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@ -6,7 +6,7 @@ |
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namespace prism { |
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PrismModulesPrinter::PrismModulesPrinter(const ModelType &modelType, const size_t &numberOfPlayer, std::vector<Configuration> config, const bool enforceOneWays) |
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: modelType(modelType), numberOfPlayer(numberOfPlayer), enforceOneWays(enforceOneWays), configuration(config) { |
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: modelType(modelType), numberOfPlayer(numberOfPlayer), enforceOneWays(enforceOneWays), configuration(config), viewDirectionMapping({{0, "East"}, {1, "South"}, {2, "West"}, {3, "North"}}) { |
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} |
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std::ostream& PrismModulesPrinter::printModel(std::ostream &os, const ModelType &modelType) { |
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@ -57,24 +57,26 @@ namespace prism { |
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for (auto const& key : keys) { |
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if(first) first = false; |
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else os << " | "; |
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os << "((!" << agentName << "_has_" << key.getColor() << "_key) & "; |
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std::string keyColor = key.getColor(); |
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std::string xKey = "xKey" + keyColor; |
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std::string yKey = "yKey" + keyColor; |
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coordinates coords; |
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os << "!" << agentName << "_has_" << keyColor << "_key & "; |
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if (direction == "North") { |
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coords = key.getSouth(); |
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os << " (x" << agentName << " = " << xKey << "&y" << agentName << "-1 = " << yKey << ")"; |
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} else if (direction == "South") { |
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coords = key.getNorth(); |
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os << " (x" << agentName << " = " << xKey << "&y" << agentName << "+1 = " << yKey << ")"; |
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} else if (direction == "East") { |
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coords = key.getWest(); |
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os << " (x" << agentName << "+1 = " << xKey << "&y" << agentName << " = " << yKey << ")"; |
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} else if (direction == "West") { |
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coords = key.getEast(); |
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os << " (x" << agentName << "-1 = " << xKey << "&y" << agentName << " = " << yKey << ")"; |
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} else { |
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*((size_t*)0); |
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os << "Invalid Direction! in Key Restriction"; |
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} |
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os << "(x" << agentName << "=" << coords.first << "&y" << agentName << "=" << coords.second << "))"; |
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} |
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os << ";\n"; |
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return os; |
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} |
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@ -294,10 +296,10 @@ namespace prism { |
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std::string yKey = "yKey" + keyColor; |
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os << "label \"" << agentName << "PickedUp" << keyColor << "Key\" = " << agentName << "_has_" << keyColor << "_key = true;\n"; |
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os << "formula " << agentName << "CanPickUp" << keyColor << "Key = "; |
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os << "((x" << agentName << "-1 = " << xKey << "&y" << agentName << " = " << yKey << "&view" << agentName << " = 1) |"; |
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os << " (x" << agentName << "+1 = " << xKey << "&y" << agentName << " = " << yKey << "&view" << agentName << " = 3) |"; |
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os << " (x" << agentName << " = " << xKey << "&y" << agentName << "-1 = " << yKey << "&view" << agentName << " = 0) |"; |
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os << " (x" << agentName << " = " << xKey << "&y" << agentName << "+1 = " << yKey << "&view" << agentName << " = 2) ) &"; |
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os << "((x" << agentName << "-1 = " << xKey << "&y" << agentName << " = " << yKey << "&view" << agentName << " = 2) |"; |
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os << " (x" << agentName << "+1 = " << xKey << "&y" << agentName << " = " << yKey << "&view" << agentName << " = 0) |"; |
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os << " (x" << agentName << " = " << xKey << "&y" << agentName << "-1 = " << yKey << "&view" << agentName << " = 3) |"; |
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os << " (x" << agentName << " = " << xKey << "&y" << agentName << "+1 = " << yKey << "&view" << agentName << " = 1) ) &"; |
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os << "!" << agentName << "_has_" << keyColor << "_key;"; |
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} |
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os << "\n"; |
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@ -328,30 +330,24 @@ namespace prism { |
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std::ostream& PrismModulesPrinter::printActionsForKeys(std::ostream &os, const AgentName &agentName, const cells &keys) { |
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for(auto const& key : keys) { // TODO ADD Drop action and enforce that pickup only possible if pockets empty (nothing picked up already)
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std::string keyColor = key.getColor(); |
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os << "\t[pickup_" << keyColor << "_key] " << pickupGuard(agentName, keyColor) << "-> "; |
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os << "(" << agentName << "_has_" << keyColor << "_key'=true) & (" << agentName << "_is_carrying_object'=true)\n"; |
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os << "\t[pickup_" << keyColor << "_key]\t" << pickupGuard(agentName, keyColor) << "-> "; |
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os << "(" << agentName << "_has_" << keyColor << "_key'=true) & (" << agentName << "_is_carrying_object'=true) ;"; |
