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#include <cln/number.h>
#include <cln/io.h>
#include <cln/float.h>
#include <cln/float_io.h>
#include <cln/lfloat.h>
#include "float/lfloat/cl_LF.h"
#include <cln/real.h>
#include <cln/random.h>
#include <cstdlib>
#include <cstring>
#include <cln/timing.h>
using namespace cln;
#include <iostream>
using namespace std;
int main (int argc, char * argv[])
{
int repetitions = 1;
if ((argc >= 3) && !strcmp(argv[1],"-r")) {
repetitions = atoi(argv[2]);
argc -= 2; argv += 2;
}
if (argc < 2)
exit(1);
uintL len = atoi(argv[1]);
#if 0
cl_LF one = cl_I_to_LF(1,len);
cl_F x = one + random_F(one)/3;
cout << x << endl;
#else
cl_F x = sqrt(sqrt(cl_I_to_LF(2,len)));
#endif
cl_F y;
extern int cl_lnx_algo;
y = ln(x); // fill cache
#if 0
cl_lnx_algo = 0;
{ CL_TIMING;
for (int rep = repetitions; rep > 0; rep--)
{ y = ln(x); }
}
cout << y << endl;
cl_lnx_algo = 1;
#endif
{ CL_TIMING;
for (int rep = repetitions; rep > 0; rep--)
{ y = ln(x); }
}
cout << y << endl;
}