// Simple vectors of numbers. #ifndef _CL_SV_NUMBER_H #define _CL_SV_NUMBER_H #include "cln/number.h" #include "cln/SV.h" #include "cln/io.h" namespace cln { typedef cl_heap_SV cl_heap_SV_number; struct cl_SV_number : public cl_SV { public: // Constructors. cl_SV_number (); cl_SV_number (const cl_SV_number&); explicit cl_SV_number (uintL len); // Assignment operators. cl_SV_number& operator= (const cl_SV_number&); // Private pointer manipulations. operator cl_heap_SV_number* () const; cl_SV_number (cl_heap_SV_number* p) : cl_SV (p) {} cl_SV_number (cl_private_thing p) : cl_SV (p) {} }; inline cl_SV_number::cl_SV_number (const cl_SV_number& x) : cl_SV (as_cl_private_thing(x)) {} CL_DEFINE_ASSIGNMENT_OPERATOR(cl_SV_number,cl_SV_number) // Returns a new simple vector with uninitialized contents. extern cl_heap_SV_number* cl_make_heap_SV_number_uninit (uintL len); // Returns a new simple vector with all elements initialized to 0. extern cl_heap_SV_number* cl_make_heap_SV_number (uintL len); inline cl_SV_number::cl_SV_number (uintL len) : cl_SV (cl_make_heap_SV_number(len)) {} // Private pointer manipulations. Never throw away a `struct cl_heap_SV_number *'! inline cl_SV_number::operator cl_heap_SV_number* () const { cl_heap_SV_number* hpointer = (cl_heap_SV_number*)pointer; cl_inc_refcount(*this); return hpointer; } extern const cl_SV_number cl_null_SV_number; inline cl_SV_number::cl_SV_number () : cl_SV ((cl_heap_SV_number*) cl_null_SV_number) {} CL_REQUIRE(cl_SV_number) // Copy a simple vector. inline const cl_SV_number copy (const cl_SV_number& vector) { return The(cl_SV_number) (copy((const cl_SV_any&) vector)); } // Debugging support. #ifdef CL_DEBUG extern int cl_SV_number_debug_module; static void* const cl_SV_number_debug_dummy[] = { &cl_SV_number_debug_dummy, &cl_SV_number_debug_module }; #endif } // namespace cln #endif /* _CL_SV_NUMBER_H */