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@ -276,7 +276,10 @@ namespace prism { |
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std::string PrismModulesPrinter::printTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::string &cond) { |
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std::string actionName = "[" + a + "_turn_" + direction + "]"; |
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agentNameActionMap.at(a).insert({actionId, actionName}); |
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return " " + actionName + " " + cond + " -> "; |
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std::string guard = " " + actionName; |
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if(slipperyBehaviour()) guard += " !" + a + "IsOnSlippery & "; |
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guard += cond + " -> "; |
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return guard; |
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} |
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std::string PrismModulesPrinter::printTurnUpdate(const AgentName &a, const update &u, const ActionId &actionId) const { |
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@ -459,7 +462,7 @@ namespace prism { |
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std::string PrismModulesPrinter::printSlipperyTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::vector<std::string> &guards, const std::string &cond) { |
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std::string actionName = "[" + a + "_turn_" + direction + "]"; |
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agentNameActionMap.at(a).insert({actionId, actionName}); |
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return " " + actionName + " " + buildConjunction(a, guards) + " & " + cond + " -> "; |
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return " " + actionName + " " + a + "IsOnSlippery & " + buildConjunction(a, guards) + " & " + cond + " -> "; |
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} |
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std::string PrismModulesPrinter::printSlipperyTurnUpdate(const AgentName &a, const updates &u) { |
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