0.setIdentity(); VERIFY_IS_APPROX(t0.matrix(), Transform3::MatrixType::Identity()); t0.matrix().setZero(); t0 = Transform3::Identity(); VERIFY_IS_APPROX(t0.matrix(), Transform3::MatrixType::Identity());
t0.setIdentity(); t1.setIdentity(); v1 << 1, 2, 3; t0.linear() = q1.toRotationMatrix(); t0.pretranslate(v0); t0.scale(v1); t1.linear() = q1.conjugate().toRotationMatrix(); t1.prescale(v1.cwiseInverse()); t1.translate(-v0);
VERIFY((t0 * t1).matrix().isIdentity(test_precision<Scalar>()));
t1.fromPositionOrientationScale(v0, q1, v1); VERIFY_IS_APPROX(t1.matrix(), t0.matrix());
t0.setIdentity(); t0.scale(v0).rotate(q1.toRotationMatrix()); t1.setIdentity(); t1.scale(v0).rotate(q1); VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
t0.setIdentity(); t0.scale(v0).rotate(AngleAxisx(q1)); VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
VERIFY_IS_APPROX(t0.scale(a).matrix(), t1.scale(Vector3::Constant(a)).matrix()); VERIFY_IS_APPROX(t0.prescale(a).matrix(), t1.prescale(Vector3::Constant(a)).matrix());
// More transform constructors, operator=, operator*=
Matrix3 mat3 = Matrix3::Random(); Matrix4 mat4; mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose(); Transform3 tmat3(mat3), tmat4(mat4); if(Mode!=int(AffineCompact)) tmat4.matrix()(3,3) = Scalar(1); VERIFY_IS_APPROX(tmat3.matrix(), tmat4.matrix());
Scalar a3 = internal::random<Scalar>(-Scalar(M_PI), Scalar(M_PI)); Vector3 v3 = Vector3::Random().normalized(); AngleAxisx aa3(a3, v3); Transform3 t3(aa3); Transform3 t4; t4 = aa3; VERIFY_IS_APPROX(t3.matrix(), t4.matrix()); t4.rotate(AngleAxisx(-a3,v3)); VERIFY_IS_APPROX(t4.matrix(), MatrixType::Identity()); t4 *= aa3; VERIFY_IS_APPROX(t3.matrix(), t4.matrix());
v3 = Vector3::Random(); Translation3 tv3(v3); Transform3 t5(tv3); t4 = tv3; VERIFY_IS_APPROX(t5.matrix(), t4.matrix()); t4.translate(-v3); VERIFY_IS_APPROX(t4.matrix(), MatrixType::Identity()); t4 *= tv3; VERIFY_IS_APPROX(t5.matrix(), t4.matrix());
AlignedScaling3 sv3(v3); Transform3 t6(sv3); t4 = sv3; VERIFY_IS_APPROX(t6.matrix(), t4.matrix()); t4.scale(v3.cwiseInverse()); VERIFY_IS_APPROX(t4.matrix(), MatrixType::Identity()); t4 *= sv3; VERIFY_IS_APPROX(t6.matrix(), t4.matrix());
// matrix * transform
VERIFY_IS_APPROX((t3.matrix()*t4).matrix(), (t3*t4).matrix());
// chained Transform product
VERIFY_IS_APPROX(((t3*t4)*t5).matrix(), (t3*(t4*t5)).matrix());
// check that Transform product doesn't have aliasing problems
t5 = t4; t5 = t5*t5; VERIFY_IS_APPROX(t5, t4*t4);
// 2D transformation
Transform2 t20, t21; Vector2 v20 = Vector2::Random(); Vector2 v21 = Vector2::Random(); for (int k=0; k<2; ++k) if (internal::abs(v21[k])<Scalar(1e-3)) v21[k] = Scalar(1e-3); t21.setIdentity(); t21.linear() = Rotation2D<Scalar>(a).toRotationMatrix(); VERIFY_IS_APPROX(t20.fromPositionOrientationScale(v20,a,v21).matrix(), t21.pretranslate(v20).scale(v21).matrix());
t21.setIdentity(); t21.linear() = Rotation2D<Scalar>(-a).toRotationMatrix(); VERIFY( (t20.fromPositionOrientationScale(v20,a,v21) * (t21.prescale(v21.cwiseInverse()).translate(-v20))).matrix().isIdentity(test_precision<Scalar>()) );
// Transform - new API
// 3D
t0.setIdentity(); t0.rotate(q1).scale(v0).translate(v0); // mat * aligned scaling and mat * translation
t1 = (Matrix3(q1) * AlignedScaling3(v0)) * Translation3(v0); VERIFY_IS_APPROX(t0.matrix(), t1.matrix()); t1 = (Matrix3(q1) * Eigen::Scaling(v0)) * Translation3(v0); VERIFY_IS_APPROX(t0.matrix(), t1.matrix()); t1 = (q1 * Eigen::Scaling(v0)) * Translation3(v0); VERIFY_IS_APPROX(t0.matrix(), t1.matrix()); // mat * transformation and aligned scaling * translation
t1 = Matrix3(q1) * (AlignedScaling3(v0) * Translation3(v0)); VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
