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@ -3,9 +3,14 @@ |
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#include <map>
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#include <map>
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#include <string>
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#include <string>
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#define NOFAULT -1
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#define LEFT 0
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#define RIGHT 1
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#define FORWARD 2
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namespace prism { |
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namespace prism { |
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PrismModulesPrinter::PrismModulesPrinter(std::ostream& os, const ModelType &modelType, const coordinates &maxBoundaries, const cells &boxes, const cells &balls, const cells &lockedDoors, const cells &unlockedDoors, const cells &keys, const AgentNameAndPositionMap &agentNameAndPositionMap, std::vector<Configuration> config, const float &faultyProbability) |
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PrismModulesPrinter::PrismModulesPrinter(std::ostream& os, const ModelType &modelType, const coordinates &maxBoundaries, const cells &boxes, const cells &balls, const cells &lockedDoors, const cells &unlockedDoors, const cells &keys, const AgentNameAndPositionMap &agentNameAndPositionMap, std::vector<Configuration> config, const float faultyProbability) |
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: os(os), modelType(modelType), maxBoundaries(maxBoundaries), boxes(boxes), balls(balls), lockedDoors(lockedDoors), unlockedDoors(unlockedDoors), keys(keys), agentNameAndPositionMap(agentNameAndPositionMap), configuration(config), faultyProbability(faultyProbability), viewDirectionMapping({{0, "East"}, {1, "South"}, {2, "West"}, {3, "North"}}) { |
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: os(os), modelType(modelType), maxBoundaries(maxBoundaries), boxes(boxes), balls(balls), lockedDoors(lockedDoors), unlockedDoors(unlockedDoors), keys(keys), agentNameAndPositionMap(agentNameAndPositionMap), configuration(config), faultyProbability(faultyProbability), viewDirectionMapping({{0, "East"}, {1, "South"}, {2, "West"}, {3, "North"}}) { |
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numberOfPlayer = agentNameAndPositionMap.size(); |
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numberOfPlayer = agentNameAndPositionMap.size(); |
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size_t index = 0; |
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size_t index = 0; |
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@ -68,70 +73,6 @@ namespace prism { |
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return os; |
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return os; |
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} |
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} |
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std::ostream& PrismModulesPrinter::printBooleansForKeys(std::ostream &os, const AgentName &agentName, const cells &keys) { |
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for(auto const& key : keys) { |
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os << "\t" << agentName << "_has_"<< key.getColor() << "_key : bool;\n";//init false;\n";
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} |
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os << "\n"; |
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return os; |
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} |
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std::ostream& PrismModulesPrinter::printBooleansForBackground(std::ostream &os, const AgentName &agentName, const std::map<Color, cells> &backgroundTiles) { |
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for(auto const& [color, cells] : backgroundTiles) { |
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if(cells.size() == 0) continue; |
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std::string c = getColor(color); |
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c.at(0) = std::toupper(c.at(0)); |
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os << "\t" << agentName << "_picked_up_" << c << " : bool init false;\n"; |
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} |
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os << "\n"; |
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return os; |
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} |
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std::ostream& PrismModulesPrinter::printActionsForKeys(std::ostream &os, const AgentName &agentName, const cells &keys) { |
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for(auto const& key : keys) { // TODO ADD Drop action and enforce that pickup only possible if pockets empty (nothing picked up already)
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os << "\n"; |
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std::string keyColor = key.getColor(); |
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os << "\t[pickup_" << keyColor << "_key]\t" << pickupGuard(agentName, keyColor) << "-> "; |
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os << "(" << agentName << "_has_" << keyColor << "_key'=true) & (" << agentName << "_is_carrying_object'=true);\n"; |
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os << "\n"; |
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os << "\t[drop_" << keyColor << "_key_north]\t" << dropGuard(agentName, keyColor, 3) << "-> "; |
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os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false);\n"; |
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os << "\t[drop_" << keyColor << "_key_west]\t" << dropGuard(agentName, keyColor, 2) << "-> "; |
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os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false);\n"; |
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os << "\t[drop_" << keyColor << "_key_south]\t" << dropGuard(agentName, keyColor, 1) << "-> "; |
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os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false);\n"; |
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os << "\t[drop_" << keyColor << "_key_east]\t" << dropGuard(agentName, keyColor, 0) << "-> "; |
