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#include "PrismModulesPrinter.h"
#include <map>
#include <string>
#define NOFAULT -1
#define LEFT 0
#define RIGHT 1
#define FORWARD 2
std::string northUpdate(const AgentName &a) { return "(y"+a+"'=y"+a+"-1)"; } std::string southUpdate(const AgentName &a) { return "(y"+a+"'=y"+a+"+1)"; } std::string eastUpdate(const AgentName &a) { return "(x"+a+"'=x"+a+"+1)"; } std::string westUpdate(const AgentName &a) { return "(x"+a+"'=x"+a+"-1)"; }
namespace prism {
PrismModulesPrinter::PrismModulesPrinter(std::ostream& os, const ModelType &modelType, const coordinates &maxBoundaries, const cells &boxes, const cells &balls, const cells &lockedDoors, const cells &unlockedDoors, const cells &keys, const std::map<std::string, cells> &slipperyTiles, const AgentNameAndPositionMap &agentNameAndPositionMap, std::vector<Configuration> config, const float probIntended, const float faultyProbability) : os(os), modelType(modelType), maxBoundaries(maxBoundaries), boxes(boxes), balls(balls), lockedDoors(lockedDoors), unlockedDoors(unlockedDoors), keys(keys), slipperyTiles(slipperyTiles), agentNameAndPositionMap(agentNameAndPositionMap), configuration(config), probIntended(probIntended), faultyProbability(faultyProbability), viewDirectionMapping({{0, "East"}, {1, "South"}, {2, "West"}, {3, "North"}}) { numberOfPlayer = agentNameAndPositionMap.size(); size_t index = 0; for(auto begin = agentNameAndPositionMap.begin(); begin != agentNameAndPositionMap.end(); begin++, index++) { agentIndexMap[begin->first] = index; } }
std::ostream& PrismModulesPrinter::printModelType(const ModelType &modelType) { switch(modelType) { case(ModelType::MDP): os << "mdp"; break; case(ModelType::SMG): os << "smg"; break; } os << "\n\n"; return os; }
std::ostream& PrismModulesPrinter::print() { for(const auto [agentName, initialPosition] : agentNameAndPositionMap) { agentNameActionMap[agentName] = {}; }
for(const auto &key : keys) { printPortableObjectModule(key); } for(const auto &ball : balls) { printPortableObjectModule(ball); } for(const auto &box : boxes) { printPortableObjectModule(box); } for(const auto &door : unlockedDoors) { printDoorModule(door, true); } for(const auto &door : lockedDoors) { printDoorModule(door, false); }
for(const auto [agentName, initialPosition] : agentNameAndPositionMap) { printRobotModule(agentName, initialPosition); }
if(faultyBehaviour()) { for(const auto [agentName, initialPosition] : agentNameAndPositionMap) { printFaultyMovementModule(agentName); } }
return os; }
std::ostream& PrismModulesPrinter::printConfiguration(std::ostream& os, const std::vector<Configuration>& configurations) { for (auto& configuration : configurations) { if (configuration.overwrite_ || configuration.type_ == ConfigType::Module) { continue; } os << configuration.expression_ << std::endl; } return os; }
std::ostream& PrismModulesPrinter::printConstants(std::ostream &os, const std::vector<std::string> &constants) { for (auto& constant : constants) { os << constant << std::endl; } return os; }
std::ostream& PrismModulesPrinter::printInitStruct(std::ostream &os, const AgentNameAndPositionMap &agents, const KeyNameAndPositionMap &keys, const cells &lockedDoors, const cells &unlockedDoors, prism::ModelType modelType) { /*
os << "init\n"; os << "\t";
bool first = true; for (auto const& agent : agents) { if (first) first = false; else os << " & "; os << "(!" << agent.first << "IsInGoal & !" << agent.first << "IsInLava & !" << agent.first << "Done & !" << agent.first << "IsOnWall & "; os << "x" << agent.first << "=" << agent.second.second << " & y" << agent.first << "=" << agent.second.first << ")"; os << " & !" << agent.first << "_is_carrying_object"; // os << " & ( !AgentIsOnSlippery ) ";
}
for (auto const& key : keys) { os << " & ( !" << agent.first << "_has_" << key.first << "_key )"; } }
for (auto const& key : keys) { os << " & ( xKey" << key.first << "="<< key.second.second<< ")"; os << " & ( yKey" << key.first << "=" << key.second.first << ")"; }
for (auto const& locked : lockedDoors) { os << " & (Door" << locked.getColor() << "locked & !Door" << locked.getColor() << "open)"; }
for (auto const& unlocked : unlockedDoors) { os << " & (!Door" << unlocked.getColor() << "locked & !Door" << unlocked.getColor() << "open)"; }
if (modelType == ModelType::SMG) { os << " & move=0"; }
os << "\nendinit\n\n";
*/ return os; }
void PrismModulesPrinter::printPortableObjectModule(const cell &object) { std::string identifier = capitalize(object.getColor()) + object.getType(); os << "\nmodule " << identifier << std::endl; os << "\tx" << identifier << " : [-1.." << maxBoundaries.second << "] init " << object.column << ";\n"; os << "\ty" << identifier << " : [-1.." << maxBoundaries.first << "] init " << object.row << ";\n"; os << "\t" << identifier << "PickedUp : bool;\n"; os << "\n";
for(const auto [name, position] : agentNameAndPositionMap) { printPortableObjectActions(name, identifier); } os << "endmodule\n\n"; }
