|  |  | @ -6,7 +6,7 @@ | 
			
		
	
		
			
				
					|  |  |  | namespace prism { | 
			
		
	
		
			
				
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					|  |  |  |   PrismModulesPrinter::PrismModulesPrinter(const ModelType &modelType, const size_t &numberOfPlayer, std::vector<Configuration> config, const bool enforceOneWays) | 
			
		
	
		
			
				
					|  |  |  |     : modelType(modelType), numberOfPlayer(numberOfPlayer), enforceOneWays(enforceOneWays), configuration(config) { | 
			
		
	
		
			
				
					|  |  |  |     : modelType(modelType), numberOfPlayer(numberOfPlayer), enforceOneWays(enforceOneWays), configuration(config), viewDirectionMapping({{0, "East"}, {1, "South"}, {2, "West"}, {3, "North"}}) { | 
			
		
	
		
			
				
					|  |  |  |   } | 
			
		
	
		
			
				
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					|  |  |  |   std::ostream& PrismModulesPrinter::printModel(std::ostream &os, const ModelType &modelType) { | 
			
		
	
	
		
			
				
					|  |  | @ -57,24 +57,26 @@ namespace prism { | 
			
		
	
		
			
				
					|  |  |  |     for (auto const& key : keys) { | 
			
		
	
		
			
				
					|  |  |  |       if(first) first = false; | 
			
		
	
		
			
				
					|  |  |  |       else os << " | "; | 
			
		
	
		
			
				
					|  |  |  |       os << "((!" << agentName << "_has_" << key.getColor() << "_key) & "; | 
			
		
	
		
			
				
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					|  |  |  |       std::string keyColor = key.getColor(); | 
			
		
	
		
			
				
					|  |  |  |       std::string xKey = "xKey" + keyColor; | 
			
		
	
		
			
				
					|  |  |  |       std::string yKey = "yKey" + keyColor; | 
			
		
	
		
			
				
					|  |  |  |       coordinates coords; | 
			
		
	
		
			
				
					|  |  |  |        | 
			
		
	
		
			
				
					|  |  |  |       os << "!" << agentName << "_has_" << keyColor << "_key & "; | 
			
		
	
		
			
				
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					|  |  |  |       if (direction == "North") { | 
			
		
	
		
			
				
					|  |  |  |         coords = key.getSouth(); | 
			
		
	
		
			
				
					|  |  |  |         os << " (x" << agentName << "   = " << xKey << "&y" << agentName << "-1 = " << yKey << ")"; | 
			
		
	
		
			
				
					|  |  |  |       } else if (direction == "South") { | 
			
		
	
		
			
				
					|  |  |  |         coords = key.getNorth(); | 
			
		
	
		
			
				
					|  |  |  |         os << " (x" << agentName << "   = " << xKey << "&y" << agentName << "+1 = " << yKey << ")"; | 
			
		
	
		
			
				
					|  |  |  |       } else if (direction == "East") { | 
			
		
	
		
			
				
					|  |  |  |         coords = key.getWest(); | 
			
		
	
		
			
				
					|  |  |  |         os << " (x" << agentName << "+1 = " << xKey << "&y" << agentName << "   = " << yKey << ")"; | 
			
		
	
		
			
				
					|  |  |  |       } else if (direction == "West") { | 
			
		
	
		
			
				
					|  |  |  |         coords = key.getEast(); | 
			
		
	
		
			
				
					|  |  |  |         os << " (x" << agentName << "-1 = " << xKey << "&y" << agentName << "   = " << yKey << ")"; | 
			
		
	
		
			
				
					|  |  |  |       } else { | 
			
		
	
		
			
				
					|  |  |  |         *((size_t*)0); | 
			
		
	
		
			
				
					|  |  |  |         os << "Invalid Direction! in Key Restriction"; | 
			
		
	
		
			
				
					|  |  |  |       } | 
			
		
	
		
			
				
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					|  |  |  |       os << "(x" << agentName << "=" << coords.first << "&y" << agentName << "=" << coords.second << "))"; | 
			
		
	
		
			
				
					|  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |     os << ";\n"; | 
			
		
	
		
			
				
					|  |  |  |     return os; | 
			
		
	
		
			
				
					|  |  |  |   } | 
			
		
	