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os << "(" << agentName << "_has_" << keyColor << "_key'=false) & (" << agentName << "_is_carrying_object'=false);\n"; |
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} |
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return os; |
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} |
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std::string PrismModulesPrinter::pickupGuard(const AgentName &agentName, const std::string keyColor ) { |
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return "!" + agentName + "_is_carrying_object &\t" + agentName + "CanPickUp" + keyColor + "Key "; |
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} |
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std::string PrismModulesPrinter::dropGuard(const AgentName &agentName, const std::string keyColor, size_t view) { |
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return viewVariable(agentName, view, true) + "\t!" + agentName + "CannotMove" + viewDirectionMapping.at(view) + "\t&\t" + agentName + "_has_" + keyColor + "_key\t"; |
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} |
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std::ostream& PrismModulesPrinter::printActionsForBackground(std::ostream &os, const AgentName &agentName, const std::map<Color, cells> &backgroundTiles) { |
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for(auto const& [color, cells] : backgroundTiles) { |
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if(cells.size() == 0) continue; |
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std::string c = getColor(color); |
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c.at(0) = std::toupper(c.at(0)); |
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os << "\t[" << agentName << "_pickup_" << c << "] " << agentName << "On" << c << " & !" << agentName << "_picked_up_" << c << " -> "; |
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os << "(" << agentName << "_picked_up_" << c << "'=true);\n"; |
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} |
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os << "\n"; |
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return os; |
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} |
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std::ostream& PrismModulesPrinter::printInitStruct(std::ostream &os, const AgentNameAndPositionMap &agents, const KeyNameAndPositionMap &keys, const cells &lockedDoors, const cells &unlockedDoors, prism::ModelType modelType) { |
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std::ostream& PrismModulesPrinter::printInitStruct(std::ostream &os, const AgentNameAndPositionMap &agents, const KeyNameAndPositionMap &keys, const cells &lockedDoors, const cells &unlockedDoors, prism::ModelType modelType) { |
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/*
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/*
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os << "init\n"; |
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os << "init\n"; |
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@ -176,7 +117,7 @@ namespace prism { |
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return os; |
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return os; |
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} |
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} |
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std::ostream& PrismModulesPrinter::printModule(std::ostream &os, const AgentName &agentName, const size_t &agentIndex, const coordinates &boundaries, const coordinates& initialPosition, const cells &keys, const std::map<Color, cells> &backgroundTiles, const bool agentWithView, const std::vector<float> &probabilities, const double faultyProbability) { |
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std::ostream& PrismModulesPrinter::printModule(std::ostream &os, const AgentName &agentName, const size_t &agentIndex, const coordinates &boundaries, const coordinates& initialPosition, const cells &keys, const std::map<Color, cells> &backgroundTiles, const bool agentWithView, const std::vector<float> &probabilities, const float faultyProbability) { |
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/*
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/*
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os << "module " << agentName << "\n"; |
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os << "module " << agentName << "\n"; |
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os << "\tx" << agentName << " : [1.." << boundaries.second << "];\n"; |
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os << "\tx" << agentName << " : [1.." << boundaries.second << "];\n"; |
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@ -276,6 +217,9 @@ namespace prism { |
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os << "\ty" << agentName << " : [0.." << maxBoundaries.first << "] init " << initialPosition.first << ";\n"; |
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os << "\ty" << agentName << " : [0.." << maxBoundaries.first << "] init " << initialPosition.first << ";\n"; |
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os << "\tview" << agentName << " : [0..3] init 1;\n"; |
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os << "\tview" << agentName << " : [0..3] init 1;\n"; |
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if(faultyBehaviour()) os << "\tpreviousAction" << agentName << " : [-1..2] init -1;\n"; |
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printTurnActionsForRobot(agentName); |
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printMovementActionsForRobot(agentName); |
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printMovementActionsForRobot(agentName); |
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for(const auto &door : unlockedDoors) { |
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for(const auto &door : unlockedDoors) { |
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@ -295,51 +239,83 @@ namespace prism { |
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printPortableObjectActionsForRobot(agentName, identifier); |
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printPortableObjectActionsForRobot(agentName, identifier); |
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} |
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} |
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for(const auto &ball : balls) { |