void PrismModulesPrinter::printPortableObjectActions(const std::string &agentName, const std::string &identifier) { std::string actionName = "[" + agentName + "_pickup_" + identifier + "]"; agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); os << "\t" << actionName << " true -> (x" << identifier << "'=-1) & (y" << identifier << "'=-1) & (" << identifier << "PickedUp'=true);\n"; actionName = "[" + agentName + "_drop_" + identifier + "_north]"; agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); os << "\t" << actionName << " " << " true -> (x" << identifier << "'=x" << agentName << ") & (y" << identifier << "'=y" << agentName << "-1) & (" << identifier << "PickedUp'=false);\n"; actionName = "[" + agentName + "_drop_" + identifier + "_west]"; agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); os << "\t" << actionName << " " << " true -> (x" << identifier << "'=x" << agentName << "-1) & (y" << identifier << "'=y" << agentName << ") & (" << identifier << "PickedUp'=false);\n"; actionName = "[" + agentName + "_drop_" + identifier + "_south]"; agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); os << "\t" << actionName << " " << " true -> (x" << identifier << "'=x" << agentName << ") & (y" << identifier << "'=y" << agentName << "+1) & (" << identifier << "PickedUp'=false);\n"; actionName = "[" + agentName + "_drop_" + identifier + "_east]"; agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); os << "\t" << actionName << " " << " ttrue -> (x" << identifier << "'=x" << agentName << "+1) & (y" << identifier << "'=y" << agentName << ") & (" << identifier << "PickedUp'=false);\n"; }
void PrismModulesPrinter::printDoorModule(const cell &door, const bool &opened) { std::string identifier = capitalize(door.getColor()) + door.getType(); os << "\nmodule " << identifier << std::endl; os << "\t" << identifier << "Open : bool init false;\n"; os << "\n";
if(opened) { for(const auto [name, position] : agentNameAndPositionMap) { printUnlockedDoorActions(name, identifier); } } else { for(const auto [name, position] : agentNameAndPositionMap) { printLockedDoorActions(name, identifier); } } os << "endmodule\n\n"; }
void PrismModulesPrinter::printLockedDoorActions(const std::string &agentName, const std::string &identifier) { std::string actionName = "[" + agentName + "_unlock_" + identifier + "]"; agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); os << "\t" << actionName << " !" << identifier << "Open -> (" << identifier << "Open'=true);\n"; actionName = "[" + agentName + "_close_" + identifier + "]"; agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); os << "\t" << actionName << " " << identifier << "Open -> (" << identifier << "Open'=false);\n"; }
void PrismModulesPrinter::printUnlockedDoorActions(const std::string &agentName, const std::string &identifier) { std::string actionName = "[" + agentName + "_open_" + identifier + "]"; agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); os << "\t !" << identifier << "Open -> (" << identifier << "Open'=true);\n"; actionName = "[" + agentName + "_close_" + identifier + "]"; agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); os << "\t" << agentName << " " << identifier << "Open -> (" << identifier << "Open'=false);\n"; }
void PrismModulesPrinter::printRobotModule(const AgentName &agentName, const coordinates &initialPosition) { os << "\nmodule " << agentName << std::endl; os << "\tx" << agentName << " : [0.." << maxBoundaries.second << "] init " << initialPosition.second << ";\n"; os << "\ty" << agentName << " : [0.." << maxBoundaries.first << "] init " << initialPosition.first << ";\n"; os << "\tview" << agentName << " : [0..3] init 1;\n";
printTurnActionsForRobot(agentName); printMovementActionsForRobot(agentName); if(slipperyBehaviour()) printSlipperyMovementActionsForRobot(agentName);
for(const auto &door : unlockedDoors) { std::string identifier = capitalize(door.getColor()) + door.getType(); printUnlockedDoorActionsForRobot(agentName, identifier); }
for(const auto &door : lockedDoors) { std::string identifier = capitalize(door.getColor()) + door.getType(); std::string key = capitalize(door.getColor()) + "Key"; printLockedDoorActionsForRobot(agentName, identifier, key); }
for(const auto &key : keys) { std::string identifier = capitalize(key.getColor()) + key.getType(); os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n"; printPortableObjectActionsForRobot(agentName, identifier); }
for(const auto &ball : balls) { std::string identifier = capitalize(ball.getColor()) + ball.getType(); os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n"; printPortableObjectActionsForRobot(agentName, identifier); }
for(const auto &box : boxes) { std::string identifier = capitalize(box.getColor()) + box.getType(); os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n"; printPortableObjectActionsForRobot(agentName, identifier); }
os << "\n" << actionStream.str(); actionStream.str(std::string()); os << "endmodule\n\n"; }