t0.setIdentity(); t0.scale(s0).translate(v0); t1 = Eigen::Scaling(s0) * Translation3(v0); VERIFY_IS_APPROX(t0.matrix(), t1.matrix()); t0.prescale(s0); t1 = Eigen::Scaling(s0) * t1; VERIFY_IS_APPROX(t0.matrix(), t1.matrix()); t0 = t3; t0.scale(s0); t1 = t3 * Eigen::Scaling(s0,s0,s0); VERIFY_IS_APPROX(t0.matrix(), t1.matrix()); t0.prescale(s0); t1 = Eigen::Scaling(s0,s0,s0) * t1; VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
t0.setIdentity(); t0.prerotate(q1).prescale(v0).pretranslate(v0); // translation * aligned scaling and transformation * mat
t1 = (Translation3(v0) * AlignedScaling3(v0)) * Transform3(q1); VERIFY_IS_APPROX(t0.matrix(), t1.matrix()); // scaling * mat and translation * mat
t1 = Translation3(v0) * (AlignedScaling3(v0) * Transform3(q1)); VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
t0.setIdentity(); t0.scale(v0).translate(v0).rotate(q1); // translation * mat and aligned scaling * transformation
t1 = AlignedScaling3(v0) * (Translation3(v0) * Transform3(q1)); VERIFY_IS_APPROX(t0.matrix(), t1.matrix()); // transformation * aligned scaling
t0.scale(v0); t1 *= AlignedScaling3(v0); VERIFY_IS_APPROX(t0.matrix(), t1.matrix()); // transformation * translation
t0.translate(v0); t1 = t1 * Translation3(v0); VERIFY_IS_APPROX(t0.matrix(), t1.matrix()); // translation * transformation
t0.pretranslate(v0); t1 = Translation3(v0) * t1; VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
// transform * quaternion
t0.rotate(q1); t1 = t1 * q1; VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
// translation * quaternion
t0.translate(v1).rotate(q1); t1 = t1 * (Translation3(v1) * q1); VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
// aligned scaling * quaternion
t0.scale(v1).rotate(q1); t1 = t1 * (AlignedScaling3(v1) * q1); VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
// quaternion * transform
t0.prerotate(q1); t1 = q1 * t1; VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
// quaternion * translation
t0.rotate(q1).translate(v1); t1 = t1 * (q1 * Translation3(v1)); VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
// quaternion * aligned scaling
t0.rotate(q1).scale(v1); t1 = t1 * (q1 * AlignedScaling3(v1)); VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
// test transform inversion
t0.setIdentity(); t0.translate(v0); t0.linear().setRandom(); Matrix4 t044 = Matrix4::Zero(); t044(3,3) = 1; t044.block(0,0,t0.matrix().rows(),4) = t0.matrix(); VERIFY_IS_APPROX(t0.inverse(Affine).matrix(), t044.inverse().block(0,0,t0.matrix().rows(),4)); t0.setIdentity(); t0.translate(v0).rotate(q1); t044 = Matrix4::Zero(); t044(3,3) = 1; t044.block(0,0,t0.matrix().rows(),4) = t0.matrix(); VERIFY_IS_APPROX(t0.inverse(Isometry).matrix(), t044.inverse().block(0,0,t0.matrix().rows(),4));
Matrix3 mat_rotation, mat_scaling; t0.setIdentity(); t0.translate(v0).rotate(q1).scale(v1); t0.computeRotationScaling(&mat_rotation, &mat_scaling); VERIFY_IS_APPROX(t0.linear(), mat_rotation * mat_scaling); VERIFY_IS_APPROX(mat_rotation*mat_rotation.adjoint(), Matrix3::Identity()); VERIFY_IS_APPROX(mat_rotation.determinant(), Scalar(1)); t0.computeScalingRotation(&mat_scaling, &mat_rotation); VERIFY_IS_APPROX(t0.linear(), mat_scaling * mat_rotation); VERIFY_IS_APPROX(mat_rotation*mat_rotation.adjoint(), Matrix3::Identity()); VERIFY_IS_APPROX(mat_rotation.determinant(), Scalar(1));
// test casting
Transform<float,3,Mode> t1f = t1.template cast<float>(); VERIFY_IS_APPROX(t1f.template cast<Scalar>(),t1); Transform<double,3,Mode> t1d = t1.template cast<double>(); VERIFY_IS_APPROX(t1d.template cast<Scalar>(),t1);
