Browse Source

added slippery movement updates

This also:
 - adds direction update helpers
 - adds probIntended to PrismModulesPrinter
 - removes dead code
pull/1/head
sp 12 months ago
parent
commit
ea9d61ddd5
  1. 272
      util/PrismModulesPrinter.cpp
  2. 62
      util/PrismModulesPrinter.h

272
util/PrismModulesPrinter.cpp

@ -8,10 +8,16 @@
#define RIGHT 1
#define FORWARD 2
std::string northUpdate(const AgentName &a) { return "(y"+a+"'=y"+a+"-1)"; }
std::string southUpdate(const AgentName &a) { return "(y"+a+"'=y"+a+"+1)"; }
std::string eastUpdate(const AgentName &a) { return "(x"+a+"'=x"+a+"+1)"; }
std::string westUpdate(const AgentName &a) { return "(x"+a+"'=x"+a+"-1)"; }
namespace prism {
PrismModulesPrinter::PrismModulesPrinter(std::ostream& os, const ModelType &modelType, const coordinates &maxBoundaries, const cells &boxes, const cells &balls, const cells &lockedDoors, const cells &unlockedDoors, const cells &keys, const AgentNameAndPositionMap &agentNameAndPositionMap, std::vector<Configuration> config, const float faultyProbability)
: os(os), modelType(modelType), maxBoundaries(maxBoundaries), boxes(boxes), balls(balls), lockedDoors(lockedDoors), unlockedDoors(unlockedDoors), keys(keys), agentNameAndPositionMap(agentNameAndPositionMap), configuration(config), faultyProbability(faultyProbability), viewDirectionMapping({{0, "East"}, {1, "South"}, {2, "West"}, {3, "North"}}) {
PrismModulesPrinter::PrismModulesPrinter(std::ostream& os, const ModelType &modelType, const coordinates &maxBoundaries, const cells &boxes, const cells &balls, const cells &lockedDoors, const cells &unlockedDoors, const cells &keys, const std::map<std::string, cells> &slipperyTiles, const AgentNameAndPositionMap &agentNameAndPositionMap, std::vector<Configuration> config, const float probIntended, const float faultyProbability)
: os(os), modelType(modelType), maxBoundaries(maxBoundaries), boxes(boxes), balls(balls), lockedDoors(lockedDoors), unlockedDoors(unlockedDoors), keys(keys), slipperyTiles(slipperyTiles), agentNameAndPositionMap(agentNameAndPositionMap), configuration(config), probIntended(probIntended), faultyProbability(faultyProbability), viewDirectionMapping({{0, "East"}, {1, "South"}, {2, "West"}, {3, "North"}}) {
numberOfPlayer = agentNameAndPositionMap.size();
size_t index = 0;
for(auto begin = agentNameAndPositionMap.begin(); begin != agentNameAndPositionMap.end(); begin++, index++) {
@ -117,48 +123,6 @@ namespace prism {
return os;
}
std::ostream& PrismModulesPrinter::printModule(std::ostream &os, const AgentName &agentName, const size_t &agentIndex, const coordinates &boundaries, const coordinates& initialPosition, const cells &keys, const std::map<Color, cells> &backgroundTiles, const bool agentWithView, const std::vector<float> &probabilities, const float faultyProbability) {
/*
os << "module " << agentName << "\n";
os << "\tx" << agentName << " : [1.." << boundaries.second << "];\n";
os << "\ty" << agentName << " : [1.." << boundaries.first << "];\n";
os << "\t" << agentName << "_is_carrying_object : bool;\n";
printBooleansForKeys(os, agentName, keys);
printBooleansForBackground(os, agentName, backgroundTiles);
os << "\t" << agentName << "Done : bool;\n";
if(agentWithView) {
os << "\tview" << agentName << " : [0..3];\n";
os << "\n";
if (faultyProbability != 0.0) {
os << "\t[" << agentName << "_turn_right] " << moveGuard(agentIndex) << " !" << agentName << "CannotTurn & " << " !" << agentName << "IsFixed & " << " !" << agentName << "IsInGoal & !" << agentName << "IsInLava & !" << agentName << "IsOnSlippery -> " << 100 - faultyProbability << "/100:" << "(view" << agentName << "'=mod(view" << agentName << " + 1, 4))" << moveUpdate(agentIndex) << "\n + " << faultyProbability << "/100:" << "(view" << agentName << "'=mod(view" << agentName << " + 2, 4))" << ";\n";
os << "\t[" << agentName << "_turn_left] " << moveGuard(agentIndex) << " !" << agentName << "CannotTurn & " << " !" << agentName << "IsFixed & " << " !" << agentName << "IsInGoal & !" << agentName << "IsInLava & !" << agentName << "IsOnSlippery & view" << agentName << ">1 -> " << 100 - faultyProbability << "/100:" << "(view" << agentName << "'=mod(view" << agentName << " - 1, 4))" << moveUpdate(agentIndex) << "\n + " << faultyProbability << "/100:" << "(view" << agentName << "'=mod(view" << agentName << " - 2, 4))" << ";\n";
os << "\t[" << agentName << "_turn_left] " << moveGuard(agentIndex) << " !" << agentName << "CannotTurn & " << " !" << agentName << "IsFixed & " << " !" << agentName << "IsInGoal & !" << agentName << "IsInLava & !" << agentName << "IsOnSlippery & view" << agentName << "=0 -> " << 100 - faultyProbability << "/100:" << "(view" << agentName << "'=3)" << moveUpdate(agentIndex) << "\n + " << faultyProbability << "/100:" << "(view" << agentName << "'=2)" << ";\n";