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std::string identifier = capitalize(ball.getColor()) + ball.getType(); |
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os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n"; |
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printPortableObjectActionsForRobot(agentName, identifier); |
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} |
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for(const auto &box : boxes) { |
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std::string identifier = capitalize(box.getColor()) + box.getType(); |
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os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n"; |
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printPortableObjectActionsForRobot(agentName, identifier); |
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} |
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os << "\n" << actionStream.str(); |
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os << "\n" << actionStream.str(); |
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actionStream.str(std::string()); |
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actionStream.str(std::string()); |
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os << "endmodule\n\n"; |
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os << "endmodule\n\n"; |
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} |
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} |
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void PrismModulesPrinter::printPortableObjectActionsForRobot(const std::string &a, const std::string &i) { |
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void PrismModulesPrinter::printPortableObjectActionsForRobot(const std::string &a, const std::string &i) { |
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actionStream << "\t[" << a << "_pickup_" << i << "] " << a << "CannotMove" << i << " -> (" << a << "Carrying" << i << "'=true);\n"; |
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actionStream << "\t[" << a << "_drop_" << i << "_north]\t" << a << "Carrying" << i << " & view" << a << "=3 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveNorthWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << "\t[" << a << "_drop_" << i << "_west] \t" << a << "Carrying" << i << " & view" << a << "=2 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveWestWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << "\t[" << a << "_drop_" << i << "_south]\t" << a << "Carrying" << i << " & view" << a << "=1 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveSouthWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << "\t[" << a << "_drop_" << i << "_east] \t" << a << "Carrying" << i << " & view" << a << "=0 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveEastWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << "\t[" << a << "_pickup_" << i << "] " << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << " !" << a << "IsCarrying & " << a << "CannotMove" << i << " -> (" << a << "Carrying" << i << "'=true);\n"; |
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actionStream << "\t[" << a << "_drop_" << i << "_north]\t" << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << a << "Carrying" << i << " & view" << a << "=3 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveNorthWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << "\t[" << a << "_drop_" << i << "_west] \t" << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << a << "Carrying" << i << " & view" << a << "=2 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveWestWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << "\t[" << a << "_drop_" << i << "_south]\t" << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << a << "Carrying" << i << " & view" << a << "=1 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveSouthWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << "\t[" << a << "_drop_" << i << "_east] \t" << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << a << "Carrying" << i << " & view" << a << "=0 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveEastWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << "\n"; |
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actionStream << "\n"; |
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} |
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} |
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void PrismModulesPrinter::printUnlockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier) { |
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void PrismModulesPrinter::printUnlockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier) { |
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actionStream << "\t[" << agentName << "_open_" << identifier << "] " << agentName << "CannotMove" << identifier << " -> true;\n"; |
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actionStream << "\t[" << agentName << "_close_" << identifier << "] " << agentName << "IsNextTo" << identifier << " -> true;\n"; |
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actionStream << "\t[" << agentName << "_open_" << identifier << "] " << faultyBehaviourGuard(agentName, NOFAULT) << moveGuard(agentName) << agentName << "CannotMove" << identifier << " -> true;\n"; |
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actionStream << "\t[" << agentName << "_close_" << identifier << "] " << faultyBehaviourGuard(agentName, NOFAULT) << moveGuard(agentName) << agentName << "IsNextTo" << identifier << " -> true;\n"; |
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actionStream << "\n"; |
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actionStream << "\n"; |
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} |
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} |
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void PrismModulesPrinter::printLockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier, const std::string &key) { |
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void PrismModulesPrinter::printLockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier, const std::string &key) { |
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actionStream << "\t[" << agentName << "_unlock_" << identifier << "] " << agentName << "CannotMove" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n"; |
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actionStream << "\t[" << agentName << "_close_" << identifier << "] " << agentName << "IsNextTo" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n"; |
