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#include <cln/number.h>
#include <cln/io.h>
#include <cln/float.h>
#include <cln/real.h>
#include <cstdlib>
#include <cstring>
#include <cln/timing.h>
#include "float/lfloat/cl_LF.h"
namespace cln
{
// FIXME: don't use internal functions.
extern cl_LF zeta (int s, uintC len);
extern cl_LF compute_zeta_exp (int s, uintC len);
extern cl_LF compute_zeta_cvz1 (int s, uintC len);
extern cl_LF compute_zeta_cvz2 (int s, uintC len);
extern cl_LF zeta3 (uintC len);
}
using namespace cln;
#include <iostream>
using namespace std;
int main (int argc, char * argv[])
{
int repetitions = 1;
if ((argc >= 3) && !strcmp(argv[1],"-r")) {
repetitions = atoi(argv[2]);
argc -= 2; argv += 2;
}
if (argc < 2)
exit(1);
uintL len = atoi(argv[1]);
cl_LF p;
ln(cl_I_to_LF(1000,len+10)); // fill cache
{ CL_TIMING;
for (int rep = repetitions; rep > 0; rep--)
{ p = compute_zeta_exp(3,len); }
}
cout << p << endl;
{ CL_TIMING;
for (int rep = repetitions; rep > 0; rep--)
{ p = compute_zeta_cvz1(3,len); }
}
cout << p << endl;
{ CL_TIMING;
for (int rep = repetitions; rep > 0; rep--)
{ p = compute_zeta_cvz2(3,len); }
}
cout << p << endl;
{ CL_TIMING;
for (int rep = repetitions; rep > 0; rep--)
{ p = zeta3(len); }
}
cout << p << endl;
}