os << "\t[" << agentName << "_turn_left] " << moveGuard(agentIndex) << " !" << agentName << "CannotTurn & " << " !" << agentName << "IsFixed & " << " !" << agentName << "IsInGoal & !" << agentName << "IsInLava & !" << agentName << "IsOnSlippery & view" << agentName << "=1 -> " << 100 - faultyProbability << "/100:" << "(view" << agentName << "'=0)" << moveUpdate(agentIndex) << "\n + " << faultyProbability << "/100:" << "(view" << agentName << "'=3)" << ";\n";
} else {
os << "\t[" << agentName << "_turn_right] " << moveGuard(agentIndex) << " !" << agentName << "CannotTurn & " << " !" << agentName << "IsFixed & " << " !" << agentName << "IsInGoal & !" << agentName << "IsInLava & !" << agentName << "IsOnSlippery -> (view" << agentName << "'=mod(view" << agentName << " + 1, 4)) " << moveUpdate(agentIndex) << ";\n";
os << "\t[" << agentName << "_turn_left] " << moveGuard(agentIndex) << " !" << agentName << "CannotTurn & " << " !" << agentName << "IsFixed & " << " !" << agentName << "IsInGoal & !" << agentName << "IsInLava & !" << agentName << "IsOnSlippery & view" << agentName << ">0 -> (view" << agentName << "'=view" << agentName << " - 1) " << moveUpdate(agentIndex) << ";\n";
os << "\t[" << agentName << "_turn_left] " << moveGuard(agentIndex) << " !" << agentName << "CannotTurn & " << " !" << agentName << "IsFixed & " << " !" << agentName << "IsInGoal & !" << agentName << "IsInLava & !" << agentName << "IsOnSlippery & view" << agentName << "=0 -> (view" << agentName << "'=3) " << moveUpdate(agentIndex) << ";\n";
}
} else {
os << "\t[" << agentName << "_turns] " << " !" << agentName << "CannotTurn & " << " !" << agentName << "IsFixed & " << moveGuard(agentIndex) << " true -> (x" << agentName << "'=x" << agentName << ")" << moveUpdate(agentIndex) << ";\n";
}
printActionsForKeys(os, agentName, keys);
printActionsForBackground(os, agentName, backgroundTiles);
os << "\n";
printMovementActions(os, agentName, agentIndex, agentWithView, 1.0, faultyProbability);
for(auto const& probability : probabilities) {
printMovementActions(os, agentName, agentIndex, agentWithView, probability);
}
printDoneActions(os, agentName, agentIndex);
printConfiguredActions(os, agentName);
os << "\n";
*/
return os;
}
void PrismModulesPrinter::printPortableObjectModule(const cell &object) {
std::string identifier = capitalize(object.getColor()) + object.getType();
@ -182,7 +146,6 @@ namespace prism {
os << "\t[" << agentName << "_drop_" << identifier << "_east]\ttrue -> (x" << identifier << "'=x" << agentName << "+1) & (y" << identifier << "'=y" << agentName << ") & (" << identifier << "PickedUp'=false);\n";
}
void PrismModulesPrinter::printDoorModule(const cell &door, const bool &opened) {
std::string identifier = capitalize(door.getColor()) + door.getType();
os << "\nmodule " << identifier << std::endl;
@ -221,6 +184,7 @@ namespace prism {
printTurnActionsForRobot(agentName);
printMovementActionsForRobot(agentName);
if(slipperyBehaviour()) printSlipperyMovementActionsForRobot(agentName);
for(const auto &door : unlockedDoors) {
std::string identifier = capitalize(door.getColor()) + door.getType();
@ -291,7 +255,7 @@ namespace prism {
}
std::string PrismModulesPrinter::printMovementGuard(const AgentName &a, const std::string &direction, const size_t &viewDirection) const {
return "\t[" + a + "_move_" + direction + "]" + moveGuard(a) + viewVariable(a, 3) + faultyBehaviourGuard(a, FORWARD) + " !" + a + "IsOnSlippery & !" + a + "IsOnLava & !" + a + "IsOnGoal & !" + a + "CannotMove" + direction + "Wall -> ";
return "\t[" + a + "_move_" + direction + "]" + moveGuard(a) + viewVariable(a, viewDirection) + faultyBehaviourGuard(a, FORWARD) + " !" + a + "IsOnSlippery & !" + a + "IsOnLava & !" + a + "IsOnGoal & !" + a + "CannotMove" + direction + "Wall &!" + a + "CannotMoveConditionally -> ";
}
std::string PrismModulesPrinter::printMovementUpdate(const AgentName &a, const update &u) const {
@ -318,6 +282,135 @@ namespace prism {
}
}
void PrismModulesPrinter::printSlipperyMovementActionsForRobot(const AgentName &a) {
if(!slipperyTiles.at("North").empty()) {
printSlipperyMovementActionsForNorth(a);
}
if(!slipperyTiles.at("East").empty()) {
printSlipperyMovementActionsForEast(a) ;
}
if(!slipperyTiles.at("South").empty()) {
printSlipperyMovementActionsForSouth(a);
}
if(!slipperyTiles.at("West").empty()) {
printSlipperyMovementActionsForWest(a) ;
}
}
void PrismModulesPrinter::printSlipperyMovementActionsForNorth(const AgentName &a) {