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actionStream << "\t[" << agentName << "_unlock_" << identifier << "] " << faultyBehaviourGuard(agentName, NOFAULT) << moveGuard(agentName) << agentName << "CannotMove" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n"; |
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actionStream << "\t[" << agentName << "_close_" << identifier << "] " << faultyBehaviourGuard(agentName, NOFAULT) << moveGuard(agentName) << agentName << "IsNextTo" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n"; |
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actionStream << "\n"; |
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actionStream << "\n"; |
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} |
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} |
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void PrismModulesPrinter::printTurningActionsForRobot(const AgentName &a) { |
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void PrismModulesPrinter::printTurnActionsForRobot(const AgentName &a) { |
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actionStream << printTurnGuard(a, "right", RIGHT, "true") << printTurnUpdate(a, {1.0, "(view"+a+"'=mod(view"+a+"+1,4))"}, RIGHT); |
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actionStream << printTurnGuard(a, "left", LEFT, "view"+a+">0") << printTurnUpdate(a, {1.0, "(view"+a+"'=view"+a+"-1)"}, LEFT); |
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actionStream << printTurnGuard(a, "left", LEFT, "view"+a+"=0") << printTurnUpdate(a, {1.0, "(view"+a+"'=3)"}, LEFT); |
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} |
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} |
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void PrismModulesPrinter::printMovementActionsForRobot(const AgentName &a) { |
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void PrismModulesPrinter::printMovementActionsForRobot(const AgentName &a) { |
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if(faultyProbability <= 0.0) { |
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actionStream << printMovementGuard(a, "North", 3) << printMovementUpdate(a, "y" + a + "'=y" + a + "-1"); |
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actionStream << printMovementGuard(a, "East", 0) << printMovementUpdate(a, "x" + a + "'=x" + a + "+1"); |
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actionStream << printMovementGuard(a, "South", 1) << printMovementUpdate(a, "y" + a + "'=y" + a + "+1"); |
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actionStream << printMovementGuard(a, "West", 2) << printMovementUpdate(a, "x" + a + "'=x" + a + "-1"); |
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actionStream << printMovementGuard(a, "North", 3) << printMovementUpdate(a, {1.0, "(y"+a+"'=y"+a+"-1)"}); |
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actionStream << printMovementGuard(a, "East", 0) << printMovementUpdate(a, {1.0, "(x"+a+"'=x"+a+"+1)"}); |
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actionStream << printMovementGuard(a, "South", 1) << printMovementUpdate(a, {1.0, "(y"+a+"'=y"+a+"+1)"}); |
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actionStream << printMovementGuard(a, "West", 2) << printMovementUpdate(a, {1.0, "(x"+a+"'=x"+a+"-1)"}); |
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} |
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std::string PrismModulesPrinter::printMovementGuard(const AgentName &a, const std::string &direction, const size_t &viewDirection) const { |
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return "\t[" + a + "_move_" + direction + "]" + moveGuard(a) + viewVariable(a, 3) + faultyBehaviourGuard(a, FORWARD) + " !" + a + "IsOnSlippery & !" + a + "IsOnLava & !" + a + "IsOnGoal & !" + a + "CannotMove" + direction + "Wall -> "; |
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} |
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std::string PrismModulesPrinter::printMovementUpdate(const AgentName &a, const update &u) const { |
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if(!faultyBehaviour()) { |
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return updateToString(u) + ";\n"; |
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} else { |
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update nonFaultyUpdate = {u.first - faultyProbability, u.second + " & " + faultyBehaviourUpdate(a, NOFAULT)}; |
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update faultyUpdate = {faultyProbability, u.second + " & " + faultyBehaviourUpdate(a, FORWARD)}; |
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return updateToString(nonFaultyUpdate) + " + " + updateToString(faultyUpdate) + ";\n"; |
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} |
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} |
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} |
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} |
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std::string PrismModulesPrinter::printMovementGuard(const AgentName &a, const std::string &direction, const size_t &viewDirection) { |
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return "\t[" + a + "_move_" + direction + "]" + moveGuard(a) + viewVariable(a, 3) + " !" + a + "IsOnSlippery & !" + a + "IsOnLava & !" + a + "IsOnGoal & !" + a + "CannotMove" + direction + "Wall -> "; |
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std::string PrismModulesPrinter::printTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::string &cond) const { |
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return "\t[" + a + "_turn_" + direction + "]" + moveGuard(a) + faultyBehaviourGuard(a, actionId) + cond + " -> "; |
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} |
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} |
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std::string PrismModulesPrinter::printMovementUpdate(const AgentName &a, const std::string &update) { |
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return "(" + update + ") & " + moveUpdate(a) + ";\n"; |
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std::string PrismModulesPrinter::printTurnUpdate(const AgentName &a, const update &u, const ActionId &actionId) const { |
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if(!faultyBehaviour()) { |
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return updateToString(u) + ";\n"; |
