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70 lines
1.8 KiB
70 lines
1.8 KiB
#pragma once
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#include <iostream>
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#include <fstream>
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#include <map>
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#include <utility>
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#include "MinigridGrammar.h"
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#include "PrismModulesPrinter.h"
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#include "ConfigYaml.h"
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struct GridOptions {
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std::vector<AgentName> agentsToBeConsidered;
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std::vector<AgentName> agentsWithView;
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std::vector<AgentName> agentsWithProbabilisticBehaviour;
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std::vector<float> probabilitiesForActions;
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bool enforceOneWays;
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prism::ModelType getModelType() const;
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};
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class Grid {
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public:
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Grid(cells gridCells, cells background, const GridOptions &gridOptions, const std::map<coordinates, float> &stateRewards = {});
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cells getGridCells();
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bool isBlocked(coordinates p);
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bool isWall(coordinates p);
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bool isLockedDoor(coordinates p);
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bool isUnlockedDoor(coordinates p);
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bool isKey(coordinates p);
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bool isBox(coordinates p);
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void printToPrism(std::ostream &os, std::vector<Configuration>& configuration, const prism::ModelType& modelType);
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void applyOverwrites(std::string& str, std::vector<Configuration>& configuration);
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std::array<bool, 8> getWalkableDirOf8Neighborhood(cell c);
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friend std::ostream& operator<<(std::ostream& os, const Grid &grid);
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private:
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GridOptions gridOptions;
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cells allGridCells;
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cells background;
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coordinates maxBoundaries;
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cell agent;
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cells adversaries;
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AgentNameAndPositionMap agentNameAndPositionMap;
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KeyNameAndPositionMap keyNameAndPositionMap;
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cells walls;
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cells floor;
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cells slipperyNorth;
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cells slipperyEast;
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cells slipperySouth;
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cells slipperyWest;
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cells lockedDoors;
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cells unlockedDoors;
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cells boxes;
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cells lava;
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cells goals;
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cells keys;
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std::map<Color, cells> backgroundTiles;
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std::map<coordinates, float> stateRewards;
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};
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