actionStream << printSlipperyMovementGuard(a, "North", 3, { "CanSlipNorth", "CanSlipNorthEast", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, northUpdate(a)}, {(1 - probIntended) * 1/2, northUpdate(a)+"&"+eastUpdate(a)}, {(1 - probIntended) * 1/2, northUpdate(a)+"&"+westUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 3, {"!CanSlipNorth", "CanSlipNorthEast", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1/2, northUpdate(a)+"&"+eastUpdate(a)}, {1/2, northUpdate(a)+"&"+westUpdate(a)} });
actionStream << printSlipperyMovementGuard(a, "North", 3, { "CanSlipNorth", "!CanSlipNorthEast", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, northUpdate(a)}, {(1 - probIntended), northUpdate(a)+"&"+westUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 3, { "CanSlipNorth", "CanSlipNorthEast", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, northUpdate(a)}, {(1 - probIntended), northUpdate(a)+"&"+eastUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 3, {"!CanSlipNorth", "!CanSlipNorthEast", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)+"&"+westUpdate(a) } }) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 3, { "CanSlipNorth", "!CanSlipNorthEast", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 3, {"!CanSlipNorth", "CanSlipNorthEast", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)+"&"+eastUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 3, {"!CanSlipNorth", "!CanSlipNorthEast", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 2, { "CanSlipWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, westUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+northUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 2, {"!CanSlipWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, westUpdate(a)+"&"+northUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 2, { "CanSlipWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, westUpdate(a) } }) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 2, {"!CanSlipWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 0, { "CanSlipEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, eastUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 0, {"!CanSlipEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", { {1, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 0, { "CanSlipEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", { {1, eastUpdate(a) } }) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 0, {"!CanSlipEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 1, { "CanSlipSouth", "CanSlipNorth"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, southUpdate(a) }, {1 - probIntended, northUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 1, {"!CanSlipSouth", "CanSlipNorth"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 1, { "CanSlipSouth", "!CanSlipNorth"}) << printSlipperyMovementUpdate(a, "North", { {1, southUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 1, {"!CanSlipSouth", "!CanSlipNorth"}) << printSlipperyMovementUpdate(a, "North", {}) << "\n";
}
void PrismModulesPrinter::printSlipperyMovementActionsForEast(const AgentName &a) {
actionStream << printSlipperyMovementGuard(a, "East", 0, { "CanSlipEast", "CanSlipSouthEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a)}, {(1 - probIntended) * 1/2, eastUpdate(a)+"&"+southUpdate(a)}, {(1 - probIntended) * 1/2, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 0, {"!CanSlipEast", "CanSlipSouthEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1/2, eastUpdate(a)+"&"+southUpdate(a)}, {1/2, eastUpdate(a)+"&"+northUpdate(a)} });
actionStream << printSlipperyMovementGuard(a, "East", 0, { "CanSlipEast", "!CanSlipSouthEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a)}, {(1 - probIntended), eastUpdate(a)+"&"+northUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 0, { "CanSlipEast", "CanSlipSouthEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a)}, {(1 - probIntended), eastUpdate(a)+"&"+southUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 0, {"!CanSlipEast", "!CanSlipSouthEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+northUpdate(a) } }) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 0, { "CanSlipEast", "!CanSlipSouthEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 0, {"!CanSlipEast", "CanSlipSouthEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 0, {"!CanSlipEast", "!CanSlipSouthEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 3, { "CanSlipNorth", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, northUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 