void PrismModulesPrinter::printPortableObjectActionsForRobot(const std::string &a, const std::string &i) { actionStream << "\t[" << a << "_pickup_" << i << "] " << " !" << a << "IsCarrying & " << a << "CannotMove" << i << " -> (" << a << "Carrying" << i << "'=true);\n"; actionStream << "\t[" << a << "_drop_" << i << "_north]\t" << a << "Carrying" << i << " & view" << a << "=3 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveNorthWall -> (" << a << "Carrying" << i << "'=false);\n"; actionStream << "\t[" << a << "_drop_" << i << "_west] \t" << a << "Carrying" << i << " & view" << a << "=2 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveWestWall -> (" << a << "Carrying" << i << "'=false);\n"; actionStream << "\t[" << a << "_drop_" << i << "_south]\t" << a << "Carrying" << i << " & view" << a << "=1 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveSouthWall -> (" << a << "Carrying" << i << "'=false);\n"; actionStream << "\t[" << a << "_drop_" << i << "_east] \t" << a << "Carrying" << i << " & view" << a << "=0 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveEastWall -> (" << a << "Carrying" << i << "'=false);\n"; actionStream << "\n"; }
void PrismModulesPrinter::printUnlockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier) { actionStream << "\t[" << agentName << "_open_" << identifier << "] " << agentName << "CannotMove" << identifier << " -> true;\n"; actionStream << "\t[" << agentName << "_close_" << identifier << "] " << agentName << "IsNextTo" << identifier << " -> true;\n"; actionStream << "\n"; }
void PrismModulesPrinter::printLockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier, const std::string &key) { actionStream << "\t[" << agentName << "_unlock_" << identifier << "] " << agentName << "CannotMove" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n"; actionStream << "\t[" << agentName << "_close_" << identifier << "] " << agentName << "IsNextTo" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n"; actionStream << "\n"; }
void PrismModulesPrinter::printTurnActionsForRobot(const AgentName &a) { actionStream << printTurnGuard(a, "right", RIGHT, "true") << printTurnUpdate(a, {1.0, "(view"+a+"'=mod(view"+a+"+1,4))"}, RIGHT); actionStream << printTurnGuard(a, "left", LEFT, "view"+a+">0") << printTurnUpdate(a, {1.0, "(view"+a+"'=view"+a+"-1)"}, LEFT); actionStream << printTurnGuard(a, "left", LEFT, "view"+a+"=0") << printTurnUpdate(a, {1.0, "(view"+a+"'=3)"}, LEFT); }
void PrismModulesPrinter::printMovementActionsForRobot(const AgentName &a) { actionStream << printMovementGuard(a, "North", 3) << printMovementUpdate(a, {1.0, "(y"+a+"'=y"+a+"-1)"}); actionStream << printMovementGuard(a, "East", 0) << printMovementUpdate(a, {1.0, "(x"+a+"'=x"+a+"+1)"}); actionStream << printMovementGuard(a, "South", 1) << printMovementUpdate(a, {1.0, "(y"+a+"'=y"+a+"+1)"}); actionStream << printMovementGuard(a, "West", 2) << printMovementUpdate(a, {1.0, "(x"+a+"'=x"+a+"-1)"}); }
std::string PrismModulesPrinter::printMovementGuard(const AgentName &a, const std::string &direction, const size_t &viewDirection) { std::string actionName = "[" + a + "_move_" + direction + "]"; agentNameActionMap.at(a).insert({FORWARD, actionName}); return "\t" + actionName + " " + viewVariable(a, viewDirection) + " !" + a + "IsOnSlippery & !" + a + "IsOnLava & !" + a + "IsOnGoal & !" + a + "CannotMove" + direction + "Wall &!" + a + "CannotMoveConditionally -> "; }
std::string PrismModulesPrinter::printMovementUpdate(const AgentName &a, const update &u) const { return updateToString(u) + ";\n"; }
std::string PrismModulesPrinter::printTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::string &cond) { std::string actionName = "[" + a + "_turn_" + direction + "]"; agentNameActionMap.at(a).insert({actionId, actionName}); return "\t" + actionName + " " + cond + " -> "; }
std::string PrismModulesPrinter::printTurnUpdate(const AgentName &a, const update &u, const ActionId &actionId) const { return updateToString(u) + ";\n"; }
void PrismModulesPrinter::printSlipperyMovementActionsForRobot(const AgentName &a) { if(!slipperyTiles.at("North").empty()) { printSlipperyMovementActionsForNorth(a); printSlipperyTurnActionsForNorth(a); } if(!slipperyTiles.at("East").empty()) { printSlipperyMovementActionsForEast(a) ; printSlipperyTurnActionsForEast(a); } if(!slipperyTiles.at("South").empty()) { printSlipperyMovementActionsForSouth(a); printSlipperyTurnActionsForSouth(a); } if(!slipperyTiles.at("West").empty()) { printSlipperyMovementActionsForWest(a) ; printSlipperyTurnActionsForWest(a); } }
