@ -804,11 +804,20 @@ namespace prism {
// direction specifics
std : : size_t straightPosIndex ;
std : : size_t straightPosIndex , straightPosIndex_east , straightPosIndex_south , straightPosIndex_west , straightPosIndex_north ;
std : : string actionName , specialTransition ; // if straight ahead is blocked
std : : string positionGuard ;
std : : array < std : : size_t , ALL_POSS_DIRECTIONS > prob_piece_dir ; // { n, ne, w, se, s, sw, w, nw }
std : : array < std : : size_t , ALL_POSS_DIRECTIONS > prob_piece_dir ; // { n, ne, e, se, s, sw, w, nw }
std : : array < std : : size_t , ALL_POSS_DIRECTIONS > prob_piece_dir_agent_north ; // { n, ne, e, se, s, sw, w, nw }
std : : array < std : : size_t , ALL_POSS_DIRECTIONS > prob_piece_dir_agent_east ; // { n, ne, e, se, s, sw, w, nw }
std : : array < std : : size_t , ALL_POSS_DIRECTIONS > prob_piece_dir_agent_south ; // { n, ne, e, se, s, sw, w, nw }
std : : array < std : : size_t , ALL_POSS_DIRECTIONS > prob_piece_dir_agent_west ; // { n, ne, e, se, s, sw, w, nw }
std : : array < std : : string , ALL_POSS_DIRECTIONS > prob_piece_dir_constants ;
std : : array < std : : string , ALL_POSS_DIRECTIONS > prob_piece_dir_constants_agent_north ;
std : : array < std : : string , ALL_POSS_DIRECTIONS > prob_piece_dir_constants_agent_east ;
std : : array < std : : string , ALL_POSS_DIRECTIONS > prob_piece_dir_constants_agent_south ;
std : : array < std : : string , ALL_POSS_DIRECTIONS > prob_piece_dir_constants_agent_west ;
switch ( orientation )
{
@ -816,8 +825,25 @@ namespace prism {
actionName = " \t [ " + agentName + " move_on_slip_north] " ;
positionGuard = " \t " + agentName + " IsOnSlipperyNorth " ;
prob_piece_dir = { 0 , 0 , 1 , 2 , 0 /* <- R */ , 2 , 1 , 0 } ;
prob_piece_dir_agent_south = { 0 , 0 , 0 , 1 , 0 /*s <- R */ , 1 , 0 , 0 } ;
prob_piece_dir_agent_east = { 0 , 0 , 0 /*e <- R */ , 2 , 0 , 0 , 0 , 0 } ;
prob_piece_dir_agent_north = { 0 /*n <- R */ , 0 , 0 , 0 , 2 , 0 , 0 , 0 } ;
prob_piece_dir_agent_west = { 0 , 0 , 0 , 0 , 0 , 2 , 0 /* <- R */ , 0 } ;
prob_piece_dir_constants = { " prop_zero " , " prop_zero " , " prop_next_neighbour " , " prop_direct_neighbour " , " prop_zero " /* <- R */ , " prop_direct_neighbour " , " prop_next_neighbour " , " prop_zero " } ;
prob_piece_dir_constants_agent_south = { " prop_zero " , " prop_zero " , " prop_zero " , " prop_next_neighbour " , " prop_zero " /* <- R */ , " prop_next_neighbour " , " prop_zero " , " prop_zero " } ;
prob_piece_dir_constants_agent_east = { " prop_zero " , " prop_zero " , " prop_zero " , " prop_direct_neighbour " , " prop_zero " /* <- R */ , " prop_zero " , " prop_zero " , " prop_zero " } ;
prob_piece_dir_constants_agent_north = { " prop_zero " , " prop_zero " , " prop_zero " , " prop_zero " , " prop_direct_neighbour " /* <- R */ , " prop_zero " , " prop_zero " , " prop_zero " } ;
prob_piece_dir_constants_agent_west = { " prop_zero " , " prop_zero " , " prop_zero " , " prop_zero " , " prop_zero " /* <- R */ , " prop_direct_neighbour " , " prop_zero " , " prop_zero " } ;
straightPosIndex = 4 ;
straightPosIndex_east = 2 ;
straightPosIndex_south = 4 ;
straightPosIndex_west = 6 ;
straightPosIndex_north = 0 ;
specialTransition = " (y " + agentName + " '=y " + agentName + ( ! neighborhood . at ( straightPosIndex ) ? " ) " : " +1) " ) ;
break ;
@ -825,8 +851,23 @@ namespace prism {
actionName = " \t [ " + agentName + " move_on_slip_south] " ;
positionGuard = " \t " + agentName + " IsOnSlipperySouth " ;
prob_piece_dir = { 0 /* <- R */ , 2 , 1 , 0 , 0 , 0 , 1 , 2 } ;
// { n, ne, e, se, s, sw, w, nw }
prob_piece_dir_agent_north = { 0 /*n <- R */ , 1 , 0 , 0 , 0 , 0 , 0 , 1 } ;
prob_piece_dir_agent_east = { 0 , 2 , 0 /*e <- R */ , 0 , 0 , 0 , 0 , 0 } ;
prob_piece_dir_agent_south = { 2 , 0 , 0 , 0 , 0 /*s <- R */ , 0 , 0 , 0 } ;
prob_piece_dir_agent_west = { 0 , 0 , 0 , 0 , 0 , 0 , 0 /* <- R */ , 2 } ;
prob_piece_dir_constants = { " prop_zero " /* <- R */ , " prop_direct_neighbour " , " prop_next_neighbour " , " prop_zero " , " prop_zero " , " prop_zero " , " prop_next_neighbour " , " prop_direct_neighbour " } ;