3, {"!CanSlipNorth", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 3, { "CanSlipNorth", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, northUpdate(a) } }) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 3, {"!CanSlipNorth", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 1, { "CanSlipSouth", "CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, southUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 1, {"!CanSlipSouth", "CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 1, { "CanSlipSouth", "!CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, southUpdate(a) } }) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 1, {"!CanSlipSouth", "!CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 2, { "CanSlipWest", "CanSlipEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a) }, {1 - probIntended, westUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 2, {"!CanSlipWest", "CanSlipEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 2, { "CanSlipWest", "!CanSlipEast"}) << printSlipperyMovementUpdate(a, "East", { {1, westUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 2, {"!CanSlipWest", "!CanSlipEast"}) << printSlipperyMovementUpdate(a, "East", {}) << "\n";
}
void PrismModulesPrinter::printSlipperyMovementActionsForSouth(const AgentName &a) {
actionStream << printSlipperyMovementGuard(a, "South", 1, { "CanSlipSouth", "CanSlipSouthEast", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a)}, {(1 - probIntended) * 1/2, southUpdate(a)+"&"+eastUpdate(a)}, {(1 - probIntended) * 1/2, southUpdate(a)+"&"+westUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 1, {"!CanSlipSouth", "CanSlipSouthEast", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1/2, southUpdate(a)+"&"+eastUpdate(a)}, {1/2, southUpdate(a)+"&"+westUpdate(a)} });
actionStream << printSlipperyMovementGuard(a, "South", 1, { "CanSlipSouth", "!CanSlipSouthEast", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a)}, {(1 - probIntended), southUpdate(a)+"&"+westUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 1, { "CanSlipSouth", "CanSlipSouthEast", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a)}, {(1 - probIntended), southUpdate(a)+"&"+eastUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 1, {"!CanSlipSouth", "!CanSlipSouthEast", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)+"&"+westUpdate(a) } }) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 1, { "CanSlipSouth", "!CanSlipSouthEast", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 1, {"!CanSlipSouth", "CanSlipSouthEast", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)+"&"+eastUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 1, {"!CanSlipSouth", "!CanSlipSouthEast", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 2, { "CanSlipWest", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, westUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+southUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 2, {"!CanSlipWest", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, westUpdate(a)+"&"+southUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 2, { "CanSlipWest", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, westUpdate(a) } }) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 2, {"!CanSlipWest", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 0, { "CanSlipEast", "CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, eastUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 0, {"!CanSlipEast", "CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", { {1, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 0, { "CanSlipEast", "!CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", { {1, eastUpdate(a) } }) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 0, {"!CanSlipEast", "!CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 3, { "CanSlipSouth", "CanSlipNorth"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a) }, {1 - probIntended, northUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 3, {"!CanSlipSouth", "CanSlipNorth"}) << printSlipperyMovementUpdate(a, "South", { {1, northUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 3, { "CanSlipSouth", "!CanSlipNorth"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 3, {"!CanSlipSouth", "!CanSlipNorth"}) << printSlipperyMovementUpdate(a, "South", {}) << "\n";
}
void PrismModulesPrinter::printSlipperyMovementActionsForWest(const AgentName &a) {