void PrismModulesPrinter::printSlipperyMovementActionsForNorth(const AgentName &a) { actionStream << printSlipperyMovementGuard(a, "North", 3, { "CanSlipNorth", "CanSlipNorthEast", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, northUpdate(a)}, {(1 - probIntended) * 1/2, northUpdate(a)+"&"+eastUpdate(a)}, {(1 - probIntended) * 1/2, northUpdate(a)+"&"+westUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "North", 3, {"!CanSlipNorth", "CanSlipNorthEast", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1/2, northUpdate(a)+"&"+eastUpdate(a)}, {1/2, northUpdate(a)+"&"+westUpdate(a)} }); actionStream << printSlipperyMovementGuard(a, "North", 3, { "CanSlipNorth", "!CanSlipNorthEast", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, northUpdate(a)}, {(1 - probIntended), northUpdate(a)+"&"+westUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "North", 3, { "CanSlipNorth", "CanSlipNorthEast", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, northUpdate(a)}, {(1 - probIntended), northUpdate(a)+"&"+eastUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "North", 3, {"!CanSlipNorth", "!CanSlipNorthEast", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)+"&"+westUpdate(a) } }) << "\n"; actionStream << printSlipperyMovementGuard(a, "North", 3, { "CanSlipNorth", "!CanSlipNorthEast", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "North", 3, {"!CanSlipNorth", "CanSlipNorthEast", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)+"&"+eastUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "North", 3, {"!CanSlipNorth", "!CanSlipNorthEast", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 2, { "CanSlipWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, westUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+northUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "North", 2, {"!CanSlipWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, westUpdate(a)+"&"+northUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "North", 2, { "CanSlipWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, westUpdate(a) } }) << "\n"; actionStream << printSlipperyMovementGuard(a, "North", 2, {"!CanSlipWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 0, { "CanSlipEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, eastUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "North", 0, {"!CanSlipEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", { {1, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "North", 0, { "CanSlipEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", { {1, eastUpdate(a) } }) << "\n"; actionStream << printSlipperyMovementGuard(a, "North", 0, {"!CanSlipEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "North", 1, { "CanSlipSouth", "CanSlipNorth"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, southUpdate(a) }, {1 - probIntended, northUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "North", 1, {"!CanSlipSouth", "CanSlipNorth"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "North", 1, { "CanSlipSouth", "!CanSlipNorth"}) << printSlipperyMovementUpdate(a, "North", { {1, southUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "North", 1, {"!CanSlipSouth", "!CanSlipNorth"}) << printSlipperyMovementUpdate(a, "North", {}) << "\n"; }
void PrismModulesPrinter::printSlipperyMovementActionsForEast(const AgentName &a) { actionStream << printSlipperyMovementGuard(a, "East", 0, { "CanSlipEast", "CanSlipSouthEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a)}, {(1 - probIntended) * 1/2, eastUpdate(a)+"&"+southUpdate(a)}, {(1 - probIntended) * 1/2, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "East", 0, {"!CanSlipEast", "CanSlipSouthEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1/2, eastUpdate(a)+"&"+southUpdate(a)}, {1/2, eastUpdate(a)+"&"+northUpdate(a)} }); actionStream << printSlipperyMovementGuard(a, "East", 0, { "CanSlipEast", "!CanSlipSouthEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a)}, {(1 - probIntended), eastUpdate(a)+"&"+northUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "East", 0, { "CanSlipEast", "CanSlipSouthEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a)}, {(1 - probIntended), eastUpdate(a)+"&"+southUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "East", 0, {"!CanSlipEast", "!CanSlipSouthEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+northUpdate(a) } }) << "\n"; actionStream << printSlipperyMovementGuard(a, "East", 0, { "CanSlipEast", "!CanSlipSouthEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "East", 0, {"!CanSlipEast", "CanSlipSouthEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "East", 0, {"!CanSlipEast", "!CanSlipSouthEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 3, { "CanSlipNorth", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, northUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "East", 3, {"!CanSlipNorth", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "East", 3, { "CanSlipNorth", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, northUpdate(a) } }) << "\n"; actionStream << printSlipperyMovementGuard(a, "East", 3, {"!CanSlipNorth", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 1, { "CanSlipSouth", "CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, southUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "East", 1, {"!CanSlipSouth", "CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "East", 1, { "CanSlipSouth", "!CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, southUpdate(a) } }) << "\n"; actionStream << printSlipperyMovementGuard(a, "East", 1, {"!CanSlipSouth", "!CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "East", 2, { "CanSlipWest", "CanSlipEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a) }, {1 - probIntended, westUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "East", 2, {"!CanSlipWest", "CanSlipEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "East", 2, { "CanSlipWest", "!CanSlipEast"}) << printSlipperyMovementUpdate(a, "East", { {1, westUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "East", 2, {"!CanSlipWest", "!CanSlipEast"}) << printSlipperyMovementUpdate(a, "East", {}) << "\n"; }