prob_piece_dir_constants_agent_north = { " prop_zero " , " prop_next_neighbour " , " prop_zero " , " prop_zero " , " prop_zero " /* <- R */ , " prop_zero " , " prop_zero " , " prop_next_neighbour " } ;
prob_piece_dir_constants_agent_east = { " prop_zero " , " prop_direct_neighbour " , " prop_zero " , " prop_zero " , " prop_zero " /* <- R */ , " prop_zero " , " prop_zero " , " prop_zero " } ;
prob_piece_dir_constants_agent_south = { " prop_direct_neighbour " , " prop_zero " , " prop_zero " , " prop_zero " , " prop_zero " /* <- R */ , " prop_zero " , " prop_zero " , " prop_zero " } ;
prob_piece_dir_constants_agent_west = { " prop_zero " , " prop_zero " , " prop_zero " , " prop_zero " , " prop_zero " /* <- R */ , " prop_zero " , " prop_zero " , " prop_direct_neighbour " } ;
straightPosIndex = 0 ; // always north
straightPosIndex_east = 2 ;
straightPosIndex_south = 4 ;
straightPosIndex_west = 6 ;
straightPosIndex_north = 0 ;
specialTransition = " (y " + agentName + " '=y " + agentName + ( ! neighborhood . at ( straightPosIndex ) ? " ) " : " -1) " ) ;
break ;
@ -834,7 +875,19 @@ namespace prism {
actionName = " \t [ " + agentName + " move_on_slip_east] " ;
positionGuard = " \t " + agentName + " IsOnSlipperyEast " ;
prob_piece_dir = { 1 , 0 , 0 , 0 , 1 , 2 , 0 /* <- R */ , 2 } ;
// TODO
// prob_piece_dir_zero = { 0 /*n <- R */, 1, 0, 0, 0, 0, 0, 1};
// prob_piece_dir_ninety = { 0, 2, 0 /*e <- R */, 0, 0, 0, 0, 0 };
// prob_piece_dir_oneeighty = { 2, 0, 0, 0, 0 /*s <- R */, 0, 0, 0 };
// prob_piece_dir_twoseventy = { 0, 0, 0, 0, 0, 0, 0 /* <- R */, 2 };
prob_piece_dir_constants = { " prop_next_neighbour " , " prop_zero " , " prop_zero " , " prop_zero " , " prop_next_neighbour " , " prop_direct_neighbour " , " prop_zero " /* <- R */ , " prop_direct_neighbour " } ;
// prob_piece_dir_constants_zero = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" };
// prob_piece_dir_constants_ninety = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" };
// prob_piece_dir_constants_oneeighty = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" } ;
// prob_piece_dir_constants_twoseventy ={ "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" } ;
straightPosIndex = 6 ;
specialTransition = " (x " + agentName + " '=x " + agentName + ( ! neighborhood . at ( straightPosIndex ) ? " ) " : " -1) " ) ;
break ;
@ -843,7 +896,19 @@ namespace prism {
actionName = " \t [ " + agentName + " move_on_slip_west] " ;
positionGuard = " \t " + agentName + " IsOnSlipperyWest " ;
prob_piece_dir = { 1 , 2 , 0 /* <- R */ , 2 , 1 , 0 , 0 , 0 } ;
// TODO
// prob_piece_dir_zero = { 0 /*n <- R */, 1, 0, 0, 0, 0, 0, 1};
// prob_piece_dir_ninety = { 0, 2, 0 /*e <- R */, 0, 0, 0, 0, 0 };
// prob_piece_dir_oneeighty = { 2, 0, 0, 0, 0 /*s <- R */, 0, 0, 0 };
// prob_piece_dir_twoseventy = { 0, 0, 0, 0, 0, 0, 0 /* <- R */, 2 };
prob_piece_dir_constants = { " prop_next_neighbour " , " prop_direct_neighbour " , " prop_zero " /* <- R */ , " prop_direct_neighbour " , " prop_next_neighbour " , " prop_zero " , " prop_zero " , " prop_zero " } ;
// prob_piece_dir_constants_zero = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" };
// prob_piece_dir_constants_ninety = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" };
// prob_piece_dir_constants_oneeighty = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" } ;
// prob_piece_dir_constants_twoseventy ={ "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" } ;
straightPosIndex = 2 ;
specialTransition = " (x " + agentName + " '=x " + agentName + ( ! neighborhood . at ( straightPosIndex ) ? " ) " : " +1) " ) ;
break ;
@ -865,6 +930,10 @@ namespace prism {
}
prob_piece_dir . at ( straightPosIndex ) = PROB_PIECES - std : : accumulate ( prob_piece_dir . begin ( ) , prob_piece_dir . end ( ) , 0 ) ;
prob_piece_dir_constants . at ( straightPosIndex ) = " prop_slippery_move_forward " ;
prob_piece_dir_constants_agent_east . at ( straightPosIndex_east ) = " prop_slippery_move_forward " ;
