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// Word level random number generator.
// General includes.
#include "cl_sysdep.h"
// Specification.
#include "cln/random.h"
// Implementation.
#include "cl_low.h"
namespace cln {
// Zufallszahlengenerator nach [Knuth: The Art of Computer Programming, Vol. II,
// Seminumerical Algorithms, 3.3.4., Table 1, Line 30], nach C. Haynes:
// X eine 64-Bit-Zahl. Iteration X := (a*X+c) mod m
// mit m=2^64, a=6364136223846793005, c=1.
uint32 random32 (random_state& randomstate)
{
#ifdef HAVE_FAST_LONGLONG
// Multiplikator a=6364136223846793005 = 0x5851F42D4C957F2D :
var uint64 seed = highlow64(randomstate.seed.hi,randomstate.seed.lo);
#if HAVE_DD
var const uint64 a = 0x5851F42D4C957F2DULL;
#else
var const uint64 a = 0x5851F42D4C957F2DUL;
#endif
var uint64 newseed;
// multiplizieren, brauche nur letzte 64 Bit:
mulu64(seed,a, , newseed =);
// c addieren:
newseed += 1;
// seed neu füllen:
randomstate.seed.hi = high32(newseed);
randomstate.seed.lo = low32(newseed);
// mittlere 32 Bits als Ergebnis:
return (uint32)(newseed >> 16);
#else
// Multiplikator a=6364136223846793005 = 0x5851F42D4C957F2D :
var uint32 seed_hi = randomstate.seed.hi;
var uint32 seed_lo = randomstate.seed.lo;
var const uint32 a_hi = 0x5851F42D;
var const uint32 a_lo = 0x4C957F2D;
var uint32 newseed_hi;
var uint32 newseed_lo;
// multiplizieren, brauche nur letzte 64 Bit:
mulu32(seed_lo,a_lo, newseed_hi =, newseed_lo =);
mulu32(seed_lo,a_hi, , newseed_hi +=);
mulu32(seed_hi,a_lo, , newseed_hi +=);
// c addieren:
newseed_lo += 1; if (newseed_lo==0) { newseed_hi += 1; } // um 1 erhöhen
// seed neu füllen:
randomstate.seed.hi = newseed_hi;
randomstate.seed.lo = newseed_lo;
// mittlere 32 Bits als Ergebnis:
return highlow32(low16(newseed_hi),high16(newseed_lo));
#endif
}
} // namespace cln