void PrismModulesPrinter::printSlipperyMovementActionsForSouth(const AgentName &a) { actionStream << printSlipperyMovementGuard(a, "South", 1, { "CanSlipSouth", "CanSlipSouthEast", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a)}, {(1 - probIntended) * 1/2, southUpdate(a)+"&"+eastUpdate(a)}, {(1 - probIntended) * 1/2, southUpdate(a)+"&"+westUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "South", 1, {"!CanSlipSouth", "CanSlipSouthEast", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1/2, southUpdate(a)+"&"+eastUpdate(a)}, {1/2, southUpdate(a)+"&"+westUpdate(a)} }); actionStream << printSlipperyMovementGuard(a, "South", 1, { "CanSlipSouth", "!CanSlipSouthEast", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a)}, {(1 - probIntended), southUpdate(a)+"&"+westUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "South", 1, { "CanSlipSouth", "CanSlipSouthEast", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a)}, {(1 - probIntended), southUpdate(a)+"&"+eastUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "South", 1, {"!CanSlipSouth", "!CanSlipSouthEast", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)+"&"+westUpdate(a) } }) << "\n"; actionStream << printSlipperyMovementGuard(a, "South", 1, { "CanSlipSouth", "!CanSlipSouthEast", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "South", 1, {"!CanSlipSouth", "CanSlipSouthEast", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)+"&"+eastUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "South", 1, {"!CanSlipSouth", "!CanSlipSouthEast", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 2, { "CanSlipWest", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, westUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+southUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "South", 2, {"!CanSlipWest", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, westUpdate(a)+"&"+southUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "South", 2, { "CanSlipWest", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, westUpdate(a) } }) << "\n"; actionStream << printSlipperyMovementGuard(a, "South", 2, {"!CanSlipWest", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 0, { "CanSlipEast", "CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, eastUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "South", 0, {"!CanSlipEast", "CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", { {1, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "South", 0, { "CanSlipEast", "!CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", { {1, eastUpdate(a) } }) << "\n"; actionStream << printSlipperyMovementGuard(a, "South", 0, {"!CanSlipEast", "!CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "South", 3, { "CanSlipSouth", "CanSlipNorth"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a) }, {1 - probIntended, northUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "South", 3, {"!CanSlipSouth", "CanSlipNorth"}) << printSlipperyMovementUpdate(a, "South", { {1, northUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "South", 3, { "CanSlipSouth", "!CanSlipNorth"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "South", 3, {"!CanSlipSouth", "!CanSlipNorth"}) << printSlipperyMovementUpdate(a, "South", {}) << "\n"; }
void PrismModulesPrinter::printSlipperyMovementActionsForWest(const AgentName &a) { actionStream << printSlipperyMovementGuard(a, "West", 2, { "CanSlipWest", "CanSlipSouthWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a)}, {(1 - probIntended) * 1/2, westUpdate(a)+"&"+southUpdate(a)}, {(1 - probIntended) * 1/2, westUpdate(a)+"&"+northUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "West", 2, {"!CanSlipWest", "CanSlipSouthWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1/2, westUpdate(a)+"&"+southUpdate(a)}, {1/2, westUpdate(a)+"&"+northUpdate(a)} }); actionStream << printSlipperyMovementGuard(a, "West", 2, { "CanSlipWest", "!CanSlipSouthWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a)}, {(1 - probIntended), westUpdate(a)+"&"+northUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "West", 2, { "CanSlipWest", "CanSlipSouthWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a)}, {(1 - probIntended), westUpdate(a)+"&"+southUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "West", 2, {"!CanSlipWest", "!CanSlipSouthWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+northUpdate(a) } }) << "\n"; actionStream << printSlipperyMovementGuard(a, "West", 2, { "CanSlipWest", "!CanSlipSouthWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "West", 