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#include <cln/number.h>
#include <cln/io.h>
#include <cln/float.h>
#include <cln/lfloat.h>
#include "cl_LF.h"
#include <cln/real.h>
#include <cln/random.h>
#include <cstdlib>
#include <cstring>
#include <cln/timing.h>
int main (int argc, char * argv[]) { int repetitions = 1; if ((argc >= 3) && !strcmp(argv[1],"-r")) { repetitions = atoi(argv[2]); argc -= 2; argv += 2; } if (argc < 2) exit(1); extern int cl_cos_algo; uintL len = atoi(argv[1]); #if 0
cl_LF one = cl_I_to_LF(1,len); cl_F x = scale_float(random_F(one),-1); cout << x << endl; #else
cl_F x = sqrt(cl_I_to_LF(2,len))-1; #endif
cl_F y; cl_cos_algo = 0; { CL_TIMING; for (int rep = repetitions; rep > 0; rep--) { y = cos(x); } } cout << y << endl; cl_cos_algo = 1; { CL_TIMING; for (int rep = repetitions; rep > 0; rep--) { y = cos(x); } } cout << y << endl; }
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