actionStream << printSlipperyMovementGuard(a, "West", 2, { "CanSlipWest", "CanSlipSouthWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a)}, {(1 - probIntended) * 1/2, westUpdate(a)+"&"+southUpdate(a)}, {(1 - probIntended) * 1/2, westUpdate(a)+"&"+northUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 2, {"!CanSlipWest", "CanSlipSouthWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1/2, westUpdate(a)+"&"+southUpdate(a)}, {1/2, westUpdate(a)+"&"+northUpdate(a)} });
actionStream << printSlipperyMovementGuard(a, "West", 2, { "CanSlipWest", "!CanSlipSouthWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a)}, {(1 - probIntended), westUpdate(a)+"&"+northUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 2, { "CanSlipWest", "CanSlipSouthWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a)}, {(1 - probIntended), westUpdate(a)+"&"+southUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 2, {"!CanSlipWest", "!CanSlipSouthWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+northUpdate(a) } }) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 2, { "CanSlipWest", "!CanSlipSouthWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 2, {"!CanSlipWest", "CanSlipSouthWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+southUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 2, {"!CanSlipWest", "!CanSlipSouthWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 3, { "CanSlipNorth", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, northUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+northUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 3, {"!CanSlipNorth", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+northUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 3, { "CanSlipNorth", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a) } }) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 3, {"!CanSlipNorth", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 1, { "CanSlipSouth", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, southUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+southUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 1, {"!CanSlipSouth", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+southUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 1, { "CanSlipSouth", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, southUpdate(a) } }) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 1, {"!CanSlipSouth", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 0, { "CanSlipEast", "CanSlipWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a) }, {1 - probIntended, eastUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 0, {"!CanSlipEast", "CanSlipWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 0, { "CanSlipEast", "!CanSlipWest"}) << printSlipperyMovementUpdate(a, "West", { {1, eastUpdate(a)} }) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 0, {"!CanSlipEast", "!CanSlipWest"}) << printSlipperyMovementUpdate(a, "West", {}) << "\n";
}
std::string PrismModulesPrinter::printSlipperyMovementGuard(const AgentName &a, const std::string &direction, const ViewDirection &viewDirection, const std::vector<std::string> &guards) const {
return "\t[" + a + "_move_" + direction + "]" + moveGuard(a) + viewVariable(a, viewDirection) + faultyBehaviourGuard(a, FORWARD) + a + "IsOnSlippery" + direction + " & " + buildConjunction(a, guards) + " -> ";
}
std::string PrismModulesPrinter::printSlipperyMovementUpdate(const AgentName &a, const std::string &direction, const updates &u) const {
return updatesToString(u, a, FORWARD);
}
std::ostream& PrismModulesPrinter::printConfiguredActions(std::ostream &os, const AgentName &agentName) {
for (auto& config : configuration) {
if (config.type_ == ConfigType::Module && !config.overwrite_ && agentName == config.module_) {
@ -330,47 +423,6 @@ namespace prism {
return os;
}
std::ostream& PrismModulesPrinter::printMovementActions(std::ostream &os, const AgentName &agentName, const size_t &agentIndex, const bool agentWithView, const float &probability, const double &stickyProbability) {
/*
if(stickyProbability != 0.0) {
os << "\t[" << agentName << "_move_north]" << moveGuard(agentIndex) << viewVariable(agentName, 3, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveNorth -> " << (100 - stickyProbability) << "/100:" << "(y" << agentName << "'=y" << agentName << "-1)" << moveUpdate(agentIndex) << "\n+ " << (stickyProbability) << "/100:" << "(y" << agentName << "'=max(y" << agentName << "-2, 1 ))" << moveUpdate(agentIndex) << ";\n";
os << "\t[" << agentName << "_move_east] " << moveGuard(agentIndex) << viewVariable(agentName, 0, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveEast -> " << (100 - stickyProbability) << "/100:" << "(x" << agentName << "'=x" << agentName << "+1)" << moveUpdate(agentIndex) << "\n+ " << (stickyProbability) << "/100:" << "(x" << agentName << "'=min(x" << agentName << "+2, width))" << moveUpdate(agentIndex) << ";\n";