2, {"!CanSlipWest", "CanSlipSouthWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+southUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "West", 2, {"!CanSlipWest", "!CanSlipSouthWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 3, { "CanSlipNorth", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, northUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+northUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "West", 3, {"!CanSlipNorth", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+northUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "West", 3, { "CanSlipNorth", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a) } }) << "\n"; actionStream << printSlipperyMovementGuard(a, "West", 3, {"!CanSlipNorth", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 1, { "CanSlipSouth", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, southUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+southUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "West", 1, {"!CanSlipSouth", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+southUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "West", 1, { "CanSlipSouth", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, southUpdate(a) } }) << "\n"; actionStream << printSlipperyMovementGuard(a, "West", 1, {"!CanSlipSouth", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", {}) << "\n";
actionStream << printSlipperyMovementGuard(a, "West", 0, { "CanSlipEast", "CanSlipWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a) }, {1 - probIntended, eastUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "West", 0, {"!CanSlipEast", "CanSlipWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "West", 0, { "CanSlipEast", "!CanSlipWest"}) << printSlipperyMovementUpdate(a, "West", { {1, eastUpdate(a)} }) << "\n"; actionStream << printSlipperyMovementGuard(a, "West", 0, {"!CanSlipEast", "!CanSlipWest"}) << printSlipperyMovementUpdate(a, "West", {}) << "\n"; }
void PrismModulesPrinter::printSlipperyTurnActionsForNorth(const AgentName &a) { actionStream << printSlipperyTurnGuard(a, "right", RIGHT, { "CanSlipNorth"}, "true") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"+1,4))"}, { 1 - probIntended, northUpdate(a)} }) << "\n"; actionStream << printSlipperyTurnGuard(a, "right", RIGHT, {"!CanSlipNorth"}, "true") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, { "CanSlipNorth"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"-1)"}, {1 - probIntended, northUpdate(a)} }) << "\n"; actionStream << printSlipperyTurnGuard(a, "left", LEFT, { "CanSlipNorth"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=view"+a+"=3)"}, {1 - probIntended, northUpdate(a)} }) << "\n"; actionStream << printSlipperyTurnGuard(a, "left", LEFT, {"!CanSlipNorth"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n"; actionStream << printSlipperyTurnGuard(a, "left", LEFT, {"!CanSlipNorth"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=view"+a+"=3)"} }) << "\n"; }
void PrismModulesPrinter::printSlipperyTurnActionsForEast(const AgentName &a) { actionStream << printSlipperyTurnGuard(a, "right", RIGHT, { "CanSlipEast"}, "true") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"+1,4))"}, { 1 - probIntended, eastUpdate(a)} }) << "\n"; actionStream << printSlipperyTurnGuard(a, "right", RIGHT, {"!CanSlipEast"}, "true") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, { "CanSlipEast"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"-1)"}, {1 - probIntended, eastUpdate(a)} }) << "\n"; actionStream << printSlipperyTurnGuard(a, "left", LEFT, { "CanSlipEast"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=view"+a+"=3)"}, {1 - probIntended, eastUpdate(a)} }) << "\n"; actionStream << printSlipperyTurnGuard(a, "left", LEFT, {"!CanSlipEast"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n"; actionStream << printSlipperyTurnGuard(a, "left", LEFT, {"!CanSlipEast"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=view"+a+"=3)"} }) << "\n"; }
void PrismModulesPrinter::printSlipperyTurnActionsForSouth(const AgentName &a) { actionStream << printSlipperyTurnGuard(a, "right", RIGHT, { "CanSlipSouth"}, "true") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"+1,4))"}, { 1 - probIntended, southUpdate(a)} }) << "\n"; actionStream << printSlipperyTurnGuard(a, "right", RIGHT, {"!CanSlipSouth"}, "true") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, { "CanSlipSouth"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"-1)"}, {1 - probIntended, southUpdate(a)} }) << "\n"; actionStream << printSlipperyTurnGuard(a, "left", LEFT, { "CanSlipSouth"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=view"+a+"=3)"}, {1 - probIntended, southUpdate(a)} }) << "\n"; actionStream << printSlipperyTurnGuard(a, "left", LEFT, {"!CanSlipSouth"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n"; actionStream << printSlipperyTurnGuard(a, "left", LEFT, {"!CanSlipSouth"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=view"+a+"=3)"} }) << "\n"; }