prob_piece_dir_constants_agent_south . at ( straightPosIndex_south ) = " prop_slippery_move_forward " ;
prob_piece_dir_constants_agent_west . at ( straightPosIndex_west ) = " prop_slippery_move_forward " ;
prob_piece_dir_constants_agent_north . at ( straightPosIndex_north ) = " prop_slippery_move_forward " ;
// <DEBUG_AREA>
{
assert ( prob_piece_dir . at ( straightPosIndex ) < = 9 & & prob_piece_dir . at ( straightPosIndex ) > = 3 & & " Value not in Range! " ) ;
@ -881,11 +950,36 @@ namespace prism {
positionTransition . at ( straightPosIndex ) = specialTransition ;
// generic output (for every view and every possible view direction)
size_t current_dir = 0 ; // East
os < < actionName < < moveGuard ( agentIndex ) < < " x " < < agentName < < " = " < < c . second < < " & y " < < agentName < < " = " < < c . first < < " & " < < agentName < < " SlipperyMoveForwardAllowed " < < " & " < < " view " < < agentName < < " = " < < current_dir ;
for ( std : : size_t i = 0 ; i < ALL_POSS_DIRECTIONS ; i + + ) {
os < < ( i = = 0 ? " -> " : " + " ) < < prob_piece_dir_constants_agent_east . at ( i ) < < " : " < < positionTransition . at ( i ) < < moveUpdate ( agentIndex ) < < ( i = = ALL_POSS_DIRECTIONS - 1 ? " ; \n " : " \n " ) ;
// os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants.at(i) << "/" << "total_prob" << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
}
current_dir = 1 ; // South
os < < actionName < < moveGuard ( agentIndex ) < < " x " < < agentName < < " = " < < c . second < < " & y " < < agentName < < " = " < < c . first < < " & " < < agentName < < " SlipperyMoveForwardAllowed " < < " & " < < " view " < < agentName < < " = " < < current_dir ;
for ( std : : size_t i = 0 ; i < ALL_POSS_DIRECTIONS ; i + + ) {
os < < ( i = = 0 ? " -> " : " + " ) < < prob_piece_dir_constants_agent_south . at ( i ) < < " : " < < positionTransition . at ( i ) < < moveUpdate ( agentIndex ) < < ( i = = ALL_POSS_DIRECTIONS - 1 ? " ; \n " : " \n " ) ;
// os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants.at(i) << "/" << "total_prob" << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
}
current_dir = 2 ; // West
os < < actionName < < moveGuard ( agentIndex ) < < " x " < < agentName < < " = " < < c . second < < " & y " < < agentName < < " = " < < c . first < < " & " < < agentName < < " SlipperyMoveForwardAllowed " < < " & " < < " view " < < agentName < < " = " < < current_dir ;
for ( std : : size_t i = 0 ; i < ALL_POSS_DIRECTIONS ; i + + ) {
os < < ( i = = 0 ? " -> " : " + " ) < < prob_piece_dir_constants_agent_west . at ( i ) < < " : " < < positionTransition . at ( i ) < < moveUpdate ( agentIndex ) < < ( i = = ALL_POSS_DIRECTIONS - 1 ? " ; \n " : " \n " ) ;
// os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants.at(i) << "/" << "total_prob" << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
}
os < < actionName < < moveGuard ( agentIndex ) < < " x " < < agentName < < " = " < < c . second < < " & y " < < agentName < < " = " < < c . first < < " & " < < agentName < < " SlipperyMoveForwardAllowed " ;
current_dir = 3 ; // North
os < < actionName < < moveGuard ( agentIndex ) < < " x " < < agentName < < " = " < < c . second < < " & y " < < agentName < < " = " < < c . first < < " & " < < agentName < < " SlipperyMoveForwardAllowed " < < " & " < < " view " < < agentName < < " = " < < current_dir ;
for ( std : : size_t i = 0 ; i < ALL_POSS_DIRECTIONS ; i + + ) {
os < < ( i = = 0 ? " -> " : " + " ) < < prob_piece_dir_constants . at ( i ) < < " : " < < positionTransition . at ( i ) < < moveUpdate ( agentIndex ) < < ( i = = ALL_POSS_DIRECTIONS - 1 ? " ; \n " : " \n " ) ;
os < < ( i = = 0 ? " -> " : " + " ) < < prob_piece_dir_constants_agent_north . at ( i ) < < " : " < < positionTransition . at ( i ) < < moveUpdate ( agentIndex ) < < ( i = = ALL_POSS_DIRECTIONS - 1 ? " ; \n " : " \n " ) ;
// os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants.at(i) << "/" << "total_prob" << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
}