os << "\t[" << agentName << "_move_south]" << moveGuard(agentIndex) << viewVariable(agentName, 1, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveSouth -> " << (100 - stickyProbability) << "/100:" << "(y" << agentName << "'=y" << agentName << "+1)" << moveUpdate(agentIndex) << "\n+ " << (stickyProbability) << "/100:" << "(y" << agentName << "'=min(y" << agentName << "+2, height))" << moveUpdate(agentIndex) << ";\n";
os << "\t[" << agentName << "_move_west] " << moveGuard(agentIndex) << viewVariable(agentName, 2, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveWest -> " << (100 - stickyProbability) << "/100:" << "(x" << agentName << "'=x" << agentName << "-1)" << moveUpdate(agentIndex) << "\n+ " << (stickyProbability) << "/100:" << "(x" << agentName << "'=max(x" << agentName << "-1, 1))" << moveUpdate(agentIndex) << ";\n";
}
else if(probability >= 1) {
os << "\t[" << agentName << "_move_north]" << moveGuard(agentIndex) << viewVariable(agentName, 3, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveNorth -> (y" << agentName << "'=y" << agentName << "-1)" << moveUpdate(agentIndex) << ";\n";
os << "\t[" << agentName << "_move_east] " << moveGuard(agentIndex) << viewVariable(agentName, 0, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveEast -> (x" << agentName << "'=x" << agentName << "+1)" << moveUpdate(agentIndex) << ";\n";
os << "\t[" << agentName << "_move_south]" << moveGuard(agentIndex) << viewVariable(agentName, 1, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveSouth -> (y" << agentName << "'=y" << agentName << "+1)" << moveUpdate(agentIndex) << ";\n";
os << "\t[" << agentName << "_move_west] " << moveGuard(agentIndex) << viewVariable(agentName, 2, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveWest -> (x" << agentName << "'=x" << agentName << "-1)" << moveUpdate(agentIndex) << ";\n";
} else {
std::string probabilityString = std::to_string(probability);
std::string percentageString = std::to_string((int)(100 * probability));
std::string complementProbabilityString = std::to_string(1 - probability);
os << "\t[" << agentName << "_move_north_" << percentageString << "] ";
os << moveGuard(agentIndex) << viewVariable(agentName, 3, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava & !" << agentName << "CannotMoveNorth -> ";
os << probabilityString << ": (y" << agentName << "'=y" << agentName << "-1)" << moveUpdate(agentIndex) << " + ";
os << complementProbabilityString << ": (y" << agentName << "'=y" << agentName << ") " << moveUpdate(agentIndex) << ";\n";
os << "\t[" << agentName << "_move_east_" << percentageString << "] ";
os << moveGuard(agentIndex) << viewVariable(agentName, 0, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava & !" << agentName << "CannotMoveEast -> ";
os << probabilityString << ": (x" << agentName << "'=x" << agentName << "+1)" << moveUpdate(agentIndex) << " + ";
os << complementProbabilityString << ": (x" << agentName << "'=x" << agentName << ") " << moveUpdate(agentIndex) << ";\n";
os << "\t[" << agentName << "_move_south_" << percentageString << "] ";
os << moveGuard(agentIndex) << viewVariable(agentName, 1, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava & !" << agentName << "CannotMoveSouth -> ";
os << probabilityString << ": (y" << agentName << "'=y" << agentName << "+1)" << moveUpdate(agentIndex) << " + ";
os << complementProbabilityString << ": (y" << agentName << "'=y" << agentName << ") " << moveUpdate(agentIndex) << ";\n";
os << "\t[" << agentName << "_move_west_" << percentageString << "] ";
os << moveGuard(agentIndex) << viewVariable(agentName, 2, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava & !" << agentName << "CannotMoveWest -> ";
os << probabilityString << ": (x" << agentName << "'=x" << agentName << "-1)" << moveUpdate(agentIndex) << " + ";
os << complementProbabilityString << ": (x" << agentName << "'=x" << agentName << ") " << moveUpdate(agentIndex) << ";\n";
}
*/
return os;
}
std::ostream& PrismModulesPrinter::printDoneActions(std::ostream &os, const AgentName &agentName) {
os << "\t[" << agentName << "_done]" << moveGuard(agentName) << agentName << "IsInGoal | " << agentName << "IsInLava -> (" << agentName << "Done'=true);\n";
return os;
@ -685,12 +737,6 @@ namespace prism {
return os;
}
std::ostream& PrismModulesPrinter::printEndmodule(std::ostream &os) {
os << "endmodule\n";
os << "\n";
return os;
}