	
		
			
				
					|  |  | @ -208,7 +210,7 @@ namespace prism { | 
			
		
	
		
			
				
					|  |  |  |                               const cells &slipperyWest, | 
			
		
	
		
			
				
					|  |  |  |                               const cells &keys) { | 
			
		
	
		
			
				
					|  |  |  |     printRestrictionFormula(os, agentName, "North", restrictionNorth); | 
			
		
	
		
			
				
					|  |  |  |     printRestrictionFormula(os, agentName, "East ", restrictionEast); | 
			
		
	
		
			
				
					|  |  |  |     printRestrictionFormula(os, agentName, "East", restrictionEast); | 
			
		
	
		
			
				
					|  |  |  |     printRestrictionFormula(os, agentName, "South", restrictionSouth); | 
			
		
	
		
			
				
					|  |  |  |     printRestrictionFormula(os, agentName, "West", restrictionWest); | 
			
		
	
		
			
				
					|  |  |  |      | 
			
		
	
	
		
			
				
					|  |  | @ -294,10 +296,10 @@ namespace prism { | 
			
		
	
		
			
				
					|  |  |  |       std::string yKey = "yKey" + keyColor;       | 
			
		
	
		
			
				
					|  |  |  |       os << "label \"" << agentName << "PickedUp" << keyColor << "Key\" = " << agentName << "_has_" << keyColor << "_key = true;\n"; | 
			
		
	
		
			
				
					|  |  |  |       os << "formula " << agentName << "CanPickUp" << keyColor << "Key = "; | 
			
		
	
		
			
				
					|  |  |  |       os << "((x" << agentName << "-1 = " << xKey << "&y" << agentName << "   = " << yKey << "&view" << agentName << " = 1) |"; | 
			
		
	
		
			
				
					|  |  |  |       os << " (x" << agentName << "+1 = " << xKey << "&y" << agentName << "   = " << yKey << "&view" << agentName << " = 3) |"; | 
			
		
	
		
			
				
					|  |  |  |       os << " (x" << agentName << "   = " << xKey << "&y" << agentName << "-1 = " << yKey << "&view" << agentName << " = 0) |"; | 
			
		
	
		
			
				
					|  |  |  |       os << " (x" << agentName << "   = " << xKey << "&y" << agentName << "+1 = " << yKey << "&view" << agentName << " = 2) ) &"; | 
			
		
	
		
			
				
					|  |  |  |       os << "((x" << agentName << "-1 = " << xKey << "&y" << agentName << "   = " << yKey << "&view" << agentName << " = 2) |"; | 
			
		
	
		
			
				
					|  |  |  |       os << " (x" << agentName << "+1 = " << xKey << "&y" << agentName << "   = " << yKey << "&view" << agentName << " = 0) |"; | 
			
		
	
		
			
				
					|  |  |  |       os << " (x" << agentName << "   = " << xKey << "&y" << agentName << "-1 = " << yKey << "&view" << agentName << " = 3) |"; | 
			
		
	
		
			
				
					|  |  |  |       os << " (x" << agentName << "   = " << xKey << "&y" << agentName << "+1 = " << yKey << "&view" << agentName << " = 1) ) &"; | 
			
		
	
		
			
				
					|  |  |  |       os << "!" << agentName << "_has_" << keyColor << "_key;"; | 
			
		
	
		
			
				
					|  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |     os << "\n"; | 
			
		
	
	
		
			
				
					|  |  | @ -328,30 +330,24 @@ namespace prism { | 
			
		
	
		
			
				
					|  |  |  |   std::ostream& PrismModulesPrinter::printActionsForKeys(std::ostream &os, const AgentName &agentName, const cells &keys) { | 
			
		
	
		
			
				
					|  |  |  |     for(auto const& key : keys) { // TODO ADD Drop action and enforce that pickup only possible if pockets empty (nothing picked up already)
 | 
			
		
	
		
			
				
					|  |  |  |       std::string keyColor = key.getColor(); | 
			
		
	
		
			
				
					|  |  |  |       os << "\t[pickup_" << keyColor << "_key] " << pickupGuard(agentName, keyColor) << "-> "; | 
			
		
	