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} else { |
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update nonFaultyUpdate = {u.first - faultyProbability, u.second + " & " + faultyBehaviourUpdate(a, NOFAULT)}; |
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update faultyUpdate = {faultyProbability, u.second + " & " + faultyBehaviourUpdate(a, actionId)}; |
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return updateToString(nonFaultyUpdate) + " + " + updateToString(faultyUpdate) + ";\n"; |
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} |
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} |
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} |
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std::ostream& PrismModulesPrinter::printConfiguredActions(std::ostream &os, const AgentName &agentName) { |
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std::ostream& PrismModulesPrinter::printConfiguredActions(std::ostream &os, const AgentName &agentName) { |
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@ -817,12 +793,24 @@ namespace prism { |
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return os; |
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return os; |
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} |
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} |
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std::string PrismModulesPrinter::moveGuard(const AgentName &agentName) { |
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return isGame() ? " move=" + std::to_string(agentIndexMap[agentName]) + " & " : " "; |
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std::string PrismModulesPrinter::moveGuard(const AgentName &agentName) const { |
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return isGame() ? " move=" + std::to_string(agentIndexMap.at(agentName)) + " & " : " "; |
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} |
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std::string PrismModulesPrinter::faultyBehaviourGuard(const AgentName &agentName, const ActionId &actionId) const { |
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if(actionId == NOFAULT) { |
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return "(previousAction" + agentName + "=" + std::to_string(NOFAULT) + ") & "; |
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} else { |
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return "(previousAction" + agentName + "=" + std::to_string(NOFAULT) + " | previousAction" + agentName + "=" + std::to_string(actionId) + ") & "; |
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} |
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} |
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} |
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std::string PrismModulesPrinter::moveUpdate(const AgentName &agentName) { |
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size_t agentIndex = agentIndexMap[agentName]; |
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std::string PrismModulesPrinter::faultyBehaviourUpdate(const AgentName &agentName, const ActionId &actionId) const { |
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return "(previousAction" + agentName + "'=" + std::to_string(actionId) + ")"; |
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} |
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std::string PrismModulesPrinter::moveUpdate(const AgentName &agentName) const { |
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size_t agentIndex = agentIndexMap.at(agentName); |
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return isGame() ? |
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return isGame() ? |
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(agentIndex == numberOfPlayer - 1) ? |
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(agentIndex == numberOfPlayer - 1) ? |
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" & (move'=0) " : |
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" & (move'=0) " : |
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@ -830,10 +818,22 @@ namespace prism { |
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""; |
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""; |
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} |
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} |
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std::string PrismModulesPrinter::viewVariable(const AgentName &agentName, const size_t &agentDirection, const bool agentWithView) { |
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std::string PrismModulesPrinter::updateToString(const update &u) const { |
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return std::to_string(u.first) + ": " + u.second; |
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} |
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std::string PrismModulesPrinter::viewVariable(const AgentName &agentName, const size_t &agentDirection, const bool agentWithView) const { |
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return agentWithView ? " view" + agentName + "=" + std::to_string(agentDirection) + " & " : " "; |
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return agentWithView ? " view" + agentName + "=" + std::to_string(agentDirection) + " & " : " "; |
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} |
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} |
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bool PrismModulesPrinter::anyPortableObject() const { |
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return !keys.empty() || !boxes.empty() || !balls.empty(); |
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} |
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bool PrismModulesPrinter::faultyBehaviour() const { |
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return faultyProbability > 0.0f; |
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} |
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bool PrismModulesPrinter::isGame() const { |
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bool PrismModulesPrinter::isGame() const { |
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return modelType == ModelType::SMG; |
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return modelType == ModelType::SMG; |
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} |
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} |
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