void PrismModulesPrinter::printSlipperyTurnActionsForWest(const AgentName &a) { actionStream << printSlipperyTurnGuard(a, "right", RIGHT, { "CanSlipWest"}, "true") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"+1,4))"}, { 1 - probIntended, westUpdate(a)} }) << "\n"; actionStream << printSlipperyTurnGuard(a, "right", RIGHT, {"!CanSlipWest"}, "true") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, { "CanSlipWest"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"-1)"}, {1 - probIntended, westUpdate(a)} }) << "\n"; actionStream << printSlipperyTurnGuard(a, "left", LEFT, { "CanSlipWest"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=view"+a+"=3)"}, {1 - probIntended, westUpdate(a)} }) << "\n"; actionStream << printSlipperyTurnGuard(a, "left", LEFT, {"!CanSlipWest"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n"; actionStream << printSlipperyTurnGuard(a, "left", LEFT, {"!CanSlipWest"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=view"+a+"=3)"} }) << "\n"; }
std::string PrismModulesPrinter::printSlipperyMovementGuard(const AgentName &a, const std::string &direction, const ViewDirection &viewDirection, const std::vector<std::string> &guards) { std::string actionName = "[" + a + "_move_" + direction + "]"; agentNameActionMap.at(a).insert({FORWARD, actionName}); return "\t" + actionName + " " + viewVariable(a, viewDirection) + a + "IsOnSlippery" + direction + " & " + buildConjunction(a, guards) + " -> "; }
std::string PrismModulesPrinter::printSlipperyMovementUpdate(const AgentName &a, const std::string &direction, const updates &u) const { return updatesToString(u); }
std::string PrismModulesPrinter::printSlipperyTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::vector<std::string> &guards, const std::string &cond) { std::string actionName = "[" + a + "_turn_" + direction + "]"; agentNameActionMap.at(a).insert({actionId, actionName}); return "\t" + actionName + " " + buildConjunction(a, guards) + " & " + cond + " -> "; }
std::string PrismModulesPrinter::printSlipperyTurnUpdate(const AgentName &a, const updates &u) { return updatesToString(u); }
void PrismModulesPrinter::printFaultyMovementModule(const AgentName &a) { os << "\nmodule " << a << "FaultyBehaviour" << std::endl; os << "\tpreviousAction" << a << " : [-1..2] init -1;\n";
for(const auto [actionId, actionName] : agentNameActionMap.at(a)) { os << "\t" << actionName << faultyBehaviourGuard(a, actionId) << " -> " << faultyBehaviourUpdate(a, actionId) << ";\n"; } os << "endmodule\n\n"; }
void PrismModulesPrinter::printMoveModule() { os << "\nmodule " << "Arbiter" << std::endl; os << "\tclock : [0.." << agentIndexMap.size() - 1 << "] init 0;\n";
for(const auto [agentName, actions] : agentNameActionMap) { for(const auto [actionId, actionName] : actions) { os << "\t" << actionName << " " << moveGuard(agentName) << " -> " << moveUpdate(agentName) << ";\n"; } } os << "endmodule\n\n"; }
std::ostream& PrismModulesPrinter::printConfiguredActions(std::ostream &os, const AgentName &agentName) { for (auto& config : configuration) { if (config.type_ == ConfigType::Module && !config.overwrite_ && agentName == config.module_) { os << config.expression_ ; } }
os << "\n";
return os; }
std::ostream& PrismModulesPrinter::printDoneActions(std::ostream &os, const AgentName &agentName) { os << "\t[" << agentName << "_done]" << moveGuard(agentName) << agentName << "IsInGoal | " << agentName << "IsInLava -> (" << agentName << "Done'=true);\n"; return os; }
std::ostream& PrismModulesPrinter::printPlayerStruct(std::ostream &os, const AgentName &agentName, const bool agentWithView, const std::vector<float> &probabilities, const std::set<std::string> &slipperyActions) { os << "player " << agentName << "\n\t"; bool first = true; std::list<std::string> allActions = { "_move_north", "_move_east", "_move_south", "_move_west" }; std::list<std::string> movementActions = allActions; for(auto const& probability : probabilities) { std::string percentageString = std::to_string((int)(100 * probability)); for(auto const& movement : movementActions) { allActions.push_back(movement + "_" + percentageString); } } if(agentWithView) { allActions.push_back("_turn_left"); allActions.push_back("_turn_right"); } else { allActions.push_back("_turns"); }
for(auto const& action : allActions) { if(first) first = false; else os << ", "; os << "[" << agentName << action << "]"; } for(auto const& action : slipperyActions) { os << ", " << action; }
os << ", [" << agentName << "_done]"; os << "\nendplayer\n"; return os; }
std::ostream& PrismModulesPrinter::printGlobalMoveVariable(std::ostream &os, const size_t &numberOfPlayer) { os << "\nglobal move : [0.." << std::to_string(numberOfPlayer - 1) << "];\n\n"; return os; }
std::ostream& PrismModulesPrinter::printRewards(std::ostream &os, const AgentName &agentName, const std::map<coordinates, float> &stateRewards, const cells &lava, const cells &goals, const std::map<Color, cells> &backgroundTiles) { if(lava.size() != 0) { os << "rewards \"" << agentName << "SafetyNoBFS\"\n"; os << "\t" <<agentName << "IsInLavaAndNotDone: -100;\n"; os << "endrewards\n"; }