Translation3 tr1(v0); Translation<float,3> tr1f = tr1.template cast<float>(); VERIFY_IS_APPROX(tr1f.template cast<Scalar>(),tr1); Translation<double,3> tr1d = tr1.template cast<double>(); VERIFY_IS_APPROX(tr1d.template cast<Scalar>(),tr1);
AngleAxis<float> aa1f = aa1.template cast<float>(); VERIFY_IS_APPROX(aa1f.template cast<Scalar>(),aa1); AngleAxis<double> aa1d = aa1.template cast<double>(); VERIFY_IS_APPROX(aa1d.template cast<Scalar>(),aa1);
Rotation2D<Scalar> r2d1(internal::random<Scalar>()); Rotation2D<float> r2d1f = r2d1.template cast<float>(); VERIFY_IS_APPROX(r2d1f.template cast<Scalar>(),r2d1); Rotation2D<double> r2d1d = r2d1.template cast<double>(); VERIFY_IS_APPROX(r2d1d.template cast<Scalar>(),r2d1);
t20 = Translation2(v20) * (Rotation2D<Scalar>(s0) * Scaling(s0)); t21 = Translation2(v20) * Rotation2D<Scalar>(s0) * Scaling(s0); VERIFY_IS_APPROX(t20,t21); }
template<typename Scalar> void transform_alignment() { typedef Transform<Scalar,3,Projective,AutoAlign> Projective3a; typedef Transform<Scalar,3,Projective,DontAlign> Projective3u;
EIGEN_ALIGN16 Scalar array1[16]; EIGEN_ALIGN16 Scalar array2[16]; EIGEN_ALIGN16 Scalar array3[16+1]; Scalar* array3u = array3+1;
Projective3a *p1 = ::new(reinterpret_cast<void*>(array1)) Projective3a; Projective3u *p2 = ::new(reinterpret_cast<void*>(array2)) Projective3u; Projective3u *p3 = ::new(reinterpret_cast<void*>(array3u)) Projective3u; p1->matrix().setRandom(); *p2 = *p1; *p3 = *p1;
VERIFY_IS_APPROX(p1->matrix(), p2->matrix()); VERIFY_IS_APPROX(p1->matrix(), p3->matrix()); VERIFY_IS_APPROX( (*p1) * (*p1), (*p2)*(*p3)); #if defined(EIGEN_VECTORIZE) && EIGEN_ALIGN_STATICALLY
if(internal::packet_traits<Scalar>::Vectorizable) VERIFY_RAISES_ASSERT((::new(reinterpret_cast<void*>(array3u)) Projective3a)); #endif
}
template<typename Scalar, int Dim, int Options> void transform_products() { typedef Matrix<Scalar,Dim+1,Dim+1> Mat; typedef Transform<Scalar,Dim,Projective,Options> Proj; typedef Transform<Scalar,Dim,Affine,Options> Aff; typedef Transform<Scalar,Dim,AffineCompact,Options> AffC;
Proj p; p.matrix().setRandom(); Aff a; a.linear().setRandom(); a.translation().setRandom(); AffC ac = a;
Mat p_m(p.matrix()), a_m(a.matrix());
VERIFY_IS_APPROX((p*p).matrix(), p_m*p_m); VERIFY_IS_APPROX((a*a).matrix(), a_m*a_m); VERIFY_IS_APPROX((p*a).matrix(), p_m*a_m); VERIFY_IS_APPROX((a*p).matrix(), a_m*p_m); VERIFY_IS_APPROX((ac*a).matrix(), a_m*a_m); VERIFY_IS_APPROX((a*ac).matrix(), a_m*a_m); VERIFY_IS_APPROX((p*ac).matrix(), p_m*a_m); VERIFY_IS_APPROX((ac*p).matrix(), a_m*p_m); }
void test_geo_transformations() { for(int i = 0; i < g_repeat; i++) { CALL_SUBTEST_1(( transformations<double,Affine,AutoAlign>() )); CALL_SUBTEST_1(( non_projective_only<double,Affine,AutoAlign>() )); CALL_SUBTEST_2(( transformations<float,AffineCompact,AutoAlign>() )); CALL_SUBTEST_2(( non_projective_only<float,AffineCompact,AutoAlign>() )); CALL_SUBTEST_2(( transform_alignment<float>() )); CALL_SUBTEST_3(( transformations<double,Projective,AutoAlign>() )); CALL_SUBTEST_3(( transformations<double,Projective,DontAlign>() )); CALL_SUBTEST_3(( transform_alignment<double>() )); CALL_SUBTEST_4(( transformations<float,Affine,RowMajor|AutoAlign>() )); CALL_SUBTEST_4(( non_projective_only<float,Affine,RowMajor>() )); CALL_SUBTEST_5(( transformations<double,AffineCompact,RowMajor|AutoAlign>() )); CALL_SUBTEST_5(( non_projective_only<double,AffineCompact,RowMajor>() ));
CALL_SUBTEST_6(( transformations<double,Projective,RowMajor|AutoAlign>() )); CALL_SUBTEST_6(( transformations<double,Projective,RowMajor|DontAlign>() ));
CALL_SUBTEST_7(( transform_products<double,3,RowMajor|AutoAlign>() )); CALL_SUBTEST_7(( transform_products<float,2,AutoAlign>() )); } }
|