		
			
				
					|  |  |  |       os << "(" << agentName << "_has_" << keyColor << "_key'=true) & (" << agentName << "_is_carrying_object'=true)\n"; | 
			
		
	
		
			
				
					|  |  |  |       os << "\t[pickup_" << keyColor << "_key]\t" << pickupGuard(agentName, keyColor) << "-> "; | 
			
		
	
		
			
				
					|  |  |  |       os << "(" << agentName << "_has_" << keyColor << "_key'=true) & (" << agentName << "_is_carrying_object'=true) ;"; | 
			
		
	
		
			
				
					|  |  |  |       os << "\n"; | 
			
		
	
		
			
				
					|  |  |  |       os << "\n"; | 
			
		
	
		
			
				
					|  |  |  |       | 
			
		
	
		
			
				
					|  |  |  |       viewVariable(agentName, 3, true); | 
			
		
	
		
			
				
					|  |  |  |       os << "\t[drop_" << keyColor << "_key_north] " << dropGuard(agentName, keyColor, 3) << "-> "; | 
			
		
	
		
			
				
					|  |  |  |       os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false)"; | 
			
		
	
		
			
				
					|  |  |  |       os << " & (xKey" << keyColor << "'=x" << agentName << ") & (yKey" << keyColor << "'=y" <<agentName << "-1);\n";  | 
			
		
	
		
			
				
					|  |  |  |       os << "\t[drop_" << keyColor << "_key_north]\t" << dropGuard(agentName, keyColor, 3) << "-> "; | 
			
		
	
		
			
				
					|  |  |  |       os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false);\n"; | 
			
		
	
		
			
				
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					|  |  |  |       viewVariable(agentName, 2, true); | 
			
		
	
		
			
				
					|  |  |  |       os << "\t[drop_" << keyColor << "_key_west] " << dropGuard(agentName, keyColor, 2) << "-> "; | 
			
		
	
		
			
				
					|  |  |  |       os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false)"; | 
			
		
	
		
			
				
					|  |  |  |       os << " & (xKey" << keyColor << "'=x" << agentName << "-1) & (yKey" << keyColor << "'=y" <<agentName << ");\n";  | 
			
		
	
		
			
				
					|  |  |  |       os << "\t[drop_" << keyColor << "_key_west]\t" << dropGuard(agentName, keyColor, 2) << "-> "; | 
			
		
	
		
			
				
					|  |  |  |       os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false);\n"; | 
			
		
	
		
			
				
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					|  |  |  |       viewVariable(agentName, 1, true); | 
			
		
	
		
			
				
					|  |  |  |       os << "\t[drop_" << keyColor << "_key_south] " << dropGuard(agentName, keyColor, 1) << "-> "; | 
			
		
	
		
			
				
					|  |  |  |       os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false)"; | 
			
		
	
		
			
				
					|  |  |  |       os << " & (xKey" << keyColor << "'=x" << agentName << ") & (yKey" << keyColor << "'=y" <<agentName << "+1);\n";  | 
			
		
	
		
			
				
					|  |  |  |       os << "\t[drop_" << keyColor << "_key_south]\t" << dropGuard(agentName, keyColor, 1) << "-> "; | 
			
		
	
		
			
				
					|  |  |  |       os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false);\n"; | 
			
		
	
		
			
				
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					|  |  |  |       viewVariable(agentName, 0, true); | 
			
		
	
		
			
				
					|  |  |  |       os << "\t[drop_" << keyColor << "_key_east] " << dropGuard(agentName, keyColor, 0) << "-> "; | 
			
		
	
		
			
				
					|  |  |  |       os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false)"; | 
			
		
	
		
			
				
					|  |  |  |       os << " & (xKey" << keyColor << "'=x" << agentName << "+1) & (yKey" << keyColor << "'=y" <<agentName << ");\n";  | 
			
		
	
		
			
				
					|  |  |  |       os << "\t[drop_" << keyColor << "_key_east]\t" << dropGuard(agentName, keyColor, 0) << "-> "; | 
			
		
	
		
			
				
					|  |  |  |       os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false);\n"; | 
			
		
	
		
			
				
					|  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |     os << "\n"; | 
			
		
	
		
			
				
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					|  |  |  |     return os; | 
			
		
	
