|
@ -291,7 +291,7 @@ namespace prism { |
|
|
|
|
|
|
|
|
for(const auto &key : keys) { |
|
|
for(const auto &key : keys) { |
|
|
std::string identifier = capitalize(key.getColor()) + key.getType(); |
|
|
std::string identifier = capitalize(key.getColor()) + key.getType(); |
|
|
os << "\tCarrying" << identifier << " : bool init false;\n"; |
|
|
|
|
|
|
|
|
os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n"; |
|
|
printPortableObjectActionsForRobot(agentName, identifier); |
|
|
printPortableObjectActionsForRobot(agentName, identifier); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
@ -300,11 +300,11 @@ namespace prism { |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void PrismModulesPrinter::printPortableObjectActionsForRobot(const std::string &a, const std::string &i) { |
|
|
void PrismModulesPrinter::printPortableObjectActionsForRobot(const std::string &a, const std::string &i) { |
|
|
actionStream << "\t[" << a << "_pickup_" << i << "] " << a << "CannotMove" << i << " -> (Carrying" << i << "'=true);\n"; |
|
|
|
|
|
actionStream << "\t[" << a << "_drop_" << i << "_north]\tCarrying" << i << " & view" << a << "=3 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveNorthWall -> (Carrying" << i << "'=false);\n"; |
|
|
|
|
|
actionStream << "\t[" << a << "_drop_" << i << "_west] \tCarrying" << i << " & view" << a << "=2 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveWestWall -> (Carrying" << i << "'=false);\n"; |
|
|
|
|
|
actionStream << "\t[" << a << "_drop_" << i << "_south]\tCarrying" << i << " & view" << a << "=1 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveSouthWall -> (Carrying" << i << "'=false);\n"; |
|
|
|
|
|
actionStream << "\t[" << a << "_drop_" << i << "_east] \tCarrying" << i << " & view" << a << "=0 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveEastWall -> (Carrying" << i << "'=false);\n"; |
|
|
|
|
|
|
|
|
actionStream << "\t[" << a << "_pickup_" << i << "] " << a << "CannotMove" << i << " -> (" << a << "Carrying" << i << "'=true);\n"; |
|
|
|
|
|
actionStream << "\t[" << a << "_drop_" << i << "_north]\t" << a << "Carrying" << i << " & view" << a << "=3 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveNorthWall -> (" << a << "Carrying" << i << "'=false);\n"; |
|
|
|
|
|
actionStream << "\t[" << a << "_drop_" << i << "_west] \t" << a << "Carrying" << i << " & view" << a << "=2 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveWestWall -> (" << a << "Carrying" << i << "'=false);\n"; |
|
|
|
|
|
actionStream << "\t[" << a << "_drop_" << i << "_south]\t" << a << "Carrying" << i << " & view" << a << "=1 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveSouthWall -> (" << a << "Carrying" << i << "'=false);\n"; |
|
|
|
|
|
actionStream << "\t[" << a << "_drop_" << i << "_east] \t" << a << "Carrying" << i << " & view" << a << "=0 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveEastWall -> (" << a << "Carrying" << i << "'=false);\n"; |
|
|
actionStream << "\n"; |
|
|
actionStream << "\n"; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
@ -315,8 +315,8 @@ namespace prism { |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void PrismModulesPrinter::printLockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier, const std::string &key) { |
|
|
void PrismModulesPrinter::printLockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier, const std::string &key) { |
|
|
actionStream << "\t[" << agentName << "_unlock_" << identifier << "] " << agentName << "CannotMove" << identifier << " & Carrying" << key << " -> true;\n"; |
|
|
|
|
|
actionStream << "\t[" << agentName << "_close_" << identifier << "] " << agentName << "IsNextTo" << identifier << " & Carrying" << key << " -> true;\n"; |
|
|
|
|
|
|
|
|
actionStream << "\t[" << agentName << "_unlock_" << identifier << "] " << agentName << "CannotMove" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n"; |
|
|
|
|
|
actionStream << "\t[" << agentName << "_close_" << identifier << "] " << agentName << "IsNextTo" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n"; |
|
|
actionStream << "\n"; |
|
|
actionStream << "\n"; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|