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// Simple vectors of numbers.
#ifndef _CL_SV_NUMBER_H
#define _CL_SV_NUMBER_H
#include "cl_number.h"
#include "cl_SV.h"
#include "cl_io.h"
typedef cl_heap_SV<cl_number> cl_heap_SV_number;
struct cl_SV_number : public cl_SV<cl_number,cl_SV_any> {
public:
// Constructors.
cl_SV_number ();
cl_SV_number (const cl_SV_number&);
explicit cl_SV_number (uintL len);
// Assignment operators.
cl_SV_number& operator= (const cl_SV_number&);
// Private pointer manipulations.
operator cl_heap_SV_number* () const;
cl_SV_number (cl_heap_SV_number* p) : cl_SV<cl_number,cl_SV_any> (p) {}
cl_SV_number (cl_private_thing p) : cl_SV<cl_number,cl_SV_any> (p) {}
};
inline cl_SV_number::cl_SV_number (const cl_SV_number& x) : cl_SV<cl_number,cl_SV_any> (as_cl_private_thing(x)) {}
CL_DEFINE_ASSIGNMENT_OPERATOR(cl_SV_number,cl_SV_number)
// Returns a new simple vector with uninitialized contents.
extern cl_heap_SV_number* cl_make_heap_SV_number_uninit (uintL len);
// Returns a new simple vector with all elements initialized to 0.
extern cl_heap_SV_number* cl_make_heap_SV_number (uintL len);
inline cl_SV_number::cl_SV_number (uintL len)
: cl_SV<cl_number,cl_SV_any> (cl_make_heap_SV_number(len)) {}
// Private pointer manipulations. Never throw away a `struct cl_heap_SV_number *'!
inline cl_SV_number::operator cl_heap_SV_number* () const
{
cl_heap_SV_number* hpointer = (cl_heap_SV_number*)pointer;
cl_inc_refcount(*this);
return hpointer;
}
extern const cl_SV_number cl_null_SV_number;
inline cl_SV_number::cl_SV_number ()
: cl_SV<cl_number,cl_SV_any> ((cl_heap_SV_number*) cl_null_SV_number) {}
CL_REQUIRE(cl_SV_number)
// Copy a simple vector.
inline const cl_SV_number copy (const cl_SV_number& vector)
{ return The(cl_SV_number) (copy((const cl_SV_any&) vector)); }
// Debugging support.
#ifdef CL_DEBUG
extern int cl_SV_number_debug_module;
static void* const cl_SV_number_debug_dummy[] = { &cl_SV_number_debug_dummy,
&cl_SV_number_debug_module
};
#endif
#endif /* _CL_SV_NUMBER_H */