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#include <cln/number.h>
#include <cln/io.h>
#include <cln/float.h>
#include <cln/real.h>
#include <cstdlib>
#include <cstring>
#include <cln/timing.h>
#include "float/lfloat/cl_LF.h"
namespace cln { // FIXME: don't use internal functions.
extern cl_LF zeta (int s, uintC len); extern cl_LF compute_zeta_exp (int s, uintC len); extern cl_LF compute_zeta_cvz1 (int s, uintC len); extern cl_LF compute_zeta_cvz2 (int s, uintC len); extern cl_LF zeta3 (uintC len); } using namespace cln; #include <iostream>
using namespace std;
int main (int argc, char * argv[]) { int repetitions = 1; if ((argc >= 3) && !strcmp(argv[1],"-r")) { repetitions = atoi(argv[2]); argc -= 2; argv += 2; } if (argc < 2) exit(1); uintL len = atoi(argv[1]); cl_LF p; ln(cl_I_to_LF(1000,len+10)); // fill cache
{ CL_TIMING; for (int rep = repetitions; rep > 0; rep--) { p = compute_zeta_exp(3,len); } } cout << p << endl; { CL_TIMING; for (int rep = repetitions; rep > 0; rep--) { p = compute_zeta_cvz1(3,len); } } cout << p << endl; { CL_TIMING; for (int rep = repetitions; rep > 0; rep--) { p = compute_zeta_cvz2(3,len); } } cout << p << endl; { CL_TIMING; for (int rep = repetitions; rep > 0; rep--) { p = zeta3(len); } } cout << p << endl; }
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