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os << "\n"; |
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os << "\n"; |
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viewVariable(agentName, 3, true); |
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os << "\t[drop_" << keyColor << "_key_north] " << dropGuard(agentName, keyColor, 3) << "-> "; |
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os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false)"; |
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os << " & (xKey" << keyColor << "'=x" << agentName << ") & (yKey" << keyColor << "'=y" <<agentName << "-1);\n"; |
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os << "\t[drop_" << keyColor << "_key_north]\t" << dropGuard(agentName, keyColor, 3) << "-> "; |
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os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false);\n"; |
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viewVariable(agentName, 2, true); |
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os << "\t[drop_" << keyColor << "_key_west] " << dropGuard(agentName, keyColor, 2) << "-> "; |
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os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false)"; |
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os << " & (xKey" << keyColor << "'=x" << agentName << "-1) & (yKey" << keyColor << "'=y" <<agentName << ");\n"; |
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os << "\t[drop_" << keyColor << "_key_west]\t" << dropGuard(agentName, keyColor, 2) << "-> "; |
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os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false);\n"; |
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viewVariable(agentName, 1, true); |
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os << "\t[drop_" << keyColor << "_key_south] " << dropGuard(agentName, keyColor, 1) << "-> "; |
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os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false)"; |
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os << " & (xKey" << keyColor << "'=x" << agentName << ") & (yKey" << keyColor << "'=y" <<agentName << "+1);\n"; |
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os << "\t[drop_" << keyColor << "_key_south]\t" << dropGuard(agentName, keyColor, 1) << "-> "; |
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os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false);\n"; |
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viewVariable(agentName, 0, true); |
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os << "\t[drop_" << keyColor << "_key_east] " << dropGuard(agentName, keyColor, 0) << "-> "; |
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os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false)"; |
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os << " & (xKey" << keyColor << "'=x" << agentName << "+1) & (yKey" << keyColor << "'=y" <<agentName << ");\n"; |
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os << "\t[drop_" << keyColor << "_key_east]\t" << dropGuard(agentName, keyColor, 0) << "-> "; |
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os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false);\n"; |
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} |
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os << "\n"; |
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return os; |
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} |
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@ -360,7 +356,7 @@ namespace prism { |
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} |
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std::string PrismModulesPrinter::dropGuard(const AgentName &agentName, const std::string keyColor, size_t view) { |
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return viewVariable(agentName, view, true) + agentName + "_has_" + keyColor + "_key\t"; |
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return viewVariable(agentName, view, true) + "\t!" + agentName + "CannotMove" + viewDirectionMapping.at(view) + "\t&\t" + agentName + "_has_" + keyColor + "_key\t"; |
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} |
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std::ostream& PrismModulesPrinter::printActionsForBackground(std::ostream &os, const AgentName &agentName, const std::map<Color, cells> &backgroundTiles) { |
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@ -444,7 +440,7 @@ namespace prism { |
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os << "\tx" << keyIdentifier << " : [1.." << boundaries.second << "];\n"; |
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os << "\ty" << keyIdentifier << " : [1.." << boundaries.first << "];\n"; |
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os << "\n"; |
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printKeyActions(os, key ,keyIdentifier); |
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os << "\n"; |
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@ -452,6 +448,20 @@ namespace prism { |
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} |
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std::ostream& PrismModulesPrinter::printKeyActions(std::ostream &os, const cell &key ,const std::string &keyIdentifier) { |
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std::string keyColor = key.getColor(); |
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std::string agentName = "Agent"; |
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os << "\t[drop_" << keyColor << "_key_north]\t" << dropGuard(agentName, keyColor, 3) << "-> "; |
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os << "(xKey" << keyColor << "'=x" << agentName << ") & (yKey" << keyColor << "'=y" <<agentName << "-1) ;\n"; |
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os << "\t[drop_" << keyColor << "_key_west]\t" << dropGuard(agentName, keyColor, 2) << "-> "; |
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os << "(xKey" << keyColor << "'=x" << agentName << "-1) & (yKey" << keyColor << "'=y" <<agentName << ") ;\n"; |
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os << "\t[drop_" << keyColor << "_key_south]\t" << dropGuard(agentName, keyColor, 1) << "-> "; |
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os << "(xKey" << keyColor << "'=x" << agentName << ") & (yKey" << keyColor << "'=y" <<agentName << "+1) ;\n"; |
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os << "\t[drop_" << keyColor << "_key_east]\t" << dropGuard(agentName, keyColor, 0) << "-> "; |
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os << "(xKey" << keyColor << "'=x" << agentName << "+1) & (yKey" << keyColor << "'=y" <<agentName << ") ;\n"; |
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return os; |
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} |
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