|  |  | @ -276,7 +276,10 @@ namespace prism { | 
			
		
	
		
			
				
					|  |  |  |   std::string PrismModulesPrinter::printTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::string &cond) { | 
			
		
	
		
			
				
					|  |  |  |     std::string actionName = "[" + a + "_turn_" + direction + "]"; | 
			
		
	
		
			
				
					|  |  |  |     agentNameActionMap.at(a).insert({actionId, actionName}); | 
			
		
	
		
			
				
					|  |  |  |     return "  " + actionName + " " + cond + " -> "; | 
			
		
	
		
			
				
					|  |  |  |     std::string guard = "  " + actionName; | 
			
		
	
		
			
				
					|  |  |  |     if(slipperyBehaviour()) guard += " !" + a + "IsOnSlippery & "; | 
			
		
	
		
			
				
					|  |  |  |     guard += cond + " -> "; | 
			
		
	
		
			
				
					|  |  |  |     return guard; | 
			
		
	
		
			
				
					|  |  |  |   } | 
			
		
	
		
			
				
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					|  |  |  |   std::string PrismModulesPrinter::printTurnUpdate(const AgentName &a, const update &u, const ActionId &actionId) const { | 
			
		
	
	
		
			
				
					|  |  | @ -459,7 +462,7 @@ namespace prism { | 
			
		
	
		
			
				
					|  |  |  |   std::string PrismModulesPrinter::printSlipperyTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::vector<std::string> &guards, const std::string &cond) { | 
			
		
	
		
			
				
					|  |  |  |     std::string actionName = "[" + a + "_turn_" + direction + "]"; | 
			
		
	
		
			
				
					|  |  |  |     agentNameActionMap.at(a).insert({actionId, actionName}); | 
			
		
	
		
			
				
					|  |  |  |     return "  " + actionName + " " + buildConjunction(a, guards) + " & " + cond + " -> "; | 
			
		
	
		
			
				
					|  |  |  |     return "  " + actionName + " " + a + "IsOnSlippery & " + buildConjunction(a, guards) + " & " + cond + " -> "; | 
			
		
	
		
			
				
					|  |  |  |   } | 
			
		
	
		
			
				
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					|  |  |  |   std::string PrismModulesPrinter::printSlipperyTurnUpdate(const AgentName &a, const updates &u) { | 
			
		
	
	
		
			
				
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