		
			
				
					|  |  |  |   } | 
			
		
	
		
			
				
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					|  |  | @ -360,7 +356,7 @@ namespace prism { | 
			
		
	
		
			
				
					|  |  |  |   } | 
			
		
	
		
			
				
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					|  |  |  |   std::string PrismModulesPrinter::dropGuard(const AgentName &agentName, const std::string keyColor, size_t view) { | 
			
		
	
		
			
				
					|  |  |  |     return viewVariable(agentName, view, true) + agentName + "_has_" + keyColor + "_key\t"; | 
			
		
	
		
			
				
					|  |  |  |     return viewVariable(agentName, view, true) + "\t!" + agentName + "CannotMove" + viewDirectionMapping.at(view) + "\t&\t" + agentName + "_has_" + keyColor + "_key\t"; | 
			
		
	
		
			
				
					|  |  |  |   } | 
			
		
	
		
			
				
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					|  |  |  |   std::ostream& PrismModulesPrinter::printActionsForBackground(std::ostream &os, const AgentName &agentName, const std::map<Color, cells> &backgroundTiles) { | 
			
		
	
	
		
			
				
					|  |  | @ -444,7 +440,7 @@ namespace prism { | 
			
		
	
		
			
				
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					|  |  |  |     os << "\tx" << keyIdentifier << " : [1.." << boundaries.second  << "];\n"; | 
			
		
	
		
			
				
					|  |  |  |     os << "\ty" << keyIdentifier << " : [1.." << boundaries.first << "];\n"; | 
			
		
	
		
			
				
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					|  |  |  |     os << "\n"; | 
			
		
	
		
			
				
					|  |  |  |     printKeyActions(os, key ,keyIdentifier); | 
			
		
	
		
			
				
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					|  |  |  |     os << "\n"; | 
			
		
	
	
		
			
				
					|  |  | @ -452,6 +448,20 @@ namespace prism { | 
			
		
	
		
			
				
					|  |  |  |   } | 
			
		
	
		
			
				
					|  |  |  |    | 
			
		
	
		
			
				
					|  |  |  |   std::ostream& PrismModulesPrinter::printKeyActions(std::ostream &os, const cell &key ,const std::string &keyIdentifier) { | 
			
		
	
		
			
				
					|  |  |  |     std::string keyColor = key.getColor(); | 
			
		
	
		
			
				
					|  |  |  |     std::string agentName = "Agent"; | 
			
		
	
		
			
				
					|  |  |  |   | 
			
		
	
		
			
				
					|  |  |  |     os << "\t[drop_" << keyColor << "_key_north]\t" << dropGuard(agentName, keyColor, 3) << "-> "; | 
			
		
	
		
			
				
					|  |  |  |     os << "(xKey" << keyColor << "'=x" << agentName << ") & (yKey" << keyColor << "'=y" <<agentName << "-1) ;\n";  | 
			
		
	
		
			
				
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					|  |  |  |     os << "\t[drop_" << keyColor << "_key_west]\t" << dropGuard(agentName, keyColor, 2) << "-> "; | 
			
		
	
		
			
				
					|  |  |  |     os << "(xKey" << keyColor << "'=x" << agentName << "-1) & (yKey" << keyColor << "'=y" <<agentName << ") ;\n";  | 
			
		
	
		
			
				
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					|  |  |  |     os << "\t[drop_" << keyColor << "_key_south]\t" << dropGuard(agentName, keyColor, 1) << "-> "; | 
			
		
	
		
			
				
					|  |  |  |     os << "(xKey" << keyColor << "'=x" << agentName << ") & (yKey" << keyColor << "'=y" <<agentName << "+1) ;\n";  | 
			
		
	
		
			
				
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					|  |  |  |     os << "\t[drop_" << keyColor << "_key_east]\t" << dropGuard(agentName, keyColor, 0) << "-> "; | 
			
		
	
		
			
				
					|  |  |  |     os << "(xKey" << keyColor << "'=x" << agentName << "+1) & (yKey" << keyColor << "'=y" <<agentName << ") ;\n";  | 
			
		
	
		
			
				
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					|  |  |  |     return os; | 
			
		
	
		
			
				
					|  |  |  |   } | 
			
		
	
	
		
			
				
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