std::ostream& PrismModulesPrinter::printPlayerStruct(std::ostream &os, const AgentName &agentName, const bool agentWithView, const std::vector<float> &probabilities, const std::set<std::string> &slipperyActions) {
os << "player " << agentName << "\n\t";
bool first = true;
@ -798,10 +844,14 @@ namespace prism {
}
std::string PrismModulesPrinter::faultyBehaviourGuard(const AgentName &agentName, const ActionId &actionId) const {
if(actionId == NOFAULT) {
return "(previousAction" + agentName + "=" + std::to_string(NOFAULT) + ") & ";
if(faultyBehaviour()) {
if(actionId == NOFAULT) {
return "(previousAction" + agentName + "=" + std::to_string(NOFAULT) + ") & ";
} else {
return "(previousAction" + agentName + "=" + std::to_string(NOFAULT) + " | previousAction" + agentName + "=" + std::to_string(actionId) + ") & ";
}
} else {
return "(previousAction" + agentName + "=" + std::to_string(NOFAULT) + " | previousAction" + agentName + "=" + std::to_string(actionId) + ") & ";
return "";
}
}
@ -818,6 +868,19 @@ namespace prism {
"";
}
std::string PrismModulesPrinter::updatesToString(const updates &updates, const AgentName &a, const ActionId &actionId) const {
if(updates.empty()) return "true";
std::string updatesString = "";
bool first = true;
for(auto const update : updates) {
if(first) first = false;
else updatesString += " + ";
updatesString += updateToString(update);
if(faultyBehaviour()) updatesString += "&" + faultyBehaviourUpdate(a, actionId);
}
return updatesString;
}
std::string PrismModulesPrinter::updateToString(const update &u) const {
return std::to_string(u.first) + ": " + u.second;
}
@ -834,7 +897,24 @@ namespace prism {
return faultyProbability > 0.0f;
}
bool PrismModulesPrinter::slipperyBehaviour() const {
return !slipperyTiles.at("North").empty() || !slipperyTiles.at("East").empty() || !slipperyTiles.at("South").empty() || !slipperyTiles.at("West").empty();
}
bool PrismModulesPrinter::isGame() const {
return modelType == ModelType::SMG;
}
std::string PrismModulesPrinter::buildConjunction(const AgentName &a, std::vector<std::string> formulae) const {
if(formulae.empty()) return "true";
std::string conjunction = "";
bool first = true;
for(auto const formula : formulae) {
if(first) first = false;
else conjunction += " & ";
conjunction += formula;
}
return conjunction;
}
}

62
util/PrismModulesPrinter.h

@ -6,28 +6,21 @@
#include "PrismPrinter.h"
#include "ConfigYaml.h"
std::string northUpdate(const AgentName &a);
std::string southUpdate(const AgentName &a);
std::string eastUpdate(const AgentName &a);
std::string westUpdate(const AgentName &a);
namespace prism {
class PrismModulesPrinter {
public:
PrismModulesPrinter(std::ostream& os, const ModelType &modelType, const coordinates &maxBoundaries, const cells &boxes, const cells &balls, const cells &lockedDoors, const cells &unlockedDoors, const cells &keys, const AgentNameAndPositionMap &agentNameAndPositionMap, std::vector<Configuration> config, const float faultyProbability);
PrismModulesPrinter(std::ostream& os, const ModelType &modelType, const coordinates &maxBoundaries, const cells &boxes, const cells &balls, const cells &lockedDoors, const cells &unlockedDoors, const cells &keys, const std::map<std::string, cells> &slipperyTiles, const AgentNameAndPositionMap &agentNameAndPositionMap, std::vector<Configuration> config, const float probIntended, const float faultyProbability);
std::ostream& print();
std::ostream& printModelType(const ModelType &modelType);
void printPortableObjectModule(const cell &object);
void printPortableObjectActions(const std::string &agentName, const std::string &identifier);
void printDoorModule(const cell &object, const bool &opened);
void printLockedDoorActions(const std::string &agentName, const std::string &identifier);
void printUnlockedDoorActions(const std::string &agentName, const std::string &identifier);
void printRobotModule(const AgentName &agentName, const coordinates &initialPosition);
void printPortableObjectActionsForRobot(const std::string &agentName, const std::string &identifier);
void printUnlockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier);
void printLockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier, const std::string &key);
void printMovementActionsForRobot(const std::string &a);
void printTurnActionsForRobot(const std::string &a);
std::ostream& printConstants(std::ostream &os, const std::vector<std::string> &constants);
/*
@ -56,19 +49,7 @@ namespace prism {
std::ostream& printSlipperyTurn(std::ostream &os, const AgentName &agentName, const size_t &agentIndex, const coordinates &c, std::set<std::string> &slipperyActions, const std::array<bool, 8>& neighborhood, SlipperyType orientation);
