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70 lines
3.7 KiB
70 lines
3.7 KiB
#pragma once
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#include <iostream>
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#include <functional>
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#include "MinigridGrammar.h"
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#include "PrismPrinter.h"
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#include "ConfigYaml.h"
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std::string oneOffToString(const int &offset);
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std::string vectorToDisjunction(const std::vector<std::string> &formulae);
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std::string cellToConjunction(const AgentName &agentName, const cell &c);
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std::string cellToConjunctionWithOffset(const AgentName &agentName, const cell &c, const std::string &xOffset, const std::string &yOffset);
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std::string coordinatesToConjunction(const AgentName &agentName, const coordinates &c, const ViewDirection viewDirection);
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std::string objectPositionToConjunction(const AgentName &agentName, const std::string &identifier, const std::pair<int, int> &relativePosition);
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std::string objectPositionToConjunction(const AgentName &agentName, const std::string &identifier, const std::pair<int, int> &relativePosition, const ViewDirection viewDirection);
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std::map<ViewDirection, coordinates> getAdjacentCells(const cell &c);
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std::map<ViewDirection, std::pair<int, int>> getRelativeAdjacentCells();
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std::map<std::string, std::pair<int, int>> getRelativeSurroundingCells();
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namespace prism {
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class PrismFormulaPrinter {
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public:
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PrismFormulaPrinter(std::ostream &os, const std::map<std::string, cells> &restrictions, const cells &walls, const cells &boxes, const cells &balls, const cells &lockedDoors, const cells &unlockedDoors, const cells &keys, const std::map<std::string, cells> &slipperyTiles, const cells &lava, const cells &goals, const AgentNameAndPositionMap &agentNameAndPositionMap, const bool faulty);
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void print(const AgentName &agentName);
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void printRestrictionFormula(const AgentName &agentName, const std::string &direction, const cells &grid_cells);
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void printIsOnFormula(const AgentName &agentName, const std::string &type, const cells &grid_cells, const std::string &direction = "");
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void printIsNextToFormula(const AgentName &agentName, const std::string &type, const std::map<ViewDirection, coordinates> &coordinates);
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void printRestrictionFormulaWithCondition(const AgentName &agentName, const std::string &reason, const std::map<ViewDirection, coordinates> &coordinates, const std::string &condition);
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void printRelativeRestrictionFormulaWithCondition(const AgentName &agentName, const std::string &reason, const std::string &condition);
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void printSlipRestrictionFormula(const AgentName &agentName, const std::string &direction);
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void printCollisionFormula(const std::string &agentName);
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void printCollisionLabel();
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void printInitStruct();
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private:
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std::string buildFormula(const std::string &formulaName, const std::string &formula, const bool semicolon = true);
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std::string buildLabel(const std::string &labelName, const std::string &label);
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std::string buildDisjunction(const AgentName &agentName, const std::map<ViewDirection, coordinates> &cells);
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std::string buildDisjunction(const AgentName &agentName, const cells &cells);
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std::string buildDisjunction(const AgentName &agentName, const std::string &reason);
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std::string buildDisjunction(const AgentName &agentName, const cells &cells, const std::pair<int, int> &offset);
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bool slipperyBehaviour() const;
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bool anyPortableObject() const;
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std::ostream &os;
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std::map<std::string, cells> restrictions;
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cells walls;
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cells boxes;
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cells balls;
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cells lockedDoors;
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cells unlockedDoors;
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cells keys;
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std::map<std::string, cells> slipperyTiles;
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cells lava;
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cells goals;
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AgentNameAndPositionMap agentNameAndPositionMap;
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std::vector<std::string> conditionalMovementRestrictions;
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std::vector<std::string> portableObjects;
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bool faulty;
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};
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}
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