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// Property lists.
#ifndef _CL_PROPLIST_H
#define _CL_PROPLIST_H
#include "cl_symbol.h"
#include "cl_malloc.h"
// The only extensible way to extend objects at runtime in an extensible
// and decentralized way (without having to modify the object's class)
// is to add a property table to every object.
// For the moment, only very few properties are planned, so lists should be
// enough. Since properties represent additional information about the object,
// there is no need for removing properties, so singly linked lists will be
// enough.
// This is the base class for all properties.
struct cl_property { private: cl_property* next; public: cl_symbol key; // Constructor.
cl_property (const cl_symbol& k) : next (NULL), key (k) {} // Destructor.
virtual ~cl_property () {} // Allocation and deallocation.
void* operator new (size_t size) { return cl_malloc_hook(size); } void operator delete (void* ptr) { cl_free_hook(ptr); } private: virtual void dummy (); // Friend declarations. They are for the compiler. Just ignore them.
friend class cl_property_list; }; #define SUBCLASS_cl_property() \
void* operator new (size_t size) { return cl_malloc_hook(size); } \ void operator delete (void* ptr) { cl_free_hook(ptr); }
struct cl_property_list { private: cl_property* list; public: cl_property* get_property (const cl_symbol& key); void add_property (cl_property* new_property); // Constructor.
cl_property_list () : list (NULL) {} // Destructor.
~cl_property_list (); };
#endif /* _CL_PROPLIST_H */
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