std::ostream& printInitStruct(std::ostream &os, const AgentNameAndPositionMap &agents, const KeyNameAndPositionMap &keys, const cells &lockedDoors, const cells &unlockedDoors, prism::ModelType modelType);
std::ostream& printModule(std::ostream &os,
const AgentName &agentName,
const size_t &agentIndex,
const coordinates &boundaries,
const coordinates& initialPosition,
const cells &keys,
const std::map<Color, cells> &backgroundTiles,
const bool agentWithView,
const std::vector<float> &probabilities = {},
const float faultyProbability = 0);
std::ostream& printMovementActions(std::ostream &os, const AgentName &agentName, const size_t &agentIndex, const bool agentWithView, const float &probability = 1.0, const double &stickyProbability = 0.0);
std::ostream& printDoneActions(std::ostream &os, const AgentName &agentName);
std::ostream& printEndmodule(std::ostream &os);
std::ostream& printPlayerStruct(std::ostream &os, const AgentName &agentName, const bool agentWithView, const std::vector<float> &probabilities = {}, const std::set<std::string> &slipperyActions = {});
std::ostream& printGlobalMoveVariable(std::ostream &os, const size_t &numberOfPlayer);
std::ostream& printRewards(std::ostream &os, const AgentName &agentName, const std::map<coordinates, float> &stateRewards, const cells &lava, const cells &goals, const std::map<Color, cells> &backgroundTiles);
@ -79,22 +60,48 @@ namespace prism {
bool isGame() const;
private:
void printPortableObjectModule(const cell &object);
void printPortableObjectActions(const std::string &agentName, const std::string &identifier);
void printDoorModule(const cell &object, const bool &opened);
void printLockedDoorActions(const std::string &agentName, const std::string &identifier);
void printUnlockedDoorActions(const std::string &agentName, const std::string &identifier);
void printRobotModule(const AgentName &agentName, const coordinates &initialPosition);
void printPortableObjectActionsForRobot(const std::string &agentName, const std::string &identifier);
void printUnlockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier);
void printLockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier, const std::string &key);
void printMovementActionsForRobot(const std::string &a);
void printTurnActionsForRobot(const std::string &a);
void printSlipperyMovementActionsForRobot(const AgentName &a);
void printSlipperyMovementActionsForNorth(const AgentName &a);
void printSlipperyMovementActionsForEast(const AgentName &a);
void printSlipperyMovementActionsForSouth(const AgentName &a);
void printSlipperyMovementActionsForWest(const AgentName &a);
std::string printMovementGuard(const AgentName &a, const std::string &direction, const size_t &viewDirection) const;
std::string printMovementUpdate(const AgentName &a, const update &update) const;
std::string printTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::string &cond = "") const;
std::string printTurnUpdate(const AgentName &a, const update &u, const ActionId &actionId) const;
std::string printSlipperyMovementGuard(const AgentName &a, const std::string &direction, const ViewDirection &viewDirection, const std::vector<std::string> &guards) const;
std::string printSlipperyMovementUpdate(const AgentName &a, const std::string &direction, const updates &u) const;
bool anyPortableObject() const;
bool faultyBehaviour() const;
bool slipperyBehaviour() const;
std::string moveGuard(const AgentName &agentName) const;
std::string faultyBehaviourGuard(const AgentName &agentName, const ActionId &actionId) const;
std::string faultyBehaviourUpdate(const AgentName &agentName, const ActionId &actionId) const;
std::string moveUpdate(const AgentName &agentName) const;
std::string updatesToString(const updates &updates, const AgentName &a, const ActionId &actionId) const;
std::string updateToString(const update &u) const;
std::string viewVariable(const AgentName &agentName, const size_t &agentDirection, const bool agentWithView = true) const;
std::string buildConjunction(const AgentName &a, std::vector<std::string> formulae) const;
std::ostream &os;
std::stringstream actionStream;
@ -106,12 +113,15 @@ namespace prism {
cells lockedDoors;
cells unlockedDoors;
cells keys;
std::map<std::string, cells> slipperyTiles;
AgentNameAndPositionMap agentNameAndPositionMap;
std::map<AgentName, size_t> agentIndexMap;
size_t numberOfPlayer;
float const faultyProbability;
float const probIntended;
std::vector<Configuration> configuration;
std::map<int, std::string> viewDirectionMapping;
std::vector<ViewDirection> viewDirections = {0, 1, 2, 3};
};
}
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