if (!goals.empty() || !lava.empty()) { os << "rewards \"" << agentName << "SafetyNoBFSAndGoal\"\n"; if(goals.size() != 0) os << "\t" << agentName << "IsInGoalAndNotDone: 100;\n"; if(lava.size() != 0) os << "\t" << agentName << "IsInLavaAndNotDone: -100;\n"; os << "endrewards\n"; }
os << "rewards \"" << agentName << "Time\"\n"; os << "\t!" << agentName << "IsInGoal : -1;\n"; if(goals.size() != 0) os << "\t" << agentName << "IsInGoalAndNotDone: 100;\n"; if(lava.size() != 0) os << "\t" << agentName << "IsInLavaAndNotDone: -100;\n"; os << "endrewards\n";
if(stateRewards.size() > 0) { os << "rewards \"" << agentName << "SafetyWithBFS\"\n"; if(lava.size() != 0) os << "\t" << agentName << "IsInLavaAndNotDone: -100;\n"; for(auto const [coordinates, reward] : stateRewards) { os << "\txAgent=" << coordinates.first << "&yAgent=" << coordinates.second << " : " << reward << ";\n"; } os << "endrewards\n"; } if(stateRewards.size() > 0) { os << "rewards \"" << agentName << "SafetyWithBFSAndGoal\"\n"; if(goals.size() != 0) os << "\tAgentIsInGoalAndNotDone: 100;\n"; if(lava.size() != 0) os << "\tAgentIsInLavaAndNotDone: -100;\n"; for(auto const [coordinates, reward] : stateRewards) { os << "\txAgent=" << coordinates.first << "&yAgent=" << coordinates.second << " : " << reward << ";\n"; } os << "endrewards\n"; }
for(auto const entry : backgroundTiles) { std::cout << getColor(entry.first) << " "; for(auto const cell : entry.second){ std::cout << cell.getCoordinates().first << " " << cell.getCoordinates().second << std::endl; } } if(backgroundTiles.size() > 0) { os << "rewards \"TaxiReward\"\n"; os << "\t!AgentIsInGoal : -1;\n"; std::string allPassengersPickedUp = ""; bool first = true; for(auto const [color, cells] : backgroundTiles) { if(cells.size() == 0) continue; if(first) first = false; else allPassengersPickedUp += "&"; std::string c = getColor(color); c.at(0) = std::toupper(c.at(0)); std::string visitedLabel = agentName + "_picked_up_" + c; allPassengersPickedUp += visitedLabel; os << "[" << agentName << "_pickup_" << c << "] true : 100;\n"; } if(goals.size() != 0) os << "\tAgentIsInGoalAndNotDone & " << allPassengersPickedUp << " : 100;\n"; if(goals.size() != 0) os << "\tAgentIsInGoalAndNotDone & !(" << allPassengersPickedUp << ") : -100;\n"; os << "endrewards"; } return os; }
std::string PrismModulesPrinter::faultyBehaviourGuard(const AgentName &agentName, const ActionId &actionId) const { if(faultyBehaviour()) { if(actionId == NOFAULT) { return "(previousAction" + agentName + "=" + std::to_string(NOFAULT) + ") "; } else { return "(previousAction" + agentName + "=" + std::to_string(NOFAULT) + " | previousAction" + agentName + "=" + std::to_string(actionId) + ") "; } } else { return ""; } }
std::string PrismModulesPrinter::faultyBehaviourUpdate(const AgentName &agentName, const ActionId &actionId) const { if(actionId != NOFAULT) { return updatesToString({ {1 - faultyProbability, "(previousAction" + agentName + "'=" + std::to_string(NOFAULT) + ")"}, {faultyProbability, "(previousAction" + agentName + "'=" + std::to_string(actionId) + ")" } }); } else { return "true"; } }
std::string PrismModulesPrinter::moveGuard(const AgentName &agentName) const { return "clock=" + std::to_string(agentIndexMap.at(agentName)); }
std::string PrismModulesPrinter::moveUpdate(const AgentName &agentName) const { size_t agentIndex = agentIndexMap.at(agentName); return (agentIndex == numberOfPlayer - 1) ? " & (clock'=0) " : " & (clock'=" + std::to_string(agentIndex + 1) + ") ";
}
std::string PrismModulesPrinter::updatesToString(const updates &updates) const { if(updates.empty()) return "true"; std::string updatesString = ""; bool first = true; for(auto const update : updates) { if(first) first = false; else updatesString += " + "; updatesString += updateToString(update); } return updatesString; }
std::string PrismModulesPrinter::updateToString(const update &u) const { return std::to_string(u.first) + ": " + u.second; }
std::string PrismModulesPrinter::viewVariable(const AgentName &agentName, const size_t &agentDirection, const bool agentWithView) const { return agentWithView ? " view" + agentName + "=" + std::to_string(agentDirection) + " & " : " "; }
bool PrismModulesPrinter::anyPortableObject() const { return !keys.empty() || !boxes.empty() || !balls.empty(); }
bool PrismModulesPrinter::faultyBehaviour() const { return faultyProbability > 0.0f; }
bool PrismModulesPrinter::slipperyBehaviour() const { return !slipperyTiles.at("North").empty() || !slipperyTiles.at("East").empty() || !slipperyTiles.at("South").empty() || !slipperyTiles.at("West").empty(); }
bool PrismModulesPrinter::isGame() const { return modelType == ModelType::SMG; }
std::string PrismModulesPrinter::buildConjunction(const AgentName &a, std::vector<std::string> formulae) const { if(formulae.empty()) return "true"; std::string conjunction = ""; bool first = true; for(auto const formula : formulae) { if(first) first = false; else conjunction += " & "; conjunction += formula; } return conjunction; }
}
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